71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
// Copyright (c) Microsoft Open Technologies, Inc.
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// All Rights Reserved
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR
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// CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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// WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF
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// TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR
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// NON-INFRINGEMENT.
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// See the Apache 2 License for the specific language governing
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// permissions and limitations under the License.
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using System;
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using System.Globalization;
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using System.Reflection;
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using System.Threading;
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namespace Microsoft.TestCommon
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{
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/// <summary>
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/// Replaces the current culture and UI culture for the test.
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/// </summary>
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[AttributeUsage(AttributeTargets.Method)]
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public class ReplaceCultureAttribute : Xunit.BeforeAfterTestAttribute
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{
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private CultureInfo _originalCulture;
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private CultureInfo _originalUICulture;
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public ReplaceCultureAttribute()
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{
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Culture = CultureReplacer.DefaultCultureName;
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UICulture = CultureReplacer.DefaultUICultureName;
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}
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/// <summary>
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/// Sets <see cref="Thread.CurrentCulture"/> for the test. Defaults to en-GB.
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/// </summary>
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/// <remarks>
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/// en-GB is used here as the default because en-US is equivalent to the InvariantCulture. We
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/// want to be able to find bugs where we're accidentally relying on the Invariant instead of the
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/// user's culture.
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/// </remarks>
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public string Culture { get; set; }
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/// <summary>
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/// Sets <see cref="Thread.CurrentUICulture"/> for the test. Defaults to en-US.
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/// </summary>
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public string UICulture { get; set; }
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public override void Before(MethodInfo methodUnderTest)
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{
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_originalCulture = Thread.CurrentThread.CurrentCulture;
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_originalUICulture = Thread.CurrentThread.CurrentUICulture;
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Thread.CurrentThread.CurrentCulture = CultureInfo.GetCultureInfo(Culture);
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Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo(UICulture);
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}
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public override void After(MethodInfo methodUnderTest)
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{
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Thread.CurrentThread.CurrentCulture = _originalCulture;
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Thread.CurrentThread.CurrentUICulture = _originalUICulture;
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}
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}
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}
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