* Add HTML Block rewriter
* Baseline updates
* test gaps
* Update some unit tests to represent same behavior as before
* Define Markup frame type. Tests for rendering markup frames into render tree.
* Support markup frames during diffing (retain, insert, update, delete)
* Support markup blocks on WebAssembly
* Support rendering markup frames with server-side execution too
* Support markup blocks with multiple top-level nodes. Support updating markup dynamically.
* Define MarkupString type as a way to insert dynamic markup without needing custom RenderFragment code
* Remove comment
* CR: Better null value handling
* Implement OnAfterRender and OnAfterRenderAsync
* Add E2E test combining OnAfterRender with "ref" and JS interop
... because this combination is the key to integration with 3rd-party JS
libs
This change introduces a 'tag helper' that replaces @bind with custom
code generation that accomplishes roughly the same thing.
This feature lights up by dynamically generating tag helpers that are
visible to tooling and affect the code generation based on:
- pattern recognition of component properties
- attributes that create definitions for elements
- a 'fallback' case for elements
'bind' also supports format strings (currently only for DateTime) via
a separate attribute.
This change introduces the basic framework for bind and tooling support.
We know that we'll have to do more work to define the set of default
'bind' cases for the DOM and to flesh out the conversion/formatting
infrastructure.
This change gets us far enough to replace all of the cases we currently
have tests for :) with the new features. The old @bind technique still
works for now.
Examples:
@* bind an input element to an expression *@
<input bind="@SelectedDate" format="mm/dd/yyyy" />
@functions {
public DateTime SelectedDate { get; set; }
}
@* bind an arbitrary expression to an arbitrary set of attributes *@
<div bind-myvalue-myevent="@SomeExpression">...</div>
@* write a component that supports bind *@
@* in Counter.cshtml *@
<div>...html omitted for brevity...</div>
@functions {
public int Value { get; set; } = 1;
public Action<int> ValueChanged { get; set; }
}
@* in another file *@
<Counter bind-Value="@CurrentValue" />
@functions {
public int CurrentValue { get; set; }
}
Implements Component code generation and tooling support end to end
udditionally adds some default `@addTagHelper` directives to make
programming in Blazor a little nicer.
Components are discovered as Tag Helpers using Razor's extensibility
during the build/IDE process. This drives the code generation during
build and lights up a bunch of editor features.
Add
This is in preparation for supporting multiple diffs for the same
component in a single batch (which means we can't rely on there being at
most only new render tree per component)
This is also needed to make it possible to have a helper to insert
Component nodes from Razor without doing anything messy to pass the
RenderTreeBuilder into that heper.