aspnetcore/test/Microsoft.AspNetCore.Server.../SocketOutputTests.cs

338 lines
13 KiB
C#

// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Server.Kestrel;
using Microsoft.AspNetCore.Server.Kestrel.Http;
using Microsoft.AspNetCore.Server.Kestrel.Infrastructure;
using Microsoft.AspNetCore.Server.Kestrel.Networking;
using Microsoft.AspNetCore.Server.KestrelTests.TestHelpers;
using Xunit;
namespace Microsoft.AspNetCore.Server.KestrelTests
{
public class SocketOutputTests
{
[Fact]
public void CanWrite1MB()
{
// This test was added because when initially implementing write-behind buffering in
// SocketOutput, the write callback would never be invoked for writes larger than
// _maxBytesPreCompleted even after the write actually completed.
// Arrange
var mockLibuv = new MockLibuv
{
OnWrite = (socket, buffers, triggerCompleted) =>
{
triggerCompleted(0);
return 0;
}
};
using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
using (var memory = new MemoryPool2())
{
kestrelEngine.Start(count: 1);
var kestrelThread = kestrelEngine.Threads[0];
var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
var trace = new KestrelTrace(new TestKestrelTrace());
var ltp = new LoggingThreadPool(trace);
var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());
// I doubt _maxBytesPreCompleted will ever be over a MB. If it is, we should change this test.
var bufferSize = 1048576;
var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
var completedWh = new ManualResetEventSlim();
// Act
socketOutput.WriteAsync(buffer).ContinueWith(
(t) =>
{
Assert.Null(t.Exception);
completedWh.Set();
}
);
// Assert
Assert.True(completedWh.Wait(1000));
}
}
[Fact]
public void WritesDontCompleteImmediatelyWhenTooManyBytesAreAlreadyPreCompleted()
{
// This should match _maxBytesPreCompleted in SocketOutput
var maxBytesPreCompleted = 65536;
var completeQueue = new Queue<Action<int>>();
// Arrange
var mockLibuv = new MockLibuv
{
OnWrite = (socket, buffers, triggerCompleted) =>
{
completeQueue.Enqueue(triggerCompleted);
return 0;
}
};
using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
using (var memory = new MemoryPool2())
{
kestrelEngine.Start(count: 1);
var kestrelThread = kestrelEngine.Threads[0];
var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
var trace = new KestrelTrace(new TestKestrelTrace());
var ltp = new LoggingThreadPool(trace);
var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());
var bufferSize = maxBytesPreCompleted;
var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
var completedWh = new ManualResetEventSlim();
Action<Task> onCompleted = (Task t) =>
{
Assert.Null(t.Exception);
completedWh.Set();
};
// Act
socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
// Assert
// The first write should pre-complete since it is <= _maxBytesPreCompleted.
Assert.True(completedWh.Wait(1000));
// Arrange
completedWh.Reset();
// Act
socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
// Assert
// Too many bytes are already pre-completed for the second write to pre-complete.
Assert.False(completedWh.Wait(1000));
// Act
completeQueue.Dequeue()(0);
// Assert
// Finishing the first write should allow the second write to pre-complete.
Assert.True(completedWh.Wait(1000));
}
}
[Fact]
public async Task WritesDontCompleteImmediatelyWhenTooManyBytesIncludingNonImmediateAreAlreadyPreCompleted()
{
// This should match _maxBytesPreCompleted in SocketOutput
var maxBytesPreCompleted = 65536;
var completeQueue = new Queue<Action<int>>();
var writeRequestedWh = new ManualResetEventSlim();
// Arrange
var mockLibuv = new MockLibuv
{
OnWrite = (socket, buffers, triggerCompleted) =>
{
completeQueue.Enqueue(triggerCompleted);
writeRequestedWh.Set();
return 0;
}
};
using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
using (var memory = new MemoryPool2())
{
kestrelEngine.Start(count: 1);
var kestrelThread = kestrelEngine.Threads[0];
var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
var trace = new KestrelTrace(new TestKestrelTrace());
var ltp = new LoggingThreadPool(trace);
var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());
var bufferSize = maxBytesPreCompleted / 2;
var data = new byte[bufferSize];
var halfWriteBehindBuffer = new ArraySegment<byte>(data, 0, bufferSize);
// Act
var writeTask1 = socketOutput.WriteAsync(halfWriteBehindBuffer);
// Assert
// The first write should pre-complete since it is <= _maxBytesPreCompleted.
Assert.Equal(TaskStatus.RanToCompletion, writeTask1.Status);
Assert.True(writeRequestedWh.Wait(1000));
writeRequestedWh.Reset();
// Add more bytes to the write-behind buffer to prevent the next write from
var iter = socketOutput.ProducingStart();
iter.CopyFrom(halfWriteBehindBuffer);
socketOutput.ProducingComplete(iter);
// Act
var writeTask2 = socketOutput.WriteAsync(halfWriteBehindBuffer);
// Assert
// Too many bytes are already pre-completed for the fourth write to pre-complete.
Assert.True(writeRequestedWh.Wait(1000));
Assert.False(writeTask2.IsCompleted);
// 2 calls have been made to uv_write
Assert.Equal(2, completeQueue.Count);
// Act
completeQueue.Dequeue()(0);
// Assert
// Finishing the first write should allow the second write to pre-complete.
Assert.True(writeTask2.Wait(1000));
}
}
[Fact]
public void WritesDontGetCompletedTooQuickly()
{
// This should match _maxBytesPreCompleted in SocketOutput
var maxBytesPreCompleted = 65536;
var completeQueue = new Queue<Action<int>>();
var onWriteWh = new ManualResetEventSlim();
// Arrange
var mockLibuv = new MockLibuv
{
OnWrite = (socket, buffers, triggerCompleted) =>
{
completeQueue.Enqueue(triggerCompleted);
onWriteWh.Set();
return 0;
}
};
using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
using (var memory = new MemoryPool2())
{
kestrelEngine.Start(count: 1);
var kestrelThread = kestrelEngine.Threads[0];
var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
var trace = new KestrelTrace(new TestKestrelTrace());
var ltp = new LoggingThreadPool(trace);
var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());
var bufferSize = maxBytesPreCompleted;
var buffer = new ArraySegment<byte>(new byte[bufferSize], 0, bufferSize);
var completedWh = new ManualResetEventSlim();
Action<Task> onCompleted = (Task t) =>
{
Assert.Null(t.Exception);
completedWh.Set();
};
var completedWh2 = new ManualResetEventSlim();
Action<Task> onCompleted2 = (Task t) =>
{
Assert.Null(t.Exception);
completedWh2.Set();
};
// Act (Pre-complete the maximum number of bytes in preparation for the rest of the test)
socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
// Assert
// The first write should pre-complete since it is <= _maxBytesPreCompleted.
Assert.True(completedWh.Wait(1000));
Assert.True(onWriteWh.Wait(1000));
// Arrange
completedWh.Reset();
onWriteWh.Reset();
// Act
socketOutput.WriteAsync(buffer).ContinueWith(onCompleted);
socketOutput.WriteAsync(buffer).ContinueWith(onCompleted2);
Assert.True(onWriteWh.Wait(1000));
completeQueue.Dequeue()(0);
// Assert
// Too many bytes are already pre-completed for the third but not the second write to pre-complete.
// https://github.com/aspnet/KestrelHttpServer/issues/356
Assert.True(completedWh.Wait(1000));
Assert.False(completedWh2.Wait(1000));
// Act
completeQueue.Dequeue()(0);
// Assert
// Finishing the first write should allow the second write to pre-complete.
Assert.True(completedWh2.Wait(1000));
}
}
[Fact]
public void ProducingStartAndProducingCompleteCanBeUsedDirectly()
{
int nBuffers = 0;
var nBufferWh = new ManualResetEventSlim();
var mockLibuv = new MockLibuv
{
OnWrite = (socket, buffers, triggerCompleted) =>
{
nBuffers = buffers;
nBufferWh.Set();
triggerCompleted(0);
return 0;
}
};
using (var kestrelEngine = new KestrelEngine(mockLibuv, new TestServiceContext()))
using (var memory = new MemoryPool2())
{
kestrelEngine.Start(count: 1);
var kestrelThread = kestrelEngine.Threads[0];
var socket = new MockSocket(kestrelThread.Loop.ThreadId, new TestKestrelTrace());
var trace = new KestrelTrace(new TestKestrelTrace());
var ltp = new LoggingThreadPool(trace);
var socketOutput = new SocketOutput(kestrelThread, socket, memory, null, 0, trace, ltp, new Queue<UvWriteReq>());
// block 1
var start = socketOutput.ProducingStart();
start.Block.End = start.Block.Data.Offset + start.Block.Data.Count;
// block 2
var block2 = memory.Lease();
block2.End = block2.Data.Offset + block2.Data.Count;
start.Block.Next = block2;
var end = new MemoryPoolIterator2(block2, block2.End);
socketOutput.ProducingComplete(end);
// A call to Write is required to ensure a write is scheduled
socketOutput.WriteAsync(default(ArraySegment<byte>));
Assert.True(nBufferWh.Wait(1000));
Assert.Equal(2, nBuffers);
}
}
private class MockSocket : UvStreamHandle
{
public MockSocket(int threadId, IKestrelTrace logger) : base(logger)
{
// Set the handle to something other than IntPtr.Zero
// so handle.Validate doesn't fail in Libuv.write
handle = (IntPtr)1;
_threadId = threadId;
}
protected override bool ReleaseHandle()
{
// No-op
return true;
}
}
}
}