- Remove Streaming* classes from Sockets. The main API will be channels based and streaming transports will use the PipelineChannel (formerly FramingChannel) to access messages. - Added WriteAsync and ReadAsync to Connection and hid the IChannelConnection from public API. - Also fixed the fact that unknown methods caused server side exceptions. - Changed the consumption pattern to WaitToReadAsync/TryRead to avoid exceptions. - React to API changes |
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|---|---|---|
| .. | ||
| Json | ||
| Pipe | ||
| Protobuf | ||
| wwwroot | ||
| FormatterResolver.cs | ||
| IStreamFormatter.cs | ||
| PersistentConnectionLifeTimeManager.cs | ||
| Program.cs | ||
| SocialWeather.xproj | ||
| SocialWeatherEndPoint.cs | ||
| Startup.cs | ||
| WeatherReport.cs | ||
| project.json | ||
| web.config | ||