The Arcade SDK requires that the obj/ and bin/ folders be placed in the top-level artifacts/ folder of the repo. Although this PR does not complete our Arcade convergence, this is a step towards updating our repo to build with the Arcade SDK. Changes: * Set output path for build to artifacts/bin/$(ProjectName)/ * Set intermediate output path for build to artifacts/obj/$(ProjectName)/ * Cleanup .gitignore files (remove duplication between repo-root and tested gitignore files) * Add code check which looks for project files that share the same name (could cause issues) * Rename project files to have unique names (avoid race condition of build output) * Update all locations which were hard-coded to expect bin/ and obj/ in the project directory * Add overrides for tests which still assert test binaries exist in a given location relative to the source code |
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| .. | ||
| CSharp.Common.props | ||
| CSharp.Common.targets | ||
| CSharp.ReferenceAssembly.props | ||
| Cpp.Common.props | ||
| Cpp.Common.targets | ||
| FSharp.Common.targets | ||
| Helix.Common.props | ||
| Helix.props | ||
| Helix.targets | ||
| MicroBuild.Plugin.props | ||
| Npm.Common.props | ||
| Npm.Common.targets | ||
| Packaging.targets | ||
| ReferenceAssembly.targets | ||
| ResolveIisReferences.targets | ||
| ResolveReferences.targets | ||
| Wix.Common.props | ||
| Wix.Common.targets | ||