- This change adds the initial socket transport for Kestrel, all of the tests pass but there are still
a couple of things that aren't done yet.
- The functional tests support running both on both transports but tests aren't running for sockets right now. We need to parameterize these.
- TimeoutServerTests hard code the libuv transport, this needs to support any transport.
- There is no handling of connection stopping on application shutdown. This is being implemented in kestrel core so transports don't need to handle it. Sockets won't be the default transport until that is the case.
- Performance needs to be looked at, today the SocketTransport doesn't dispatch by default and we're not buffering in kestrel.core, this can hurt as the number of kernel calls map 1:1 with application writes.
- Put everything in the libuv transport package under `Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv.*` namespaces.
- Move stuff in Transport.Libuv/Internal/Http and Transport.Libuv/Internal/Infrastructure to Transport.Libuv/Internal (keep the Networking directory for the libuv wrappers).
- Add `Libuv` prefix to most libuv internal classes.
- Rename `KestrelEngine` to `LibuvTransport`.
- Rename `SocketOutputConsumer` to `LibuvOutputConsumer`.
- Rename `SocketOutputProducer` to `OutputProducer`.
- Fix namespaces in `Microsoft.AspNetCore.Server.Kestrel.Core.`
- Remove Libuv and Hosting dependency from Kestrel.Core
- Kestrel.Https and Kestrel.Core depend on Hosting.Abstractions
* wip
* Added separate ServerAddressesFeature
* Review feedback
- Added TlsConnectionFeature to Https
* Optimize calls into StreamSocketOuput to WriteFast further
- Added overloads to array, offset, length to avoid implicit conversions to
ReadOnlySpan.
- Use similar optimizations for multi buffer writes for strings and ints
- Use ref locals in multi write instead of pointers and pinning
- SocketOutput.WriteAsync will be synchronous for a majority of cases
(until you reach the limit) so no need to pay the async state machine
cost until then.
- Change Alloc to be a Write with a callback that exposes the WritableBuffer.
This allows the ISocketOutput to implementation to not call the callback if
the underlying socket is dead.
- Added a new functional test
* Faster Write implementation
- Use Unsafe.CopyBlockUnaligned to copy bytes to the
WritableBuffer. This is temporary until we get newer
corefx bits with a better span.CopyTo implementation.
- Remove WritableBufferExtensions from Performance project
- Split method into WriteFast and WriteMultiBuffer
- Cache the span for the common case where
the buffer is non empty.
- Use ref locals instead of pinning pointers in fast path
Explicit static cctors cause the C# compiler to not mark types as
beforefieldinit, which means the JIT will add checks to each static
method and instance constructor of the type to make sure that the static
constructor was previously called.
- Changed socket output to be based on pipelines
- Changed connection filter glue to be based on pipelines
- Codegen that used `MemoryPoolIterator` for output now uses `WritableBuffer`
- Made `UvWriteReq` async/await friendly with `LibuvAwaitable<T>`
- Deleted MemoryPool and friends
Improves compliance with RFC 7230 on the expected handling of requests
that have URI or asterisk in the request target.
This means rejecting asterisk requests that are not OPTIONS and rejecting
authority-form requests taht are not CONNECT.
This also means the server will handle the path and query on targets
with absolute URIs as request-targets.
* Made changes to TakeSingleHeader
- Remove state machine and just parse in place
- Inline OnHeader into TakeSingleHeader
- Use IndexOfVectorized instead of custom indexof
- Normalize header whitespace error
- Combine IndexOf and IndexOfAny into a single IndexOfNameEnd call
- Attempt at making the reader better for multispan parsing
- Try tighter inner loop
- Fix boundary case and clean code up
- Update the cursor once instead of after every header
- Fix errors with not updating consumed state on incomplete header payload
- Filled a test hole, removed a condition that should never happen
- Avoid struct copies every iteration when parsing headers
* Use ascii decoding routine that disallows null chars
- GetAsciiString() in newer corefxlab builds allows 0 (which is a valid
ascii char). To avoid future regressions, GetAsciiStringNonNullCharacters()
was added and used in place of GetAsciiString() when interpreting the
request line and headers
- Make GetAsciiStringNonNullCharacters return empty instead of null