* Make all UvRequest objects normal GC handles - This avoids the cost of using GCHandle.Alloc per operation. - It *does* mean that we need to explicitly dispose UvRequest objects after using them (which we did before anyways). This change does add a few try catch statements to make sure we always dispose the UvRequest if there are synchronous exceptions. - This is ~1.5% of the overhead in the benchmarks today - Keep track of all allocated UvRequest objects with a WeakReference in DEBUG and assert none are kept around after cleaning up. - Fixed a leak where we don't clean up UvWriteReq objects when writing to the named pipe. |
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| samples | ||
| src | ||
| test | ||
| tools/CodeGenerator | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CONTRIBUTING.md | ||
| KestrelHttpServer.sln | ||
| LICENSE.txt | ||
| NuGet.config | ||
| NuGetPackageVerifier.json | ||
| README.md | ||
| ToProjectReferences.ps1 | ||
| appveyor.yml | ||
| build.cmd | ||
| build.ps1 | ||
| build.sh | ||
| version.props | ||