* Quick fix: Simplify devBuilds.yml
- remove an excess build step
* Quick fix: Move `SetupNugetSources` script invocations above `parameters.beforeBuild`
- ensure NuGet.config is ready for all internal builds
- remove now-duplicate `SetupNugetSources` invocations wherever default-build.yml is used
* Quick fix: Clean up SiteExtensions/build.cmd
- quote all rooted paths
- check `%ERRORLEVEL%` after every `CALL`
- nits:
- add a few more `ECHO` commands
- wrap long lines
* Quick fix: Ensure `$(BuildNative)` is always set correctly
- fix problems using `-all` or `/p:BuildAllProjects=true` without `-buildNative`
- ensure `$(BuildNative)` is `false` where it's not supported
- move some duplicated settings into eng/Common.props and `<Import />` the new file
- remove now-duplicated parts of conditions using `$(BuildNative)`
* Quick fix: Consistently use `--build-*`
- avoid `/p:Build*` on the command line (except with eng/scripts/ci-source-build.sh)
- nits:
- remove now-useless `-buildNative` with `-all`
- expand and correct a couple of related comments and messages
* Quick fix: Support `-all` together with `-projects`
- remove need to specify `/p:BuildAllProjects=true`
- nit: simplify some Boolean logic
* Print disk usage
* Try again
* Disk util part3
* dont look at /tmp
* Remove max-depth
* Add disk usage stats to all non-windows platforms
* Disable Ubuntu quarantined test step
* Apply suggestions from code review
- Make thingies worky on macOS
* Update .azure/pipelines/jobs/default-build.yml
* Undo skip of qurantined test run
* Update .azure/pipelines/jobs/default-build.yml
- do not reference directory that doesn't exist
* Update .azure/pipelines/jobs/default-build.yml
- reduce noise in Mac disk utilization output
Co-authored-by: Doug Bunting <6431421+dougbu@users.noreply.github.com>
- Use different Ubuntu pools for Ubuntu tests to avoid disk space issues.
- Updated the `default-build.yml` to have a new parameter specific to Ubuntu listed `useHostedUbuntu`. If we feel the need to expand the parameters usage outside of the Ubuntu configuration we can always rename to `useHosted`. Also didn't want to touch the `isTestingJob` because I wasn't sure of hte implications.
- Updated the Ubuntu test job to turn off hosted pools.
Fixes https://github.com/dotnet/aspnetcore-internal/issues/3574
- Hmm, are `queue` names case-sensitive?
- Correct `useHostedUbuntu: false` placement
- Correct placement of `useHostedUbuntu: true` default
- Try adding `--without-http_rewrite_module` to nginx configuration
- also add `set -euo pipefail` to the script for fast failure
Co-authored-by: Doug Bunting <6431421+dougbu@users.noreply.github.com>
* Always generate checksums as last part of publish job
* Initialize props correctly
* Fix wildcard
* Import Arcade SDK
* Add NoWarn MSB4011
* Make import conditional on GenerateChecksums
* Select specific files to checksum
* Respond to feedback
* AfterTargets -> BeforeTargets
- dotnet/aspnetcore-internal#3540
- nit: Consistently use `in` / `notin` with `Build.Reason`
- YAML was inconsistent and this aligns w/ the Arcade code
* WIP add interop tests
* Clean up
* Move test project into build infrastructure
* Clean up
* Remove hardcoded paths
* Clean up
* Fix build
* Add copyright notices
* Update azure template
* Fix build
* Fix build?
* Fix build?
* Add gRPC interop tests to CI
- Convert to using references managed by build infrastructure
- Use produced AspNetCore.App shared framework
- Save server logs
- Dynamically bind to ports
- Ensure InteropWebsite is built in the same configuration as the test project
* Cleanup
* Rebase fix
* Include tests assets in build directory for Helix
* Incorporate changes in ProcessEx
* Include Grpc test in regular build
* Fixup
* Test
* exe doesn't always exist
* Capture logs on helix
* Maybe this will work
* There are two application started messages
* Derp
* Cleanup
* Update directory
* Add interop tests to more pipelines
* mkdir
Co-authored-by: John Luo <johluo@microsoft.com>
- change ref/ projects to build only the default TFM during source builds
- avoid errors restoring packages like Microsoft.BCL.AsyncInterfaces
- may also speed up source builds slightly