Auto rebuild when reloading after a file change.
This commit is contained in:
parent
945995199c
commit
3d787d7988
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@ -4,6 +4,9 @@
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<PropertyGroup>
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<DefaultWebContentItemExcludes>$(DefaultWebContentItemExcludes);wwwroot\**</DefaultWebContentItemExcludes>
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<!-- By default, enable auto rebuilds for debug builds. Note that the server will not enable it in production environments regardless. -->
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<BlazorRebuildOnFileChange Condition="'$(Configuration)' == 'Debug'">true</BlazorRebuildOnFileChange>
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<!-- We can remove this after updating to newer Razor tooling, where it's enabled by default -->
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<UseRazorBuildServer>true</UseRazorBuildServer>
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</PropertyGroup>
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@ -23,6 +23,7 @@
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</PropertyGroup>
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<WriteLinesToFile File="$(BlazorMetadataFilePath)" Lines="$(MSBuildProjectFullPath)" Overwrite="true" Encoding="Unicode"/>
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<WriteLinesToFile File="$(BlazorMetadataFilePath)" Lines="$(OutDir)$(AssemblyName).dll" Overwrite="false" Encoding="Unicode"/>
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<WriteLinesToFile File="$(BlazorMetadataFilePath)" Condition="'$(BlazorRebuildOnFileChange)'=='true'" Lines="autorebuild:true" Overwrite="false" Encoding="Unicode"/>
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<ItemGroup>
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<ContentWithTargetPath Include="$(BlazorMetadataFilePath)" TargetPath="$(BlazorMetadataFileName)" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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@ -0,0 +1,135 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using Microsoft.AspNetCore.Blazor.Server;
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using Microsoft.AspNetCore.Blazor.Server.AutoRebuild;
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Microsoft.AspNetCore.Builder
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{
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internal static class AutoRebuildExtensions
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{
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// Note that we don't need to watch typical static-file extensions (.css, .js, etc.)
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// because anything in wwwroot is just served directly from disk on each reload. But
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// as a special case, we do watch index.html because it needs compilation.
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// TODO: Make the set of extensions and exclusions configurable in csproj
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private static string[] _includedSuffixes = new[] { ".cs", ".cshtml", "index.html" };
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private static string[] _excludedDirectories = new[] { "obj", "bin" };
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public static void UseAutoRebuild(this IApplicationBuilder appBuilder, BlazorConfig config)
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{
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// Currently this only supports VS for Windows. Later on we can add
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// an IRebuildService implementation for VS for Mac, etc.
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if (!VSForWindowsRebuildService.TryCreate(out var rebuildService))
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{
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return; // You're not on Windows, or you didn't launch this process from VS
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}
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// Assume we're up to date when the app starts.
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var buildToken = new RebuildToken(new DateTime(1970, 1, 1)) { BuildTask = Task.CompletedTask, };
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WatchFileSystem(config, () =>
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{
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// Don't start the recompilation immediately. We only start it when the next
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// HTTP request arrives, because it's annoying if the IDE is constantly rebuilding
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// when you're making changes to multiple files and aren't ready to reload
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// in the browser yet.
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//
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// Replacing the token means that new requests that come in will trigger a rebuild,
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// and will all 'join' that build until a new file change occurs.
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buildToken = new RebuildToken(DateTime.Now);
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});
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appBuilder.Use(async (context, next) =>
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{
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try
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{
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var token = buildToken;
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if (token.BuildTask == null)
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{
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// The build is out of date, but a new build is not yet started.
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//
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// We can count on VS to only allow one build at a time, this is a safe race
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// because if we request a second concurrent build, it will 'join' the current one.
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var task = rebuildService.PerformRebuildAsync(
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config.SourceMSBuildPath,
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token.LastChange);
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token.BuildTask = task;
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}
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// In the general case it's safe to await this task, it will be a completed task
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// if everything is up to date.
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await token.BuildTask;
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}
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catch (Exception)
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{
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// If there's no listener on the other end of the pipe, or if anything
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// else goes wrong, we just let the incoming request continue.
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// There's nowhere useful to log this information so if people report
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// problems we'll just have to get a repro and debug it.
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// If it was an error on the VS side, it logs to the output window.
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}
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await next();
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});
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}
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private static void WatchFileSystem(BlazorConfig config, Action onWrite)
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{
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var clientAppRootDir = Path.GetDirectoryName(config.SourceMSBuildPath);
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var excludePathPrefixes = _excludedDirectories.Select(subdir
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=> Path.Combine(clientAppRootDir, subdir) + Path.DirectorySeparatorChar);
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var fsw = new FileSystemWatcher(clientAppRootDir);
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fsw.Created += OnEvent;
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fsw.Changed += OnEvent;
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fsw.Deleted += OnEvent;
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fsw.Renamed += OnEvent;
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fsw.IncludeSubdirectories = true;
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fsw.EnableRaisingEvents = true;
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void OnEvent(object sender, FileSystemEventArgs eventArgs)
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{
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if (!File.Exists(eventArgs.FullPath))
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{
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// It's probably a directory rather than a file
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return;
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}
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if (!_includedSuffixes.Any(ext => eventArgs.Name.EndsWith(ext, StringComparison.OrdinalIgnoreCase)))
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{
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// Not a candiate file type
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return;
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}
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if (excludePathPrefixes.Any(prefix => eventArgs.FullPath.StartsWith(prefix, StringComparison.Ordinal)))
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{
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// In an excluded subdirectory
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return;
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}
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onWrite();
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}
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}
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// Represents a three-state value for the state of the build
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//
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// BuildTask == null means the build is out of date, but no build has started
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// BuildTask.IsCompleted == false means the build has been started, but has not completed
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// BuildTask.IsCompleted == true means the build has completed
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private class RebuildToken
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{
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public RebuildToken(DateTime lastChange)
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{
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LastChange = lastChange;
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}
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public DateTime LastChange { get; }
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public Task BuildTask;
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}
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}
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}
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@ -0,0 +1,17 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.Threading.Tasks;
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namespace Microsoft.AspNetCore.Blazor.Server.AutoRebuild
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{
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/// <summary>
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/// Represents a mechanism for rebuilding a .NET project. For example, it
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/// could be a way of signalling to a VS process to perform a build.
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/// </summary>
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internal interface IRebuildService
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{
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Task<bool> PerformRebuildAsync(string projectFullPath, DateTime ifNotBuiltSince);
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}
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}
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@ -0,0 +1,51 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Microsoft.AspNetCore.Blazor.Server.AutoRebuild
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{
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internal static class ProcessUtils
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{
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// Based on https://stackoverflow.com/a/3346055
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public static Process GetParent(Process process)
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{
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var result = new ProcessBasicInformation();
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var handle = process.Handle;
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var status = NtQueryInformationProcess(handle, 0, ref result, Marshal.SizeOf(result), out var returnLength);
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if (status != 0)
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{
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throw new Win32Exception(status);
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}
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try
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{
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var parentProcessId = result.InheritedFromUniqueProcessId.ToInt32();
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return parentProcessId > 0 ? Process.GetProcessById(parentProcessId) : null;
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}
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catch (ArgumentException)
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{
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return null; // Process not found
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}
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}
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[DllImport("ntdll.dll")]
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private static extern int NtQueryInformationProcess(IntPtr processHandle, int processInformationClass, ref ProcessBasicInformation processInformation, int processInformationLength, out int returnLength);
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[StructLayout(LayoutKind.Sequential)]
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struct ProcessBasicInformation
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{
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// These members must match PROCESS_BASIC_INFORMATION
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public IntPtr Reserved1;
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public IntPtr PebBaseAddress;
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public IntPtr Reserved2_0;
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public IntPtr Reserved2_1;
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public IntPtr UniqueProcessId;
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public IntPtr InheritedFromUniqueProcessId;
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}
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}
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}
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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namespace Microsoft.AspNetCore.Blazor.Server.AutoRebuild
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{
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internal static class StreamProtocolExtensions
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{
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public static async Task WriteStringAsync(this Stream stream, string str)
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{
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var utf8Bytes = Encoding.UTF8.GetBytes(str);
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await stream.WriteAsync(BitConverter.GetBytes(utf8Bytes.Length), 0, 4);
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await stream.WriteAsync(utf8Bytes, 0, utf8Bytes.Length);
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}
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public static async Task WriteDateTimeAsync(this Stream stream, DateTime value)
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{
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var ticksBytes = BitConverter.GetBytes(value.Ticks);
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await stream.WriteAsync(ticksBytes, 0, 8);
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}
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public static async Task<bool> ReadBoolAsync(this Stream stream)
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{
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var responseBuf = new byte[1];
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await stream.ReadAsync(responseBuf, 0, 1);
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return responseBuf[0] == 1;
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}
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public static async Task<int> ReadIntAsync(this Stream stream)
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{
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var responseBuf = new byte[4];
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await stream.ReadAsync(responseBuf, 0, 4);
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return BitConverter.ToInt32(responseBuf, 0);
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}
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}
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}
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.Diagnostics;
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using System.IO.Pipes;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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namespace Microsoft.AspNetCore.Blazor.Server.AutoRebuild
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{
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/// <summary>
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/// Finds the VS process that launched this app process (if any), and uses
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/// named pipes to communicate with its AutoRebuild listener (if any).
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/// </summary>
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internal class VSForWindowsRebuildService : IRebuildService
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{
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private const int _connectionTimeoutMilliseconds = 3000;
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private readonly Process _vsProcess;
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public static bool TryCreate(out VSForWindowsRebuildService result)
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{
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var vsProcess = FindAncestorVSProcess();
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if (vsProcess != null)
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{
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result = new VSForWindowsRebuildService(vsProcess);
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return true;
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}
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else
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{
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result = null;
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return false;
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}
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}
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public async Task<bool> PerformRebuildAsync(string projectFullPath, DateTime ifNotBuiltSince)
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{
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var pipeName = $"BlazorAutoRebuild\\{_vsProcess.Id}";
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using (var pipeClient = new NamedPipeClientStream(pipeName))
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{
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await pipeClient.ConnectAsync(_connectionTimeoutMilliseconds);
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// Protocol:
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// 1. Receive protocol version number from the VS listener
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// If we're incompatible with it, send back special string "abort" and end
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// 2. Send the project path to the VS listener
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// 3. Send the 'if not rebuilt since' timestamp to the VS listener
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// 4. Wait for it to send back a bool representing the result
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// Keep in sync with AutoRebuildService.cs in the BlazorExtension project
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// In the future we may extend this to getting back build error details
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var remoteProtocolVersion = await pipeClient.ReadIntAsync();
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if (remoteProtocolVersion == 1)
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{
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await pipeClient.WriteStringAsync(projectFullPath);
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await pipeClient.WriteDateTimeAsync(ifNotBuiltSince);
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return await pipeClient.ReadBoolAsync();
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}
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else
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{
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await pipeClient.WriteStringAsync("abort");
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return false;
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}
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}
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}
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private VSForWindowsRebuildService(Process vsProcess)
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{
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_vsProcess = vsProcess ?? throw new ArgumentNullException(nameof(vsProcess));
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}
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private static Process FindAncestorVSProcess()
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{
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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return null;
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}
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var candidateProcess = Process.GetCurrentProcess();
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while (candidateProcess != null && !candidateProcess.HasExited)
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{
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// It's unlikely that anyone's going to have a non-VS process in the process
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// hierarchy called 'devenv', but if that turns out to be a scenario, we could
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// (for example) write the VS PID to the obj directory during build, and then
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// only consider processes with that ID. We still want to be sure there really
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// is such a process in our ancestor chain, otherwise if you did "dotnet run"
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// in a command prompt, we'd be confused and think it was launched from VS.
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if (candidateProcess.ProcessName.Equals("devenv", StringComparison.OrdinalIgnoreCase))
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{
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return candidateProcess;
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}
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try
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{
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candidateProcess = ProcessUtils.GetParent(candidateProcess);
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}
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catch (Exception)
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{
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// There's probably some permissions issue that prevents us from seeing
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// further up the ancestor list, so we have to stop looking here.
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break;
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}
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}
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return null;
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}
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}
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}
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@ -49,6 +49,11 @@ namespace Microsoft.AspNetCore.Builder
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OnPrepareResponse = SetCacheHeaders
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};
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if (env.IsDevelopment() && config.EnableAutoRebuilding)
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{
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applicationBuilder.UseAutoRebuild(config);
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}
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// First, match the request against files in the client app dist directory
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applicationBuilder.UseStaticFiles(distDirStaticFiles);
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@ -14,6 +14,7 @@ namespace Microsoft.AspNetCore.Blazor.Server
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public string WebRootPath { get; }
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public string DistPath
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=> Path.Combine(Path.GetDirectoryName(SourceOutputAssemblyPath), "dist");
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public bool EnableAutoRebuilding { get; }
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public static BlazorConfig Read(string assemblyPath)
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=> new BlazorConfig(assemblyPath);
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{
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WebRootPath = webRootPath;
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}
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EnableAutoRebuilding = configLines.Contains("autorebuild:true", StringComparer.Ordinal);
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}
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}
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}
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|
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@ -0,0 +1,147 @@
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// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using Microsoft.VisualStudio.Shell.Interop;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Pipes;
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using System.Security.AccessControl;
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using System.Security.Principal;
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using System.Threading;
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using System.Threading.Tasks;
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using Package = Microsoft.VisualStudio.Shell.Package;
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using ThreadHelper = Microsoft.VisualStudio.Shell.ThreadHelper;
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namespace Microsoft.VisualStudio.BlazorExtension
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{
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/// <summary>
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/// The counterpart to VSForWindowsRebuildService.cs in the Blazor.Server project.
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/// Listens for named pipe connections and rebuilds projects on request.
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/// </summary>
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internal class AutoRebuildService
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{
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private const int _protocolVersion = 1;
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private readonly BuildEventsWatcher _buildEventsWatcher;
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private readonly string _pipeName;
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public AutoRebuildService(BuildEventsWatcher buildEventsWatcher)
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{
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_buildEventsWatcher = buildEventsWatcher ?? throw new ArgumentNullException(nameof(buildEventsWatcher));
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_pipeName = $"BlazorAutoRebuild\\{Process.GetCurrentProcess().Id}";
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}
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public void Listen()
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{
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AddBuildServiceNamedPipeServer();
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}
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private void AddBuildServiceNamedPipeServer()
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{
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Task.Factory.StartNew(async () =>
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{
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try
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{
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var identity = WindowsIdentity.GetCurrent();
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var identifier = identity.Owner;
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var security = new PipeSecurity();
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// Restrict access to just this account.
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var rule = new PipeAccessRule(identifier, PipeAccessRights.ReadWrite | PipeAccessRights.CreateNewInstance, AccessControlType.Allow);
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security.AddAccessRule(rule);
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security.SetOwner(identifier);
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// And our current elevation level
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var principal = new WindowsPrincipal(identity);
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var isServerElevated = principal.IsInRole(WindowsBuiltInRole.Administrator);
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using (var serverPipe = new NamedPipeServerStream(
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_pipeName,
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PipeDirection.InOut,
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NamedPipeServerStream.MaxAllowedServerInstances,
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PipeTransmissionMode.Byte,
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PipeOptions.Asynchronous | PipeOptions.WriteThrough,
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0x10000, // 64k input buffer
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0x10000, // 64k output buffer
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security,
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HandleInheritability.None))
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{
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// As soon as we receive a connection, spin up another background
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// listener to wait for the next connection
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await serverPipe.WaitForConnectionAsync();
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AddBuildServiceNamedPipeServer();
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await HandleRequestAsync(serverPipe, isServerElevated);
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}
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}
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catch (Exception ex)
|
||||
{
|
||||
await AttemptLogErrorAsync(
|
||||
$"Error in Blazor AutoRebuildService:\n{ex.Message}\n{ex.StackTrace}");
|
||||
}
|
||||
}, CancellationToken.None, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
}
|
||||
|
||||
private async Task HandleRequestAsync(NamedPipeServerStream stream, bool isServerElevated)
|
||||
{
|
||||
// Protocol:
|
||||
// 1. Send a "protocol version" number to the client
|
||||
// 2. Receive the project path from the client
|
||||
// If it is the special string "abort", gracefully disconnect and end
|
||||
// This is to allow for mismatches between server and client protocol version
|
||||
// 3. Receive the "if not built since" timestamp from the client
|
||||
// 4. Perform the build, then send back the success/failure result flag
|
||||
// Keep in sync with VSForWindowsRebuildService.cs in the Blazor.Server project
|
||||
// In the future we may extend this to getting back build error details
|
||||
await stream.WriteIntAsync(_protocolVersion);
|
||||
var projectPath = await stream.ReadStringAsync();
|
||||
|
||||
// We can't do the security check for elevation until we read from the stream.
|
||||
if (isServerElevated != IsClientElevated(stream))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (projectPath.Equals("abort", StringComparison.Ordinal))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var allowExistingBuildsSince = await stream.ReadDateTimeAsync();
|
||||
var buildResult = await _buildEventsWatcher.PerformBuildAsync(projectPath, allowExistingBuildsSince);
|
||||
await stream.WriteBoolAsync(buildResult);
|
||||
}
|
||||
|
||||
private async Task AttemptLogErrorAsync(string message)
|
||||
{
|
||||
if (!ThreadHelper.CheckAccess())
|
||||
{
|
||||
await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync();
|
||||
}
|
||||
|
||||
var outputWindow = (IVsOutputWindow)Package.GetGlobalService(typeof(SVsOutputWindow));
|
||||
if (outputWindow != null)
|
||||
{
|
||||
outputWindow.GetPane(VSConstants.OutputWindowPaneGuid.BuildOutputPane_guid, out var pane);
|
||||
if (pane != null)
|
||||
{
|
||||
pane.OutputString(message);
|
||||
pane.Activate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool? IsClientElevated(NamedPipeServerStream stream)
|
||||
{
|
||||
bool? isClientElevated = null;
|
||||
stream.RunAsClient(() =>
|
||||
{
|
||||
var identity = WindowsIdentity.GetCurrent(ifImpersonating: true);
|
||||
var principal = new WindowsPrincipal(identity);
|
||||
isClientElevated = principal.IsInRole(WindowsBuiltInRole.Administrator);
|
||||
});
|
||||
|
||||
return isClientElevated;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,175 @@
|
|||
// Copyright (c) .NET Foundation. All rights reserved.
|
||||
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.VisualStudio.ProjectSystem.Properties;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
|
||||
namespace Microsoft.VisualStudio.BlazorExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// Watches for Blazor project build events, starts new builds, and tracks builds in progress.
|
||||
/// </summary>
|
||||
internal class BuildEventsWatcher : IVsUpdateSolutionEvents2
|
||||
{
|
||||
private const string BlazorProjectCapability = "Blazor";
|
||||
private readonly IVsSolution _vsSolution;
|
||||
private readonly IVsSolutionBuildManager _vsBuildManager;
|
||||
private readonly object mostRecentBuildInfosLock = new object();
|
||||
private readonly Dictionary<string, BuildInfo> mostRecentBuildInfos
|
||||
= new Dictionary<string, BuildInfo>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public BuildEventsWatcher(IVsSolution vsSolution, IVsSolutionBuildManager vsBuildManager)
|
||||
{
|
||||
_vsSolution = vsSolution ?? throw new ArgumentNullException(nameof(vsSolution));
|
||||
_vsBuildManager = vsBuildManager ?? throw new ArgumentNullException(nameof(vsBuildManager));
|
||||
}
|
||||
|
||||
public Task<bool> PerformBuildAsync(string projectPath, DateTime allowExistingBuildsSince)
|
||||
{
|
||||
BuildInfo newBuildInfo;
|
||||
|
||||
lock (mostRecentBuildInfosLock)
|
||||
{
|
||||
if (mostRecentBuildInfos.TryGetValue(projectPath, out var existingInfo))
|
||||
{
|
||||
// If there's a build in progress, we'll join that even if it was started
|
||||
// before allowExistingBuildsSince, because it's too messy to cancel
|
||||
// in-progress builds. On rare occasions if the user is editing files while
|
||||
// a build is in progress they *might* see a not-latest build when they
|
||||
// reload, but then they just have to reload again.
|
||||
var acceptBuild = !existingInfo.TaskCompletionSource.Task.IsCompleted
|
||||
|| existingInfo.StartTime > allowExistingBuildsSince;
|
||||
if (acceptBuild)
|
||||
{
|
||||
return existingInfo.TaskCompletionSource.Task;
|
||||
}
|
||||
}
|
||||
|
||||
// We're going to start a new build now. Track the BuildInfo for it even
|
||||
// before it starts so other incoming build requests can join it.
|
||||
mostRecentBuildInfos[projectPath] = newBuildInfo = new BuildInfo();
|
||||
}
|
||||
|
||||
return PerformNewBuildAsync(projectPath, newBuildInfo);
|
||||
}
|
||||
|
||||
public int UpdateSolution_Begin(ref int pfCancelUpdate)
|
||||
=> VSConstants.S_OK;
|
||||
|
||||
public int UpdateSolution_Done(int fSucceeded, int fModified, int fCancelCommand)
|
||||
=> VSConstants.S_OK;
|
||||
|
||||
public int UpdateSolution_StartUpdate(ref int pfCancelUpdate)
|
||||
=> VSConstants.S_OK;
|
||||
|
||||
public int UpdateSolution_Cancel()
|
||||
=> VSConstants.S_OK;
|
||||
|
||||
public int OnActiveProjectCfgChange(IVsHierarchy pIVsHierarchy)
|
||||
=> VSConstants.S_OK;
|
||||
|
||||
public int UpdateProjectCfg_Begin(IVsHierarchy pHierProj, IVsCfg pCfgProj, IVsCfg pCfgSln, uint dwAction, ref int pfCancel)
|
||||
{
|
||||
if (IsBlazorProject(pHierProj))
|
||||
{
|
||||
// This method runs both for manually-invoked builds and for builds triggered automatically
|
||||
// by PerformNewBuildAsync(). In the case where it's a manually-invoked build, make sure
|
||||
// there's an in-progress BuildInfo so that if there are further builds requests while the
|
||||
// build is still in progress we can join them onto this existing build.
|
||||
var ctx = (IVsBrowseObjectContext)pCfgProj;
|
||||
var projectPath = ctx.UnconfiguredProject.FullPath;
|
||||
lock (mostRecentBuildInfosLock)
|
||||
{
|
||||
var hasBuildInProgress =
|
||||
mostRecentBuildInfos.TryGetValue(projectPath, out var existingInfo)
|
||||
&& !existingInfo.TaskCompletionSource.Task.IsCompleted;
|
||||
if (!hasBuildInProgress)
|
||||
{
|
||||
mostRecentBuildInfos[projectPath] = new BuildInfo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return VSConstants.S_OK;
|
||||
}
|
||||
|
||||
public int UpdateProjectCfg_Done(IVsHierarchy pHierProj, IVsCfg pCfgProj, IVsCfg pCfgSln, uint dwAction, int fSuccess, int fCancel)
|
||||
{
|
||||
if (IsBlazorProject(pHierProj))
|
||||
{
|
||||
var buildResult = fSuccess == 1;
|
||||
var ctx = (IVsBrowseObjectContext)pCfgProj;
|
||||
var projectPath = ctx.UnconfiguredProject.FullPath;
|
||||
|
||||
// Mark pending build info as completed
|
||||
BuildInfo foundInfo = null;
|
||||
lock (mostRecentBuildInfosLock)
|
||||
{
|
||||
mostRecentBuildInfos.TryGetValue(projectPath, out foundInfo);
|
||||
}
|
||||
if (foundInfo != null)
|
||||
{
|
||||
foundInfo.TaskCompletionSource.TrySetResult(buildResult);
|
||||
}
|
||||
}
|
||||
|
||||
return VSConstants.S_OK;
|
||||
}
|
||||
|
||||
private async Task<bool> PerformNewBuildAsync(string projectPath, BuildInfo buildInfo)
|
||||
{
|
||||
// Switch to the UI thread and request the build
|
||||
var didStartBuild = await ThreadHelper.JoinableTaskFactory.RunAsync(async delegate
|
||||
{
|
||||
await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync();
|
||||
|
||||
var hr = _vsSolution.GetProjectOfUniqueName(projectPath, out var hierarchy);
|
||||
if (hr != VSConstants.S_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = _vsBuildManager.StartSimpleUpdateProjectConfiguration(
|
||||
hierarchy,
|
||||
/* not used */ null,
|
||||
/* not used */ null,
|
||||
(uint)VSSOLNBUILDUPDATEFLAGS.SBF_OPERATION_BUILD,
|
||||
/* other flags */ 0,
|
||||
/* suppress dialogs */ 1);
|
||||
if (hr != VSConstants.S_OK)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
|
||||
if (!didStartBuild)
|
||||
{
|
||||
// Since the build didn't start, make sure nobody's waiting for it
|
||||
buildInfo.TaskCompletionSource.TrySetResult(false);
|
||||
}
|
||||
|
||||
return await buildInfo.TaskCompletionSource.Task;
|
||||
}
|
||||
|
||||
private static bool IsBlazorProject(IVsHierarchy pHierProj)
|
||||
=> pHierProj.IsCapabilityMatch(BlazorProjectCapability);
|
||||
|
||||
class BuildInfo
|
||||
{
|
||||
public DateTime StartTime { get; }
|
||||
public TaskCompletionSource<bool> TaskCompletionSource { get; }
|
||||
|
||||
public BuildInfo()
|
||||
{
|
||||
StartTime = DateTime.Now;
|
||||
TaskCompletionSource = new TaskCompletionSource<bool>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
// Copyright (c) .NET Foundation. All rights reserved.
|
||||
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Microsoft.VisualStudio.BlazorExtension
|
||||
{
|
||||
internal static class StreamProtocolExtensions
|
||||
{
|
||||
public static async Task<string> ReadStringAsync(this Stream stream)
|
||||
{
|
||||
var length = BitConverter.ToInt32(await ReadBytesAsync(stream, 4), 0);
|
||||
var utf8Bytes = await ReadBytesAsync(stream, length);
|
||||
return Encoding.UTF8.GetString(utf8Bytes);
|
||||
}
|
||||
|
||||
public static async Task<DateTime> ReadDateTimeAsync(this Stream stream)
|
||||
{
|
||||
var ticksBytes = await ReadBytesAsync(stream, 8);
|
||||
var ticks = BitConverter.ToInt64(ticksBytes, 0);
|
||||
return new DateTime(ticks);
|
||||
}
|
||||
|
||||
public static async Task WriteBoolAsync(this Stream stream, bool value)
|
||||
{
|
||||
var byteVal = value ? (byte)1 : (byte)0;
|
||||
await stream.WriteAsync(new[] { byteVal }, 0, 1);
|
||||
}
|
||||
|
||||
public static async Task WriteIntAsync(this Stream stream, int value)
|
||||
{
|
||||
await stream.WriteAsync(BitConverter.GetBytes(value), 0, 4);
|
||||
}
|
||||
|
||||
private static async Task<byte[]> ReadBytesAsync(Stream stream, int exactLength)
|
||||
{
|
||||
var buf = new byte[exactLength];
|
||||
var bytesRead = 0;
|
||||
while (bytesRead < exactLength)
|
||||
{
|
||||
bytesRead += await stream.ReadAsync(buf, bytesRead, exactLength - bytesRead);
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Microsoft.VisualStudio.Shell;
|
||||
using Microsoft.VisualStudio.Shell.Interop;
|
||||
|
||||
namespace Microsoft.VisualStudio.BlazorExtension
|
||||
{
|
||||
|
|
@ -11,8 +12,29 @@ namespace Microsoft.VisualStudio.BlazorExtension
|
|||
[PackageRegistration(UseManagedResourcesOnly = true)]
|
||||
[AboutDialogInfo(PackageGuidString, "ASP.NET Core Blazor Language Services", "#110", "112")]
|
||||
[Guid(BlazorPackage.PackageGuidString)]
|
||||
[ProvideAutoLoad(UIContextGuids80.SolutionExists)]
|
||||
public sealed class BlazorPackage : Package
|
||||
{
|
||||
public const string PackageGuidString = "d9fe04bc-57a7-4107-915e-3a5c2f9e19fb";
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
RegisterAutoRebuildService();
|
||||
}
|
||||
|
||||
private void RegisterAutoRebuildService()
|
||||
{
|
||||
ThreadHelper.ThrowIfNotOnUIThread();
|
||||
|
||||
// Create build watcher. No need to unadvise, as this only happens once anyway.
|
||||
var solution = (IVsSolution)GetGlobalService(typeof(IVsSolution));
|
||||
var buildManager = (IVsSolutionBuildManager)GetService(typeof(SVsSolutionBuildManager));
|
||||
var buildWatcher = new BuildEventsWatcher(solution, buildManager);
|
||||
var hr = buildManager.AdviseUpdateSolutionEvents(buildWatcher, out var cookie);
|
||||
Marshal.ThrowExceptionForHR(hr);
|
||||
|
||||
new AutoRebuildService(buildWatcher).Listen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -250,6 +250,9 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AboutDialogInfoAttribute.cs" />
|
||||
<Compile Include="AutoRebuild\AutoRebuildService.cs" />
|
||||
<Compile Include="AutoRebuild\BuildEventsWatcher.cs" />
|
||||
<Compile Include="AutoRebuild\StreamProtocolExtensions.cs" />
|
||||
<Compile Include="BlazorPackage.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
|
|
|||
Loading…
Reference in New Issue