using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.WebSockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Microsoft.Net.WebSockets { public class ClientWebSocket : WebSocket { private readonly Stream _stream; private readonly string _subProtocl; private WebSocketState _state; private WebSocketCloseStatus? _closeStatus; private string _closeStatusDescription; private byte[] _receiveBuffer; private int _receiveOffset; private int _receiveCount; private FrameHeader _frameInProgress; private long _frameBytesRemaining = 0; public ClientWebSocket(Stream stream, string subProtocol, int receiveBufferSize) { _stream = stream; _subProtocl = subProtocol; _state = WebSocketState.Open; _receiveBuffer = new byte[receiveBufferSize]; } public override WebSocketCloseStatus? CloseStatus { get { return _closeStatus; } } public override string CloseStatusDescription { get { return _closeStatusDescription; } } public override WebSocketState State { get { return _state; } } public override string SubProtocol { get { return _subProtocl; } } public override async Task SendAsync(ArraySegment buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken) { // TODO: Validate arguments // TODO: Check state // TODO: Check concurrent writes // TODO: Check ping/pong state // TODO: Masking FrameHeader frameHeader = new FrameHeader(endOfMessage, GetOpCode(messageType), true, 0, buffer.Count); ArraySegment segment = frameHeader.Buffer; await _stream.WriteAsync(segment.Array, segment.Offset, segment.Count, cancellationToken); await _stream.WriteAsync(buffer.Array, buffer.Offset, buffer.Count, cancellationToken); } private int GetOpCode(WebSocketMessageType messageType) { switch (messageType) { case WebSocketMessageType.Text: return Constants.OpCodes.TextFrame; case WebSocketMessageType.Binary: return Constants.OpCodes.BinaryFrame; case WebSocketMessageType.Close: return Constants.OpCodes.CloseFrame; default: throw new NotImplementedException(messageType.ToString()); } } public async override Task ReceiveAsync(ArraySegment buffer, CancellationToken cancellationToken) { // TODO: Validate arguments // TODO: Check state // TODO: Check concurrent reads // TODO: Check ping/pong state // No active frame if (_frameInProgress == null) { await EnsureDataAvailableOrReadAsync(2, cancellationToken); int frameHeaderSize = FrameHeader.CalculateFrameHeaderSize(_receiveBuffer[_receiveOffset + 1]); await EnsureDataAvailableOrReadAsync(frameHeaderSize, cancellationToken); _frameInProgress = new FrameHeader(new ArraySegment(_receiveBuffer, _receiveOffset, frameHeaderSize)); _receiveOffset += frameHeaderSize; _receiveCount -= frameHeaderSize; _frameBytesRemaining = _frameInProgress.DataLength; } WebSocketReceiveResult result; // TODO: Ping or Pong frames if (_frameInProgress.OpCode == Constants.OpCodes.CloseFrame) { // TOOD: This assumes the close message fits in the buffer. // TODO: Assert at least two bytes remaining for the close status code. await EnsureDataAvailableOrReadAsync((int)_frameBytesRemaining, CancellationToken.None); _closeStatus = (WebSocketCloseStatus)((_receiveBuffer[_receiveOffset] << 8) | _receiveBuffer[_receiveOffset + 1]); _closeStatusDescription = Encoding.UTF8.GetString(_receiveBuffer, _receiveOffset + 2, _receiveCount - 2) ?? string.Empty; result = new WebSocketReceiveResult(0, WebSocketMessageType.Close, true, (WebSocketCloseStatus)_closeStatus, _closeStatusDescription); if (State == WebSocketState.Open) { _state = WebSocketState.CloseReceived; } else if (State == WebSocketState.CloseSent) { _state = WebSocketState.Closed; _stream.Dispose(); } return result; } // Make sure there's at least some data in the buffer if (_frameBytesRemaining > 0) { await EnsureDataAvailableOrReadAsync(1, cancellationToken); } // Copy buffered data to the users buffer int bytesToRead = (int)Math.Min((long)buffer.Count, _frameBytesRemaining); if (_receiveCount > 0) { int bytesToCopy = Math.Min(bytesToRead, _receiveCount); Array.Copy(_receiveBuffer, _receiveOffset, buffer.Array, buffer.Offset, bytesToCopy); if (bytesToCopy == _frameBytesRemaining) { result = new WebSocketReceiveResult(bytesToCopy, GetMessageType(_frameInProgress.OpCode), _frameInProgress.Fin); _frameInProgress = null; } else { result = new WebSocketReceiveResult(bytesToCopy, GetMessageType(_frameInProgress.OpCode), false); } _frameBytesRemaining -= bytesToCopy; _receiveCount -= bytesToCopy; _receiveOffset += bytesToCopy; } else { // End of an empty frame? result = new WebSocketReceiveResult(0, GetMessageType(_frameInProgress.OpCode), true); } return result; } private async Task EnsureDataAvailableOrReadAsync(int bytes, CancellationToken cancellationToken) { // Insufficient data while (_receiveCount < bytes && bytes <= _receiveBuffer.Length) { // Some data in the buffer, shift down to make room if (_receiveCount > 0 && _receiveOffset > 0) { Array.Copy(_receiveBuffer, _receiveOffset, _receiveBuffer, 0, _receiveCount); } _receiveOffset = 0; // Add to the end int read = await _stream.ReadAsync(_receiveBuffer, _receiveCount, _receiveBuffer.Length - (_receiveCount), cancellationToken); if (read == 0) { throw new IOException("Unexpected end of stream"); } _receiveCount += read; } } private WebSocketMessageType GetMessageType(int opCode) { switch (opCode) { case Constants.OpCodes.TextFrame: return WebSocketMessageType.Text; case Constants.OpCodes.BinaryFrame: return WebSocketMessageType.Binary; case Constants.OpCodes.CloseFrame: return WebSocketMessageType.Close; default: throw new NotImplementedException(opCode.ToString()); } } public async override Task CloseAsync(WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken) { // TODO: Validate arguments // TODO: Check state // TODO: Check concurrent writes // TODO: Check ping/pong state if (State >= WebSocketState.Closed) { throw new InvalidOperationException("Already closed."); } if (State == WebSocketState.Open || State == WebSocketState.CloseReceived) { // Send a close message. await CloseOutputAsync(closeStatus, statusDescription, cancellationToken); } if (State == WebSocketState.CloseSent) { // Do a receiving drain byte[] data = new byte[1024]; WebSocketReceiveResult result; do { result = await ReceiveAsync(new ArraySegment(data), cancellationToken); } while (result.MessageType != WebSocketMessageType.Close); _closeStatus = result.CloseStatus; _closeStatusDescription = result.CloseStatusDescription; } _state = WebSocketState.Closed; _stream.Dispose(); } public override async Task CloseOutputAsync(WebSocketCloseStatus closeStatus, string statusDescription, CancellationToken cancellationToken) { // TODO: Validate arguments // TODO: Check state // TODO: Check concurrent writes // TODO: Check ping/pong state if (State == WebSocketState.CloseSent || State >= WebSocketState.Closed) { throw new InvalidOperationException("Already closed."); } if (State == WebSocketState.Open) { _state = WebSocketState.CloseSent; } else if (State == WebSocketState.CloseReceived) { _state = WebSocketState.Closed; } byte[] descriptionBytes = Encoding.UTF8.GetBytes(statusDescription ?? string.Empty); byte[] fullData = new byte[descriptionBytes.Length + 2]; fullData[0] = (byte)((int)closeStatus >> 8); fullData[1] = (byte)closeStatus; Array.Copy(descriptionBytes, 0, fullData, 2, descriptionBytes.Length); // TODO: Masking FrameHeader frameHeader = new FrameHeader(true, Constants.OpCodes.CloseFrame, true, 0, fullData.Length); ArraySegment segment = frameHeader.Buffer; await _stream.WriteAsync(segment.Array, segment.Offset, segment.Count, cancellationToken); await _stream.WriteAsync(fullData, 0, fullData.Length, cancellationToken); } public override void Abort() { if (_state >= WebSocketState.Closed) // or Aborted { return; } _state = WebSocketState.Aborted; _stream.Dispose(); } public override void Dispose() { if (_state >= WebSocketState.Closed) // or Aborted { return; } _state = WebSocketState.Closed; _stream.Dispose(); } } }