* On build, drop <BlazorPackageContentFiles> items into dist\_content\(PackageName)\
* Add <script> and <link> tags to generated index.html
* Add testapp coverage of external content package. Still need to add E2E tests that uses it.
* Add missing unit test update
* Add example of packaging an entire Blazor component including CSS and images
* Add E2E test for component from NuGet package
* Switch the tasks used to generate the blazor output to be MSBuild based.
* Package the optimized mono runtime and the BCL inside a nuget package.
* Add opt-in support for linking the application on build.
* Make the whole build process incremental.
Implements Component code generation and tooling support end to end
udditionally adds some default `@addTagHelper` directives to make
programming in Blazor a little nicer.
Components are discovered as Tag Helpers using Razor's extensibility
during the build/IDE process. This drives the code generation during
build and lights up a bunch of editor features.
Add
This is a working (all tests passing) implementation of the two-phase
compilation system we will need for component discovery.
This builds on top of work we've doing in Razor, including the Razor
SDK, MSBuild tasks, and CLI/server.
This currently *does* discovery components during the build process, but
it doesn't use that data for anything yet.
It works like this:
1. Generate class declarations (structure only, no method bodies)
2. Compile a 'temp' assembly using the .cs files and output of 1.
3. Do component discovery using the 'temp' assembly
4. Generate class definitions (including method bodies)
5. Compile the 'real' assembly using the .cs files and output of 4.