- This PR attempts to move things where they are needed instead of where they
happened to be used. As a result we should now have Sockets.Abstractions and
Sockets down to the minimal set of things required to make them run.
Sockets.Abstractions should go away in favor of Protocol.Abstractions and
Sockets contains the EndPoint abstraction and related types.
- Moved ConnectionManager and friends to
Sockets.Http.
-Removed Sockets and moved everything into Sockets.Abstractions.
- Moved DefaultConnection and put it in Sockets.Abstractions.
* Remove timeout from receive tcs.
- This test echos a large message and it fails sometimes before the entire thing is delivered. Just drop the timeout.
- Avoid creating timers for already completed tasks
* Remove the Channel<HubMessage> from the HubConnectionContext
- Replace the channel with a single lock around the pipewriter. Since writes are always synchronous, the lock is held for a very short time.
- We were only using them in this scenario for handling multiple producers (the hub output, the keep alive ping and the broadcast).
- Handle the scenario where there's back pressure (when we use pipes that are bounded) and give callers a single task representing when back pressure is released.
- Handle synchronous exceptions in RedisHubLifetimeManager
- Fixed benchmarks
- Reworked the Client to be based on pipelines instead of Channels
- SendAsync no longer fails if the http request itself fails but the connection is closed as a result.
- Updated tests
- Base64Encoder needed to support multiple messages in the same span of data
When the client cancels a streaming method the server would send an error completion. This was not correct because cancellation is not an error. We did not see this because our client ignores any messages for a given streaming invocation after sending a CancelInvokationMessage but other clients may want to drain messages before considering a streaming method canceled.
Late parameter binding
Storing exception thrown during parameter binding and rethrowing when the method is about to throw. This allows completing invocations with a HubException and keeping the connection open.
We will also no longer close the connection if parameters for client side methods cannot be bound. We will log and continue.
Fixes: #818
(Also fixing #1005 because I was just touching this line)
* fix issue with incorrect user detection when Invoking for User
* fix failed testcases
* use proper extension method to avoid potential null reference exception
* fix for channel name in redis version + follow SignalR team recommendations
* remove unncessary freespace
* remove whitespaces
* introduce IUserIdProvider to resolve user id
* Move IUserIdProvider from HubLifetimeManager to HubConnectionContext
* setting user id to connection context in hubendpoint
* Remove the params argument from IClientProxy
- This allows passing arrays without having to explicitly ToArray() or AsEnumerable()
- Added overloads up to 10 arguments
- Added tests
We need to close the connection if there is an exception when writing to the transport on the server side. Currently if an exception happens it leaves the connection in an unsable state - after the exception no messages from the server will be sent to the client because the writing loop is terminated. Ignoring the message could cause hangs on the client side since we can fail while writing a completion message. In this case if the client is awaiting the invocation it will hang because the task will never be completed.
* Added Cancellation support
- Added ConnectionAbortedToken to the HubConnectionContext. This allows
arbitrary code to access a handle that represents the connection lifetime
without handling OnDisconnectedAsync on the hub itself.
- Expose Abort on HubConnectionContext to allow server side methods to
abort the connection.
- Use the Abort to stop the main loop when unexpected invocation errors happen.
- Use the connection aborted token as unsubscribe from the IObservable and to complete
the IAsyncEnumerator for streaming results.
- Removed ConnectionFactoryDelegate and used Func<IConnection>
- Changed WithLogger that accepts ILoggerFactory to WithLoggerFactory
- Made UseLogger configure the existing ILoggerFactory or create a LoggerFactory
- Add support for setting the log level for console logs
- Updated tests
* Features everywhere
- The goal here is to move things closer to the final design where
ConnectionContext represents a very low level primitive that represents
any connection like transport. As part of that change, we remove unnecessary
properties like User and move those into features. They temporarily live in the same
assembly but they are not required by ConnectionContext.
- Used features for Hubs instead of Metadata
- Metadata is no longer thread safe
* Replace ConnectionContext with HubConnectionContext
- The SocketDelegate implementation owns the transport pipe,
it's a single producer single consumer model. SignalR needs to support
multiple producers so that broadcast, return values and sending to individual
connections works. This change introduces a multi producer channel that is used
by all producers to copy data to the transport safely. This will make the move
to pipelines easier.
* Added support for non blocking sends on HubConnection
- Renamed Invoke to InvokeAsync
- Add support for non blocking send to TS client
- Add tests to make sure that non blocking sends don't send responses
* Re-layer the .NET Client into Http and non-Http
- Moved IConnection to Sockets.Abstractions and removed
HttpConnection and TransportType dependency.
- Renamed Sockets.Client to Sockets.Client.Http
- Renamed Sockets.Common to Sockets.Common.Http
- Renamed Connection to HttpConnection
- Removed HTTP dependency from HubConnection
- Removed tests that were testing connection logic in HubConnection
#518
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec