215 lines
10 KiB
C#
215 lines
10 KiB
C#
// Copyright (c) .NET Foundation. All rights reserved.
|
|
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
|
|
|
|
using System;
|
|
|
|
namespace Microsoft.Blazor.RenderTree
|
|
{
|
|
internal class RenderTreeDiff
|
|
{
|
|
private const int MinBufferLength = 10;
|
|
private RenderTreeDiffEntry[] _entries = new RenderTreeDiffEntry[10];
|
|
private int _entriesInUse = 0;
|
|
|
|
public ArraySegment<RenderTreeDiffEntry> ComputeDifference(
|
|
ArraySegment<RenderTreeNode> oldTree,
|
|
ArraySegment<RenderTreeNode> newTree)
|
|
{
|
|
_entriesInUse = 0;
|
|
AppendDiffEntriesForRange(oldTree.Array, 0, oldTree.Count, newTree.Array, 0, newTree.Count);
|
|
|
|
// If the previous usage of the buffer showed that we have allocated
|
|
// much more space than needed, free up the excess memory
|
|
var shrinkToLength = Math.Max(MinBufferLength, _entries.Length / 2);
|
|
if (_entriesInUse < shrinkToLength)
|
|
{
|
|
Array.Resize(ref _entries, shrinkToLength);
|
|
}
|
|
|
|
return new ArraySegment<RenderTreeDiffEntry>(_entries, 0, _entriesInUse);
|
|
}
|
|
|
|
private void AppendDiffEntriesForRange(
|
|
RenderTreeNode[] oldTree, int oldStartIndex, int oldEndIndexExcl,
|
|
RenderTreeNode[] newTree, int newStartIndex, int newEndIndexExcl)
|
|
{
|
|
var hasMoreOld = oldEndIndexExcl > 0;
|
|
var hasMoreNew = newEndIndexExcl > 0;
|
|
var prevOldSeq = -1;
|
|
var prevNewSeq = -1;
|
|
while (hasMoreOld || hasMoreNew)
|
|
{
|
|
var oldSeq = hasMoreOld ? oldTree[oldStartIndex].Sequence : int.MaxValue;
|
|
var newSeq = hasMoreNew ? newTree[newStartIndex].Sequence : int.MaxValue;
|
|
|
|
if (oldSeq == newSeq)
|
|
{
|
|
AppendDiffEntriesForNodesWithSameSequence(oldTree, oldStartIndex, newTree, newStartIndex);
|
|
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
|
|
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
|
|
hasMoreOld = oldEndIndexExcl > oldStartIndex;
|
|
hasMoreNew = newEndIndexExcl > newStartIndex;
|
|
prevOldSeq = oldSeq;
|
|
prevNewSeq = newSeq;
|
|
}
|
|
else
|
|
{
|
|
bool treatAsInsert;
|
|
var oldLoopedBack = oldSeq <= prevOldSeq;
|
|
var newLoopedBack = newSeq <= prevNewSeq;
|
|
if (oldLoopedBack == newLoopedBack)
|
|
{
|
|
// Both sequences are proceeding through the same loop block, so do a simple
|
|
// preordered merge join (picking from whichever side brings us closer to being
|
|
// back in sync)
|
|
treatAsInsert = newSeq < oldSeq;
|
|
}
|
|
else if (oldLoopedBack)
|
|
{
|
|
// Old sequence looped back but new one didn't
|
|
// The new sequence either has some extra trailing elements in the current loop block
|
|
// which we should insert, or omits some old trailing loop blocks which we should delete
|
|
var newLoopsBackLater = false;
|
|
for (var testIndex = newStartIndex + 1; testIndex < newEndIndexExcl; testIndex++)
|
|
{
|
|
if (newTree[testIndex].Sequence < newSeq)
|
|
{
|
|
newLoopsBackLater = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If the new sequence loops back later to an earlier point than this,
|
|
// then we know it's part of the existing loop block (so should be inserted).
|
|
// If not, then it's unrelated to the previous loop block (so we should treat
|
|
// the old items as trailing loop blocks to be removed).
|
|
treatAsInsert = newLoopsBackLater;
|
|
}
|
|
else
|
|
{
|
|
// New sequence looped back but old one didn't
|
|
// The old sequence either has some extra trailing elements in the current loop block
|
|
// which we should delete, or the new sequence has extra trailing loop blocks which we
|
|
// should insert
|
|
var oldLoopsBackLater = false;
|
|
for (var testIndex = oldStartIndex + 1; testIndex < oldEndIndexExcl; testIndex++)
|
|
{
|
|
if (oldTree[testIndex].Sequence < oldSeq)
|
|
{
|
|
oldLoopsBackLater = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If the old sequence loops back later to an earlier point than this,
|
|
// then we know it's part of the existing loop block (so should be removed).
|
|
// If not, then it's unrelated to the previous loop block (so we should treat
|
|
// the new items as trailing loop blocks to be inserted).
|
|
treatAsInsert = !oldLoopsBackLater;
|
|
}
|
|
|
|
if (treatAsInsert)
|
|
{
|
|
Append(RenderTreeDiffEntry.PrependNode(newStartIndex));
|
|
newStartIndex = NextSiblingIndex(newTree, newStartIndex);
|
|
hasMoreNew = newEndIndexExcl > newStartIndex;
|
|
prevNewSeq = newSeq;
|
|
}
|
|
else
|
|
{
|
|
Append(RenderTreeDiffEntry.RemoveNode());
|
|
oldStartIndex = NextSiblingIndex(oldTree, oldStartIndex);
|
|
hasMoreOld = oldEndIndexExcl > oldStartIndex;
|
|
prevOldSeq = oldSeq;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static int NextSiblingIndex(RenderTreeNode[] tree, int nodeIndex)
|
|
{
|
|
var descendantsEndIndex = tree[nodeIndex].ElementDescendantsEndIndex;
|
|
return (descendantsEndIndex == 0 ? nodeIndex : descendantsEndIndex) + 1;
|
|
}
|
|
|
|
private void AppendDiffEntriesForNodesWithSameSequence(
|
|
RenderTreeNode[] oldTree, int oldNodeIndex,
|
|
RenderTreeNode[] newTree, int newNodeIndex)
|
|
{
|
|
// We can assume that the old and new nodes are of the same type, because they correspond
|
|
// to the same sequence number (and if not, the behaviour is undefined).
|
|
switch (newTree[newNodeIndex].NodeType)
|
|
{
|
|
case RenderTreeNodeType.Text:
|
|
{
|
|
var oldText = oldTree[oldNodeIndex].TextContent;
|
|
var newText = newTree[newNodeIndex].TextContent;
|
|
if (string.Equals(oldText, newText, StringComparison.Ordinal))
|
|
{
|
|
Append(RenderTreeDiffEntry.Continue());
|
|
}
|
|
else
|
|
{
|
|
Append(RenderTreeDiffEntry.UpdateText(newNodeIndex));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case RenderTreeNodeType.Element:
|
|
{
|
|
var oldElementName = oldTree[oldNodeIndex].ElementName;
|
|
var newElementName = newTree[newNodeIndex].ElementName;
|
|
if (string.Equals(oldElementName, newElementName, StringComparison.Ordinal))
|
|
{
|
|
// TODO: Compare attributes
|
|
// TODO: Then, recurse into children
|
|
Append(RenderTreeDiffEntry.Continue());
|
|
}
|
|
else
|
|
{
|
|
// Elements with different names are treated as completely unrelated
|
|
Append(RenderTreeDiffEntry.PrependNode(newNodeIndex));
|
|
Append(RenderTreeDiffEntry.RemoveNode());
|
|
}
|
|
break;
|
|
}
|
|
|
|
case RenderTreeNodeType.Component:
|
|
{
|
|
var oldComponentType = oldTree[oldNodeIndex].ComponentType;
|
|
var newComponentType = newTree[newNodeIndex].ComponentType;
|
|
if (oldComponentType == newComponentType)
|
|
{
|
|
// TODO: Compare attributes and notify the existing child component
|
|
// instance of any changes
|
|
// TODO: Also copy the existing child component instance to the new
|
|
// tree so we can preserve it across multiple updates
|
|
|
|
Append(RenderTreeDiffEntry.Continue());
|
|
}
|
|
else
|
|
{
|
|
// Child components of different types are treated as completely unrelated
|
|
Append(RenderTreeDiffEntry.PrependNode(newNodeIndex));
|
|
Append(RenderTreeDiffEntry.RemoveNode());
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
throw new NotImplementedException($"Not yet implemented: diffing for nodes of type {newTree[newNodeIndex].NodeType}");
|
|
}
|
|
}
|
|
|
|
private void Append(RenderTreeDiffEntry entry)
|
|
{
|
|
if (_entriesInUse == _entries.Length)
|
|
{
|
|
Array.Resize(ref _entries, _entries.Length * 2);
|
|
}
|
|
|
|
_entries[_entriesInUse++] = entry;
|
|
}
|
|
}
|
|
}
|