aspnetcore/src/Microsoft.Net.WebSockets/ClientWebSocket.cs

285 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Net.WebSockets
{
public class ClientWebSocket : WebSocket
{
private readonly Stream _stream;
private readonly string _subProtocl;
private WebSocketState _state;
private WebSocketCloseStatus? _closeStatus;
private string _closeStatusDescription;
private byte[] _receiveBuffer;
private int _receiveOffset;
private int _receiveCount;
private FrameHeader _frameInProgress;
private long _frameBytesRemaining = 0;
public ClientWebSocket(Stream stream, string subProtocol, int receiveBufferSize)
{
_stream = stream;
_subProtocl = subProtocol;
_state = WebSocketState.Open;
_receiveBuffer = new byte[receiveBufferSize];
}
public override WebSocketCloseStatus? CloseStatus
{
get { return _closeStatus; }
}
public override string CloseStatusDescription
{
get { return _closeStatusDescription; }
}
public override WebSocketState State
{
get { return _state; }
}
public override string SubProtocol
{
get { return _subProtocl; }
}
public override async Task SendAsync(ArraySegment<byte> buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken)
{
// TODO: Validate arguments
// TODO: Check state
// TODO: Check concurrent writes
// TODO: Check ping/pong state
// TODO: Masking
FrameHeader frameHeader = new FrameHeader(endOfMessage, GetOpCode(messageType), true, 0, buffer.Count);
ArraySegment<byte> segment = frameHeader.Buffer;
await _stream.WriteAsync(segment.Array, segment.Offset, segment.Count, cancellationToken);
await _stream.WriteAsync(buffer.Array, buffer.Offset, buffer.Count, cancellationToken);
}
private int GetOpCode(WebSocketMessageType messageType)
{
switch (messageType)
{
case WebSocketMessageType.Text: return Constants.OpCodes.TextFrame;
case WebSocketMessageType.Binary: return Constants.OpCodes.BinaryFrame;
case WebSocketMessageType.Close: return Constants.OpCodes.CloseFrame;
default: throw new NotImplementedException(messageType.ToString());
}
}
public async override Task<WebSocketReceiveResult> ReceiveAsync(ArraySegment<byte> buffer, CancellationToken cancellationToken)
{
// TODO: Validate arguments
// TODO: Check state
// TODO: Check concurrent reads
// TODO: Check ping/pong state
// No active frame
if (_frameInProgress == null)
{
await EnsureDataAvailableOrReadAsync(2, cancellationToken);
int frameHeaderSize = FrameHeader.CalculateFrameHeaderSize(_receiveBuffer[_receiveOffset + 1]);
await EnsureDataAvailableOrReadAsync(frameHeaderSize, cancellationToken);
_frameInProgress = new FrameHeader(new ArraySegment<byte>(_receiveBuffer, _receiveOffset, frameHeaderSize));
_receiveOffset += frameHeaderSize;
_receiveCount -= frameHeaderSize;
_frameBytesRemaining = _frameInProgress.DataLength;
}
WebSocketReceiveResult result;
// TODO: Ping or Pong frames
if (_frameInProgress.OpCode == Constants.OpCodes.CloseFrame)
{
// TOOD: This assumes the close message fits in the buffer.
// TODO: Assert at least two bytes remaining for the close status code.
await EnsureDataAvailableOrReadAsync((int)_frameBytesRemaining, CancellationToken.None);
_closeStatus = (WebSocketCloseStatus)((_receiveBuffer[_receiveOffset] << 8) | _receiveBuffer[_receiveOffset + 1]);
_closeStatusDescription = Encoding.UTF8.GetString(_receiveBuffer, _receiveOffset + 2, _receiveCount - 2) ?? string.Empty;
result = new WebSocketReceiveResult(0, WebSocketMessageType.Close, true, (WebSocketCloseStatus)_closeStatus, _closeStatusDescription);
if (State == WebSocketState.Open)
{
_state = WebSocketState.CloseReceived;
}
else if (State == WebSocketState.CloseSent)
{
_state = WebSocketState.Closed;
_stream.Dispose();
}
return result;
}
// Make sure there's at least some data in the buffer
if (_frameBytesRemaining > 0)
{
await EnsureDataAvailableOrReadAsync(1, cancellationToken);
}
// Copy buffered data to the users buffer
int bytesToRead = (int)Math.Min((long)buffer.Count, _frameBytesRemaining);
if (_receiveCount > 0)
{
int bytesToCopy = Math.Min(bytesToRead, _receiveCount);
Array.Copy(_receiveBuffer, _receiveOffset, buffer.Array, buffer.Offset, bytesToCopy);
if (bytesToCopy == _frameBytesRemaining)
{
result = new WebSocketReceiveResult(bytesToCopy, GetMessageType(_frameInProgress.OpCode), _frameInProgress.Fin);
_frameInProgress = null;
}
else
{
result = new WebSocketReceiveResult(bytesToCopy, GetMessageType(_frameInProgress.OpCode), false);
}
_frameBytesRemaining -= bytesToCopy;
_receiveCount -= bytesToCopy;
_receiveOffset += bytesToCopy;
}
else
{
// End of an empty frame?
result = new WebSocketReceiveResult(0, GetMessageType(_frameInProgress.OpCode), true);
}
return result;
}
private async Task EnsureDataAvailableOrReadAsync(int bytes, CancellationToken cancellationToken)
{
// Insufficient data
while (_receiveCount < bytes && bytes <= _receiveBuffer.Length)
{
// Some data in the buffer, shift down to make room
if (_receiveCount > 0 && _receiveOffset > 0)
{
Array.Copy(_receiveBuffer, _receiveOffset, _receiveBuffer, 0, _receiveCount);
}
_receiveOffset = 0;
// Add to the end
int read = await _stream.ReadAsync(_receiveBuffer, _receiveCount, _receiveBuffer.Length - (_receiveCount), cancellationToken);
if (read == 0)
{
throw new IOException("Unexpected end of stream");
}
_receiveCount += read;
}
}
private WebSocketMessageType GetMessageType(int opCode)
{
switch (opCode)
{
case Constants.OpCodes.TextFrame: return WebSocketMessageType.Text;
case Constants.OpCodes.BinaryFrame: return WebSocketMessageType.Binary;
case Constants.OpCodes.CloseFrame: return WebSocketMessageType.Close;
default: throw new NotImplementedException(opCode.ToString());
}
}
public async override Task CloseAsync(WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
{
// TODO: Validate arguments
// TODO: Check state
// TODO: Check concurrent writes
// TODO: Check ping/pong state
if (State >= WebSocketState.Closed)
{
throw new InvalidOperationException("Already closed.");
}
if (State == WebSocketState.Open || State == WebSocketState.CloseReceived)
{
// Send a close message.
await CloseOutputAsync(closeStatus, statusDescription, cancellationToken);
}
if (State == WebSocketState.CloseSent)
{
// Do a receiving drain
byte[] data = new byte[1024];
WebSocketReceiveResult result;
do
{
result = await ReceiveAsync(new ArraySegment<byte>(data), cancellationToken);
}
while (result.MessageType != WebSocketMessageType.Close);
_closeStatus = result.CloseStatus;
_closeStatusDescription = result.CloseStatusDescription;
}
_state = WebSocketState.Closed;
_stream.Dispose();
}
public override async Task CloseOutputAsync(WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken)
{
// TODO: Validate arguments
// TODO: Check state
// TODO: Check concurrent writes
// TODO: Check ping/pong state
if (State == WebSocketState.CloseSent || State >= WebSocketState.Closed)
{
throw new InvalidOperationException("Already closed.");
}
if (State == WebSocketState.Open)
{
_state = WebSocketState.CloseSent;
}
else if (State == WebSocketState.CloseReceived)
{
_state = WebSocketState.Closed;
}
byte[] descriptionBytes = Encoding.UTF8.GetBytes(statusDescription ?? string.Empty);
byte[] fullData = new byte[descriptionBytes.Length + 2];
fullData[0] = (byte)((int)closeStatus >> 8);
fullData[1] = (byte)closeStatus;
Array.Copy(descriptionBytes, 0, fullData, 2, descriptionBytes.Length);
// TODO: Masking
FrameHeader frameHeader = new FrameHeader(true, Constants.OpCodes.CloseFrame, true, 0, fullData.Length);
ArraySegment<byte> segment = frameHeader.Buffer;
await _stream.WriteAsync(segment.Array, segment.Offset, segment.Count, cancellationToken);
await _stream.WriteAsync(fullData, 0, fullData.Length, cancellationToken);
}
public override void Abort()
{
if (_state >= WebSocketState.Closed) // or Aborted
{
return;
}
_state = WebSocketState.Aborted;
_stream.Dispose();
}
public override void Dispose()
{
if (_state >= WebSocketState.Closed) // or Aborted
{
return;
}
_state = WebSocketState.Closed;
_stream.Dispose();
}
}
}