Move child component instantiation into a post-render phase to bring it closer to how it will work with rendertree diffing
This is also needed to make it possible to have a helper to insert Component nodes from Razor without doing anything messy to pass the RenderTreeBuilder into that heper.
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parent
3deab026c8
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374d19c1a4
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@ -1,6 +1,6 @@
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import { System_String, System_Array, Pointer } from '../Platform/Platform';
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import { platform } from '../Environment';
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const renderTreeNodeStructLength = 36;
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const renderTreeNodeStructLength = 40;
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// To minimise GC pressure, instead of instantiating a JS object to represent each tree node,
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// we work in terms of pointers to the structs on the .NET heap, and use static functions that
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@ -19,8 +19,8 @@ export const renderTreeNode = {
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attributeName: (node: RenderTreeNodePointer) => platform.readStringField(node, 16),
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attributeValue: (node: RenderTreeNodePointer) => platform.readStringField(node, 20),
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attributeEventHandlerValue: (node: RenderTreeNodePointer) => platform.readObjectField(node, 24),
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componentId: (node: RenderTreeNodePointer) => platform.readInt32Field(node, 28),
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component: (node: RenderTreeNodePointer) => platform.readObjectField(node, 32),
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componentId: (node: RenderTreeNodePointer) => platform.readInt32Field(node, 32),
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component: (node: RenderTreeNodePointer) => platform.readObjectField(node, 36),
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};
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export enum NodeType {
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@ -124,16 +124,7 @@ namespace Microsoft.Blazor.RenderTree
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/// </summary>
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/// <typeparam name="TComponent">The type of the child component.</typeparam>
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public void AddComponent<TComponent>() where TComponent: IComponent
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{
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// Later, instead of instantiating the child component here, we'll instead
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// store a descriptor of the component (type, parameters) on the attributes
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// of the appended nodes. Then after the tree is diffed against the
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// previous tree, we'll either instantiate a new component or reuse the
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// existing instance (and notify it about changes to parameters).
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var instance = Activator.CreateInstance<TComponent>();
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var instanceId = _renderer.AssignComponentId(instance);
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Append(RenderTreeNode.ChildComponent(instanceId, instance));
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}
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=> Append(RenderTreeNode.ChildComponent<TComponent>());
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private void AssertCanAddAttribute()
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{
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@ -2,6 +2,7 @@
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using Microsoft.Blazor.Components;
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using System;
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namespace Microsoft.Blazor.RenderTree
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{
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@ -56,6 +57,12 @@ namespace Microsoft.Blazor.RenderTree
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/// </summary>
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public UIEventHandler AttributeEventHandlerValue { get; private set; }
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/// <summary>
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/// If the <see cref="NodeType"/> property equals <see cref="RenderTreeNodeType.Component"/>,
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/// gets the type of the child component.
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/// </summary>
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public Type ComponentType { get; private set; }
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/// <summary>
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/// If the <see cref="NodeType"/> property equals <see cref="RenderTreeNodeType.Component"/>,
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/// gets the child component instance identifier.
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@ -94,16 +101,21 @@ namespace Microsoft.Blazor.RenderTree
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AttributeEventHandlerValue = value
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};
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internal static RenderTreeNode ChildComponent(int componentId, IComponent component) => new RenderTreeNode
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internal static RenderTreeNode ChildComponent<T>() where T: IComponent => new RenderTreeNode
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{
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NodeType = RenderTreeNodeType.Component,
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ComponentId = componentId,
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Component = component
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ComponentType = typeof(T)
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};
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internal void CloseElement(int descendantsEndIndex)
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{
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ElementDescendantsEndIndex = descendantsEndIndex;
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}
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internal void SetChildComponentInstance(int componentId, IComponent component)
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{
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ComponentId = componentId;
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Component = component;
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}
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}
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}
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@ -43,9 +43,27 @@ namespace Microsoft.Blazor.Rendering
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_component.BuildRenderTree(_renderTreeBuilder);
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var renderTree = _renderTreeBuilder.GetNodes();
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EnsureChildComponentsInstantiated(renderTree);
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_renderer.UpdateDisplay(_componentId, renderTree);
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}
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private void EnsureChildComponentsInstantiated(ArraySegment<RenderTreeNode> renderTree)
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{
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var array = renderTree.Array;
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var offsetPlusCount = renderTree.Offset + renderTree.Count;
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for (var i = renderTree.Offset; i < offsetPlusCount; i++)
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{
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if (array[i].NodeType == RenderTreeNodeType.Component
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&& array[i].Component == null)
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{
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var instance = (IComponent)Activator.CreateInstance(array[i].ComponentType);
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array[i].SetChildComponentInstance(
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_renderer.AssignComponentId(instance),
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instance);
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}
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}
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}
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/// <summary>
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/// Invokes the handler corresponding to an event.
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/// </summary>
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@ -44,13 +44,7 @@ namespace Microsoft.Blazor.Test.Shared
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public static void Component<T>(RenderTreeNode node) where T : IComponent
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{
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Assert.Equal(RenderTreeNodeType.Component, node.NodeType);
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// Currently, we instantiate child components during the tree building phase.
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// Later this will change so it happens during the tree diffing phase, so this
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// logic will need to change. It will need to verify that we're tracking the
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// information needed to instantiate the component.
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Assert.NotNull(node.Component);
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Assert.IsType<T>(node.Component);
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Assert.Equal(typeof(T), node.ComponentType);
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}
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}
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}
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