155 lines
6.7 KiB
C#
155 lines
6.7 KiB
C#
// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.Collections.Generic;
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using Microsoft.AspNet.Routing.DecisionTree;
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using Microsoft.AspNet.Routing.Tree;
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namespace Microsoft.AspNet.Routing.Internal
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{
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// A decision tree that matches link generation entries based on route data.
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public class LinkGenerationDecisionTree
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{
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private readonly DecisionTreeNode<TreeRouteLinkGenerationEntry> _root;
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public LinkGenerationDecisionTree(IReadOnlyList<TreeRouteLinkGenerationEntry> entries)
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{
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_root = DecisionTreeBuilder<TreeRouteLinkGenerationEntry>.GenerateTree(
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entries,
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new AttributeRouteLinkGenerationEntryClassifier());
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}
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public IList<LinkGenerationMatch> GetMatches(VirtualPathContext context)
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{
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var results = new List<LinkGenerationMatch>();
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Walk(results, context, _root, isFallbackPath: false);
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results.Sort(LinkGenerationMatchComparer.Instance);
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return results;
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}
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// We need to recursively walk the decision tree based on the provided route data
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// (context.Values + context.AmbientValues) to find all entries that match. This process is
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// virtually identical to action selection.
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//
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// Each entry has a collection of 'required link values' that must be satisfied. These are
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// key-value pairs that make up the decision tree.
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//
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// A 'require link value' is considered satisfied IF:
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// 1. The value in context.Values matches the required value OR
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// 2. There is no value in context.Values and the value in context.AmbientValues matches OR
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// 3. The required value is 'null' and there is no value in context.Values.
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//
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// Ex:
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// entry requires { area = null, controller = Store, action = Buy }
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// context.Values = { controller = Store, action = Buy }
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// context.AmbientValues = { area = Help, controller = AboutStore, action = HowToBuyThings }
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//
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// In this case the entry is a match. The 'controller' and 'action' are both supplied by context.Values,
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// and the 'area' is satisfied because there's NOT a value in context.Values. It's OK to ignore ambient
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// values in link generation.
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//
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// If another entry existed like { area = Help, controller = Store, action = Buy }, this would also
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// match.
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//
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// The decision tree uses a tree data structure to execute these rules across all candidates at once.
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private void Walk(
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List<LinkGenerationMatch> results,
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VirtualPathContext context,
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DecisionTreeNode<TreeRouteLinkGenerationEntry> node,
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bool isFallbackPath)
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{
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// Any entries in node.Matches have had all their required values satisfied, so add them
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// to the results.
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for (var i = 0; i < node.Matches.Count; i++)
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{
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results.Add(new LinkGenerationMatch(node.Matches[i], isFallbackPath));
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}
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for (var i = 0; i < node.Criteria.Count; i++)
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{
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var criterion = node.Criteria[i];
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var key = criterion.Key;
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object value;
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if (context.Values.TryGetValue(key, out value))
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{
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DecisionTreeNode<TreeRouteLinkGenerationEntry> branch;
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if (criterion.Branches.TryGetValue(value ?? string.Empty, out branch))
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{
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Walk(results, context, branch, isFallbackPath);
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}
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}
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else
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{
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// If a value wasn't explicitly supplied, match BOTH the ambient value and the empty value
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// if an ambient value was supplied. The path explored with the empty value is considered
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// the fallback path.
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DecisionTreeNode<TreeRouteLinkGenerationEntry> branch;
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if (context.AmbientValues.TryGetValue(key, out value) &&
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!criterion.Branches.Comparer.Equals(value, string.Empty))
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{
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if (criterion.Branches.TryGetValue(value, out branch))
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{
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Walk(results, context, branch, isFallbackPath);
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}
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}
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if (criterion.Branches.TryGetValue(string.Empty, out branch))
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{
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Walk(results, context, branch, isFallbackPath: true);
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}
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}
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}
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}
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private class AttributeRouteLinkGenerationEntryClassifier : IClassifier<TreeRouteLinkGenerationEntry>
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{
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public AttributeRouteLinkGenerationEntryClassifier()
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{
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ValueComparer = new RouteValueEqualityComparer();
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}
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public IEqualityComparer<object> ValueComparer { get; private set; }
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public IDictionary<string, DecisionCriterionValue> GetCriteria(TreeRouteLinkGenerationEntry item)
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{
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var results = new Dictionary<string, DecisionCriterionValue>(StringComparer.OrdinalIgnoreCase);
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foreach (var kvp in item.RequiredLinkValues)
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{
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results.Add(kvp.Key, new DecisionCriterionValue(kvp.Value ?? string.Empty));
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}
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return results;
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}
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}
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private class LinkGenerationMatchComparer : IComparer<LinkGenerationMatch>
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{
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public static readonly LinkGenerationMatchComparer Instance = new LinkGenerationMatchComparer();
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public int Compare(LinkGenerationMatch x, LinkGenerationMatch y)
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{
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// For this comparison lower is better.
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if (x.Entry.Order != y.Entry.Order)
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{
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return x.Entry.Order.CompareTo(y.Entry.Order);
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}
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if (x.Entry.GenerationPrecedence != y.Entry.GenerationPrecedence)
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{
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// Reversed because higher is better
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return y.Entry.GenerationPrecedence.CompareTo(x.Entry.GenerationPrecedence);
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}
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if (x.IsFallbackMatch != y.IsFallbackMatch)
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{
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// A fallback match is worse than a non-fallback
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return x.IsFallbackMatch.CompareTo(y.IsFallbackMatch);
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}
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return StringComparer.Ordinal.Compare(x.Entry.Template.TemplateText, y.Entry.Template.TemplateText);
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}
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}
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}
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} |