19 KiB
SignalR Hub Protocol
The SignalR Protocol is a protocol for two-way RPC over any Message-based transport. Either party in the connection may invoke procedures on the other party, and procedures can return zero or more results or an error.
Terms
- Caller - The node that is issuing an
Invocationmessage and receivingResultmessages (a node can be both Caller and Callee for different invocations simultaneously) - Callee - The node that is receiving an
Invocationmessage and issuingResultmessages (a node can be both Callee and Caller for different invocations simultaneously) - Binder - The component on each node that handles mapping
Invocationmessages to method calls and return values toResultmessages
Transport Requirements
The SignalR Protocol requires the following attributes from the underlying transport. The protocol was primarily designed for use with WebSockets, though it is relatively straightforward to build an adaptor layer for a different transport.
- Message-based (aka Datagram, as opposed to Streaming)
- A distinction between Text and Binary frames
- Reliable, in-order, delivery of messages - Specifically, the SignalR protocol provides no facility for retransmission or reordering of messages. If that is important to an application scenario, the application must either use a transport that guarantees it (i.e. TCP) or provide their own system for managing message order.
Overview
There are two encodings of the SignalR protocol: JSON and Protocol Buffers. Only one format can be used for the duration of a connection, and the format must be negotiated in advance (i.e. using a QueryString value, Header, or other indicator). However, each format shares a similar overall structure.
In the SignalR protocol, the following types of messages can be sent:
InvocationMessage - Indicates a request to invoke a particular method (the Target) with provided Arguments on the remote endpoint.ResultMessage - Indicates response data from a previous Invocation message.CompletionMessage - Indicates a previous Invocation has completed, and no furtherResultmessages will be received. Optionally contains a final item of response data, or an error.
In order to perform a single invocation, Caller follows the following basic flow:
- Allocate a unique
Invocation IDvalue (arbitrary string, chosen by the Caller) to represent the invocation - Send an
Invocationmessage containing theInvocation ID, the name of theTargetbeing invoked, and theArgumentsto provide to the method. - Wait for a
ResultorCompletionmessage with a matchingInvocation ID - If a
Completionmessage arrives, go to 7 - If the
Resultmessage has a payload, dispatch the payload to the application (i.e. by yielding a result to anIObservable, or by collecting the result for dispatching in step 8) - Go to 3
- Complete the invocation, dispatching the final payload item (if any) or the error (if any) to the application
The Target of an Invocation message must refer to a specific method, overloading is not permitted. In the .NET Binder, the Target value for a method is defined as the simple name of the Method (i.e. without qualifying type name, since a SignalR endpoint is specific to a single Hub class). Target is case-sensitive
NOTE: Invocation IDs are arbitrarily chosen by the Caller and the Callee is expected to use the same string in all response messages. Callees may establish reasonable limits on Invocation ID lengths and terminate the connection when an Invocation ID that is too long is received.
Multiple Results
The SignalR protocol allows for multiple Result messages to be transmitted in response to an Invocation message, and allows the receiver to dispatch these results as they arrive, to allow for streaming data from one endpoint to another.
On the Callee side, it is up to the Callee's Binder to determine if a method call will yield multiple results. For example, in .NET certain return types may indicate multiple results, while others may indicate a single result. Even then, applications may wish for multiple results to be buffered and returned in a single Completion frame. It is up to the Binder to decide how to map this. The Callee's Binder must encode each result in separate Result messages, indicating the end of results by sending a Completion message. Since the Completion message accepts an optional payload value, methods with single results can be handled with a single Completion message, bearing the complete results.
On the Caller side, the user code which performs the invocation indicates how it would like to receive the results and it is up the Caller's Binder to determine how to handle the result. If the Caller expects only a single result, but multiple results are returned, the Caller's Binder should yield an error indicating that multiple results were returned. However, if a Caller expects multiple results, but only a single result is returned, the Caller's Binder should yield that single result and indicate there are no further results.
Errors
Errors are indicated by the presence of the error field in a Completion message. Errors always indicate the immediate end of the invocation. In the case of streamed responses, the arrival of a Completion message indicating an error should not stop the dispatching of previously-received results. The error is only yielded after the previously-received results have been dispatched.
Completion and Results
A Invocation is only considered completed when the Completion message is recevied. Receiving any message using the same Invocation ID after a Completion message has been received for that invocation is considered a protocol error and the recipient should immediately terminate the connection. For non-streamed results, it is up to the Callee whether to encode the result in a separate Result message, or within the Completion message.
Examples
Consider the following C# methods
public int Add(int x, int y)
{
return x + y;
}
public int SingleResultFailure(int x, int y)
{
throw new Exception("It didn't work!");
}
public IEnumerable<int> Batched(int count)
{
for(var i = 0; i < count; i++)
{
yield return i;
}
}
[return: Streamed] // This is a made-up attribute that is used to indicate to the .NET Binder that it should stream results
public IEnumerable<int> Stream(int count)
{
for(var i = 0; i < count; i++)
{
yield return i;
}
}
[return: Streamed] // This is a made-up attribute that is used to indicate to the .NET Binder that it should stream results
public IEnumerable<int> StreamFailure(int count)
{
for(var i = 0; i < count; i++)
{
yield return i;
}
throw new Exception("Ran out of data!");
}
In each of the below examples, lines starting C->S indicate messages sent from the Caller ("Client") to the Callee ("Server"), and lines starting S->C indicate messages sent from the Callee ("Server") back to the Caller ("Client"). Message syntax is just a pseudo-code and is not intended to match any particular encoding.
Single Result (Add example above)
C->S: Invocation { Id = 42, Target = "Add", Arguments = [ 40, 2 ] }
S->C: Completion { Id = 42, Result = 42 }
The following is also acceptable, since the Callee may choose to encode the Result in a separate message
C->S: Invocation { Id = 42, Target = "Add", Arguments = [ 40, 2 ] }
S->C: Result { Id = 42, Result = 42 }
S->C: Completion { Id = 42 }
Single Result with Error (SingleResultFailure example above)
C->S: Invocation { Id = 42, Target = "SingleResultFailure", Arguments = [ 40, 2 ] }
S->C: Completion { Id = 42, Error = "It didn't work!" }
Batched Result (Batched example above)
C->S: Invocation { Id = 42, Target = "Batched", Arguments = [ 5 ] }
S->C: Completion { Id = 42, Result = [ 0, 1, 2, 3, 4 ] }
Streamed Result (Stream example above)
C->S: Invocation { Id = 42, Target = "Stream", Arguments = [ 5 ] }
S->C: Result { Id = 42, Result = 0 }
S->C: Result { Id = 42, Result = 1 }
S->C: Result { Id = 42, Result = 2 }
S->C: Result { Id = 42, Result = 3 }
S->C: Result { Id = 42, Result = 4 }
S->C: Completion { Id = 42 }
Another acceptable sequence of messages for this is the following
C->S: Invocation { Id = 42, Target = "Stream", Arguments = [ 5 ] }
S->C: Result { Id = 42, Result = 0 }
S->C: Result { Id = 42, Result = 1 }
S->C: Result { Id = 42, Result = 2 }
S->C: Result { Id = 42, Result = 3 }
S->C: Completion { Id = 42, Result = 4 }
It is generally desirable to include the final payload of a stream in the Completion message, since it reduces messages sent back and forth. However, some binders may not be able to achieve this. For example, in the .NET Binder, using IEnumerable would mean that the server does not know if a result is the final result until it requests the next one (i.e. MoveNext() returns false). In order to return the final payload in the Completion message, it would have to buffer each message to determine if it is the final message. For that reason, the protocol allows the Completion message to be missing a payload
Streamed Result with Error (StreamFailure example above)
C->S: Invocation { Id = 42, Target = "Stream", Arguments = [ 5 ] }
S->C: Result { Id = 42, Result = 0 }
S->C: Result { Id = 42, Result = 1 }
S->C: Result { Id = 42, Result = 2 }
S->C: Result { Id = 42, Result = 3 }
S->C: Result { Id = 42, Result = 4 }
S->C: Completion { Id = 42, Error = "Ran out of data!" }
This should manifest to the Calling code as a sequence which emits 0, 1, 2, 3, 4, but then fails with the error Ran out of data!.
JSON Encoding
In the JSON Encoding of the SignalR Protocol, each Message is represented as a single JSON object, which should be the only content of the underlying message from the Transport.
Invocation Message Encoding
An Invocation message is a JSON object with the following properties:
type- ANumberwith the literal value 1, indicating that this message is an Invocation.invocationId- AStringencoding theInvocation IDfor a message.target- AStringencoding theTargetname, as expected by the Callee's Binderarguments- AnArraycontaining arguments to apply to the method referred to in Target. This is a sequence of JSONTokens, encoded as indicated below in the "JSON Payload Encoding" section
Example:
{
"type": 1,
"invocationId": 123,
"target": "Send",
"arguments": [
42,
"Test Message"
]
}
Result Message Encoding
A Result message is a JSON object with the following properties:
type- ANumberwith the literal value 2, indicating that this message is a Result.invocationId- AStringencoding theInvocation IDfor a message.result- ATokenencoding the result value (see "JSON Payload Encoding" for details).
Example
{
"type": 2,
"invocationId": 123,
"result": 42
}
Completion Message Encoding
A Completion message is a JSON object with the following properties
type- ANumberwith the literal value3, indicating that this message is aCompletion.invocationId- AStringencoding theInvocation IDfor a message.result- ATokenencoding the result value (see "JSON Payload Encoding" for details). This field is ignored iferroris present.error- AStringencoding the error message.
It is a protocol error to include both a result and an error property in the Completion message. A conforming endpoint may immediately terminate the connection upon receiving such a message.
Example - A Completion message with no result or error
{
"type": 3,
"invocationId": 123
}
Example - A Completion message with a result
{
"type": 3,
"invocationId": 123,
"result": 42
}
Example - A Completion message with an error
{
"type": 3,
"invocationId": 123,
"error": "It didn't work!"
}
Example - The following Completion message is a protocol error because it has both of result and error
{
"type": 3,
"invocationId": 123,
"result": 42,
"error": "It didn't work!"
}
JSON Payload Encoding
Items in the arguments array within the Invocation message type, as well as the result value of the Result and Completion messages, encode values which have meaning to each particular Binder. A general guideline for encoding/decoding these values is provided in the "Type Mapping" section at the end of this document, but Binders should provide configuration to applications to allow them to customize these mappings. These mappings need not be self-describing, because when decoding the value, the Binder is expected to know the destination type (by looking up the definition of the method indicated by the Target).
Protocol Buffers (ProtoBuf) Encoding
In order to support ProtoBuf, an application must provide a ProtoBuf service definition for the Hub. However, implementations may automatically generate these definitions from reflection information, if the underlying platform supports this. For example, the .NET implementation will attempt to generate service definitions for methods that use only simple primitive and enumerated types. The service definition provides a description of how to encode the arguments and return value for the call. For example, consider the following C# method:
public bool SendMessageToUser(string userName, string message) {}
In order to invoke this method, the application must provide a ProtoBuf schema representing the input and output values and defining the message:
syntax = "proto3";
message SendMessageToUserRequest {
string userName = 1;
string message = 2;
}
message SendMessageToUserResponse {
bool result = 1;
}
service ChatService {
rpc SendMessageToUser (SendMessageToUserRequest) returns (SendMessageToUserResponse);
}
NOTE: the .NET implementation will provide a way to automatically generate these definitions at runtime, to avoid needing to generate them in advance, but applications still have the option of doing so. A general guideline for mapping .NET types to ProtoBuf types is listed in the "Type Mapping" section at the end of this document. In the current plan, custom .NET classes/structs not already listed in the table below will require a complete ProtoBuf mapping to be provided by the application.
SignalR.proto
SignalR provides an outer ProtoBuf schema for encoding the RPC invocation process as a whole, which is defined by the .proto file below. A SignalR frame is encoded as a single message of type SignalRFrame, then transmitted using the underlying transport. Since the underlying transport provides the necessary framing, we can reliably decode a message without having to know the length or format of the arguments.
syntax = "proto3";
message Invocation {
string target = 1;
bytes arguments = 2;
}
message Result {
bytes result = 1;
}
message Completion {
oneof payload {
bytes result = 1;
string error = 2;
}
}
message SignalRFrame {
string invocationId = 1;
oneof message {
Invocation invocation = 2;
Result result = 3;
Completion completion = 4;
}
}
Invocation Message
When an invocation is issued by the Caller, we generate the necessary Request message according to the service definition, encode it into the ProtoBuf wire format, and then transmit an Invocation ProtoBuf message with that encoded argument data as the arguments field. The resulting Invocation message is wrapped in a SignalRFrame message and the invocationId is set. The final message is then encoded in the ProtoBuf format and transmitted to the Callee.
Result Message
When a result is emitted by the Callee, it is encoded using the ProtoBuf schema associated with the service and encoded into the payload field of a Result ProtoBuf message. If an error is emitted, the message is encoded into the error field of a Result ProtoBuf message. The resulting Result message is wrapped in a SignalRFrame message and the invocationId is set. The final message is then encoded in the ProtoBuf format and transmitted to the Callee.
Completion Message
When a request completes, a Completion ProtoBuf message is constructed. If there is a final payload, it is encoded the same way as in the Result message and stored in the result field of the message. If there is an error, it is encoded in the error field of the message. The resulting Completion message is wrapped in a SignalRFrame message and the invocationId is set. The final message is then encoded in the ProtoBuf format and transmitted to the Callee.
Type Mappings
Below are some sample type mappings between JSON/ProtoBuf types and the .NET client. This is not an exhaustive or authoritative list, just informative guidance. Official clients will provide ways for users to override the default mapping behavior for a particular method, parameter, or parameter type
| .NET Type | JSON Type | ProtoBuf Type |
|---|---|---|
System.Byte, System.UInt16, System.UInt32 |
Number |
uint32 |
System.SByte, System.Int16, System.Int32 |
Number |
int32 |
System.UInt64 |
Number |
uint64 |
System.Int64 |
Number |
int64 |
System.Single |
Number |
float |
System.Double |
Number |
double |
System.Boolean |
true or false |
bool |
System.String |
String |
string |
System.Byte[] |
String (Base64-encoded) |
bytes |
IEnumerable<T> |
Array |
repeated |
custom enum |
Number |
uint64 |
custom struct or class |
Object |
Requires an explicit .proto file definition |