984 lines
39 KiB
C#
984 lines
39 KiB
C#
// Copyright (c) .NET Foundation. All rights reserved.
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// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Connections;
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using Microsoft.AspNetCore.Connections.Features;
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using Microsoft.AspNetCore.SignalR.Internal;
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using Microsoft.AspNetCore.SignalR.Internal.Protocol;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Logging.Abstractions;
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namespace Microsoft.AspNetCore.SignalR.Client
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{
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public partial class HubConnection
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{
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public static readonly TimeSpan DefaultServerTimeout = TimeSpan.FromSeconds(30); // Server ping rate is 15 sec, this is 2 times that.
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public static readonly TimeSpan DefaultHandshakeTimeout = TimeSpan.FromSeconds(15);
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// This lock protects the connection state.
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private readonly SemaphoreSlim _connectionLock = new SemaphoreSlim(1, 1);
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// Persistent across all connections
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private readonly ILoggerFactory _loggerFactory;
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private readonly ILogger _logger;
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private readonly IHubProtocol _protocol;
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private readonly IServiceProvider _serviceProvider;
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private readonly IConnectionFactory _connectionFactory;
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private readonly ConcurrentDictionary<string, List<InvocationHandler>> _handlers = new ConcurrentDictionary<string, List<InvocationHandler>>(StringComparer.Ordinal);
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private bool _disposed;
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// Transient state to a connection
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private ConnectionState _connectionState;
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public event Action<Exception> Closed;
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/// <summary>
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/// Gets or sets the server timeout interval for the connection. Changes to this value
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/// will not be applied until the Keep Alive timer is next reset.
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/// </summary>
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public TimeSpan ServerTimeout { get; set; } = DefaultServerTimeout;
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public TimeSpan HandshakeTimeout { get; set; } = DefaultHandshakeTimeout;
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public HubConnection(IConnectionFactory connectionFactory, IHubProtocol protocol, IServiceProvider serviceProvider, ILoggerFactory loggerFactory)
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{
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_connectionFactory = connectionFactory ?? throw new ArgumentNullException(nameof(connectionFactory));
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_protocol = protocol ?? throw new ArgumentNullException(nameof(protocol));
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_serviceProvider = serviceProvider ?? throw new ArgumentNullException(nameof(serviceProvider));
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_loggerFactory = loggerFactory ?? NullLoggerFactory.Instance;
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_logger = _loggerFactory.CreateLogger<HubConnection>();
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}
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public async Task StartAsync(CancellationToken cancellationToken = default)
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{
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CheckDisposed();
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await StartAsyncCore(cancellationToken).ForceAsync();
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}
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public async Task StopAsync()
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{
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CheckDisposed();
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await StopAsyncCore(disposing: false).ForceAsync();
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}
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public async Task DisposeAsync()
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{
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if (!_disposed)
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{
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await StopAsyncCore(disposing: true).ForceAsync();
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}
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}
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public IDisposable On(string methodName, Type[] parameterTypes, Func<object[], object, Task> handler, object state)
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{
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Log.RegisteringHandler(_logger, methodName);
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CheckDisposed();
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// It's OK to be disposed while registering a callback, we'll just never call the callback anyway (as with all the callbacks registered before disposal).
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var invocationHandler = new InvocationHandler(parameterTypes, handler, state);
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var invocationList = _handlers.AddOrUpdate(methodName, _ => new List<InvocationHandler> { invocationHandler },
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(_, invocations) =>
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{
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lock (invocations)
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{
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invocations.Add(invocationHandler);
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}
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return invocations;
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});
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return new Subscription(invocationHandler, invocationList);
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}
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public async Task<ChannelReader<object>> StreamAsChannelAsync(string methodName, Type returnType, object[] args, CancellationToken cancellationToken = default) =>
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await StreamAsChannelAsyncCore(methodName, returnType, args, cancellationToken).ForceAsync();
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public async Task<object> InvokeAsync(string methodName, Type returnType, object[] args, CancellationToken cancellationToken = default) =>
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await InvokeAsyncCore(methodName, returnType, args, cancellationToken).ForceAsync();
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// REVIEW: We don't generally use cancellation tokens when writing to a pipe because the asynchrony is only the result of backpressure.
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// However, this would be the only "invocation" method _without_ a cancellation token... which is odd.
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public async Task SendAsync(string methodName, object[] args, CancellationToken cancellationToken = default) =>
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await SendAsyncCore(methodName, args, cancellationToken).ForceAsync();
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private async Task StartAsyncCore(CancellationToken cancellationToken)
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{
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await WaitConnectionLockAsync();
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try
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{
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if (_connectionState != null)
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{
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// We're already connected
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return;
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}
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cancellationToken.ThrowIfCancellationRequested();
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CheckDisposed();
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Log.Starting(_logger);
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// Start the connection
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var connection = await _connectionFactory.ConnectAsync(_protocol.TransferFormat);
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var startingConnectionState = new ConnectionState(connection, this);
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// From here on, if an error occurs we need to shut down the connection because
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// we still own it.
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try
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{
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Log.HubProtocol(_logger, _protocol.Name, _protocol.Version);
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await HandshakeAsync(startingConnectionState, cancellationToken);
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}
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catch (Exception ex)
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{
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Log.ErrorStartingConnection(_logger, ex);
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// Can't have any invocations to cancel, we're in the lock.
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Complete(startingConnectionState.Connection);
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throw;
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}
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// Set this at the end to avoid setting internal state until the connection is real
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_connectionState = startingConnectionState;
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_connectionState.ReceiveTask = ReceiveLoop(_connectionState);
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Log.Started(_logger);
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}
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finally
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{
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ReleaseConnectionLock();
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}
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}
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private static void Complete(ConnectionContext connection)
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{
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connection.Transport.Output.Complete();
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connection.Transport.Input.Complete();
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}
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// This method does both Dispose and Start, the 'disposing' flag indicates which.
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// The behaviors are nearly identical, except that the _disposed flag is set in the lock
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// if we're disposing.
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private async Task StopAsyncCore(bool disposing)
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{
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// Block a Start from happening until we've finished capturing the connection state.
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ConnectionState connectionState;
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await WaitConnectionLockAsync();
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try
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{
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if (disposing && _disposed)
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{
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// DisposeAsync should be idempotent.
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return;
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}
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CheckDisposed();
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connectionState = _connectionState;
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// Set the stopping flag so that any invocations after this get a useful error message instead of
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// silently failing or throwing an error about the pipe being completed.
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if (connectionState != null)
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{
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connectionState.Stopping = true;
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}
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if (disposing)
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{
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(_serviceProvider as IDisposable)?.Dispose();
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_disposed = true;
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}
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}
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finally
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{
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ReleaseConnectionLock();
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}
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// Now stop the connection we captured
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if (connectionState != null)
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{
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await connectionState.StopAsync(ServerTimeout);
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}
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}
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private async Task<ChannelReader<object>> StreamAsChannelAsyncCore(string methodName, Type returnType, object[] args, CancellationToken cancellationToken)
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{
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async Task OnStreamCancelled(InvocationRequest irq)
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{
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// We need to take the connection lock in order to ensure we a) have a connection and b) are the only one accessing the write end of the pipe.
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await WaitConnectionLockAsync();
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try
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{
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if (_connectionState != null)
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{
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Log.SendingCancellation(_logger, irq.InvocationId);
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// Fire and forget, if it fails that means we aren't connected anymore.
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_ = SendHubMessage(new CancelInvocationMessage(irq.InvocationId), irq.CancellationToken);
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}
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else
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{
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Log.UnableToSendCancellation(_logger, irq.InvocationId);
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}
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}
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finally
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{
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ReleaseConnectionLock();
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}
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// Cancel the invocation
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irq.Dispose();
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}
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CheckDisposed();
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await WaitConnectionLockAsync();
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ChannelReader<object> channel;
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try
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{
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CheckDisposed();
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CheckConnectionActive(nameof(StreamAsChannelAsync));
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var irq = InvocationRequest.Stream(cancellationToken, returnType, _connectionState.GetNextId(), _loggerFactory, this, out channel);
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await InvokeStreamCore(methodName, irq, args, cancellationToken);
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if (cancellationToken.CanBeCanceled)
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{
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cancellationToken.Register(state => _ = OnStreamCancelled((InvocationRequest)state), irq);
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}
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}
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finally
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{
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ReleaseConnectionLock();
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}
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return channel;
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}
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private async Task<object> InvokeAsyncCore(string methodName, Type returnType, object[] args, CancellationToken cancellationToken)
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{
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CheckDisposed();
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await WaitConnectionLockAsync();
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Task<object> invocationTask;
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try
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{
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CheckDisposed();
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CheckConnectionActive(nameof(InvokeAsync));
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var irq = InvocationRequest.Invoke(cancellationToken, returnType, _connectionState.GetNextId(), _loggerFactory, this, out invocationTask);
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await InvokeCore(methodName, irq, args, cancellationToken);
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}
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finally
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{
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ReleaseConnectionLock();
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}
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// Wait for this outside the lock, because it won't complete until the server responds.
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return await invocationTask;
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}
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private async Task InvokeCore(string methodName, InvocationRequest irq, object[] args, CancellationToken cancellationToken)
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{
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AssertConnectionValid();
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Log.PreparingBlockingInvocation(_logger, irq.InvocationId, methodName, irq.ResultType.FullName, args.Length);
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// Client invocations are always blocking
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var invocationMessage = new InvocationMessage(irq.InvocationId, target: methodName,
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argumentBindingException: null, arguments: args);
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Log.RegisteringInvocation(_logger, invocationMessage.InvocationId);
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_connectionState.AddInvocation(irq);
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// Trace the full invocation
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Log.IssuingInvocation(_logger, invocationMessage.InvocationId, irq.ResultType.FullName, methodName, args);
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try
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{
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await SendHubMessage(invocationMessage, cancellationToken);
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}
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catch (Exception ex)
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{
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Log.FailedToSendInvocation(_logger, invocationMessage.InvocationId, ex);
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_connectionState.TryRemoveInvocation(invocationMessage.InvocationId, out _);
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irq.Fail(ex);
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}
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}
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private async Task InvokeStreamCore(string methodName, InvocationRequest irq, object[] args, CancellationToken cancellationToken)
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{
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AssertConnectionValid();
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Log.PreparingStreamingInvocation(_logger, irq.InvocationId, methodName, irq.ResultType.FullName, args.Length);
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var invocationMessage = new StreamInvocationMessage(irq.InvocationId, methodName,
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argumentBindingException: null, arguments: args);
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// I just want an excuse to use 'irq' as a variable name...
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Log.RegisteringInvocation(_logger, invocationMessage.InvocationId);
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_connectionState.AddInvocation(irq);
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// Trace the full invocation
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Log.IssuingInvocation(_logger, invocationMessage.InvocationId, irq.ResultType.FullName, methodName, args);
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try
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{
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await SendHubMessage(invocationMessage, cancellationToken);
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}
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catch (Exception ex)
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{
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Log.FailedToSendInvocation(_logger, invocationMessage.InvocationId, ex);
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_connectionState.TryRemoveInvocation(invocationMessage.InvocationId, out _);
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irq.Fail(ex);
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}
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}
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private async Task SendHubMessage(HubInvocationMessage hubMessage, CancellationToken cancellationToken = default)
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{
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AssertConnectionValid();
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_protocol.WriteMessage(hubMessage, _connectionState.Connection.Transport.Output);
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Log.SendingMessage(_logger, hubMessage);
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// REVIEW: If a token is passed in and is cancelled during FlushAsync it seems to break .Complete()...
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await _connectionState.Connection.Transport.Output.FlushAsync();
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Log.MessageSent(_logger, hubMessage);
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}
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private async Task SendAsyncCore(string methodName, object[] args, CancellationToken cancellationToken)
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{
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CheckDisposed();
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await WaitConnectionLockAsync();
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try
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{
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CheckDisposed();
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CheckConnectionActive(nameof(SendAsync));
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Log.PreparingNonBlockingInvocation(_logger, methodName, args.Length);
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var invocationMessage = new InvocationMessage(null, target: methodName,
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argumentBindingException: null, arguments: args);
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await SendHubMessage(invocationMessage, cancellationToken);
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}
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finally
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{
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ReleaseConnectionLock();
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}
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}
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private async Task<(bool close, Exception exception)> ProcessMessagesAsync(HubMessage message, ConnectionState connectionState)
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{
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InvocationRequest irq;
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switch (message)
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{
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case InvocationMessage invocation:
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Log.ReceivedInvocation(_logger, invocation.InvocationId, invocation.Target,
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invocation.ArgumentBindingException != null ? null : invocation.Arguments);
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await DispatchInvocationAsync(invocation);
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break;
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case CompletionMessage completion:
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if (!connectionState.TryRemoveInvocation(completion.InvocationId, out irq))
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{
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Log.DroppedCompletionMessage(_logger, completion.InvocationId);
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}
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else
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{
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DispatchInvocationCompletion(completion, irq);
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irq.Dispose();
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}
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break;
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case StreamItemMessage streamItem:
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// Complete the invocation with an error, we don't support streaming (yet)
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if (!connectionState.TryGetInvocation(streamItem.InvocationId, out irq))
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{
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Log.DroppedStreamMessage(_logger, streamItem.InvocationId);
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return (close: false, exception: null);
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}
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await DispatchInvocationStreamItemAsync(streamItem, irq);
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break;
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case CloseMessage close:
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if (string.IsNullOrEmpty(close.Error))
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{
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Log.ReceivedClose(_logger);
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return (close: true, exception: null);
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}
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else
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{
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Log.ReceivedCloseWithError(_logger, close.Error);
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return (close: true, exception: new HubException($"The server closed the connection with the following error: {close.Error}"));
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}
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case PingMessage _:
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Log.ReceivedPing(_logger);
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// Nothing to do on receipt of a ping.
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break;
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default:
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throw new InvalidOperationException($"Unexpected message type: {message.GetType().FullName}");
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}
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return (close: false, exception: null);
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}
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private async Task DispatchInvocationAsync(InvocationMessage invocation)
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{
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// Find the handler
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if (!_handlers.TryGetValue(invocation.Target, out var handlers))
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{
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Log.MissingHandler(_logger, invocation.Target);
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return;
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}
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// TODO: Optimize this!
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// Copying the callbacks to avoid concurrency issues
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InvocationHandler[] copiedHandlers;
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lock (handlers)
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{
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copiedHandlers = new InvocationHandler[handlers.Count];
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handlers.CopyTo(copiedHandlers);
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}
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foreach (var handler in copiedHandlers)
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{
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try
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{
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await handler.InvokeAsync(invocation.Arguments);
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}
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catch (Exception ex)
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{
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Log.ErrorInvokingClientSideMethod(_logger, invocation.Target, ex);
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}
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}
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}
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private async Task DispatchInvocationStreamItemAsync(StreamItemMessage streamItem, InvocationRequest irq)
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{
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Log.ReceivedStreamItem(_logger, streamItem.InvocationId);
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if (irq.CancellationToken.IsCancellationRequested)
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{
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Log.CancelingStreamItem(_logger, irq.InvocationId);
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}
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else if (!await irq.StreamItem(streamItem.Item))
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{
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Log.ReceivedStreamItemAfterClose(_logger, irq.InvocationId);
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}
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}
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private void DispatchInvocationCompletion(CompletionMessage completion, InvocationRequest irq)
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{
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Log.ReceivedInvocationCompletion(_logger, completion.InvocationId);
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if (irq.CancellationToken.IsCancellationRequested)
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{
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Log.CancelingInvocationCompletion(_logger, irq.InvocationId);
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}
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else
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{
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irq.Complete(completion);
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}
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}
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private void CheckDisposed()
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{
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if (_disposed)
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{
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throw new ObjectDisposedException(nameof(HubConnection));
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}
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}
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private async Task HandshakeAsync(ConnectionState startingConnectionState, CancellationToken cancellationToken)
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{
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// Send the Handshake request
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Log.SendingHubHandshake(_logger);
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var handshakeRequest = new HandshakeRequestMessage(_protocol.Name, _protocol.Version);
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HandshakeProtocol.WriteRequestMessage(handshakeRequest, startingConnectionState.Connection.Transport.Output);
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var sendHandshakeResult = await startingConnectionState.Connection.Transport.Output.FlushAsync(CancellationToken.None);
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if (sendHandshakeResult.IsCompleted)
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{
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// The other side disconnected
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throw new InvalidOperationException("The server disconnected before the handshake was completed");
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}
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try
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{
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using (var handshakeCts = new CancellationTokenSource(HandshakeTimeout))
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using (var cts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, handshakeCts.Token))
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{
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while (true)
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{
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var result = await startingConnectionState.Connection.Transport.Input.ReadAsync(cts.Token);
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var buffer = result.Buffer;
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var consumed = buffer.Start;
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var examined = buffer.End;
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try
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{
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// Read first message out of the incoming data
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if (!buffer.IsEmpty)
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{
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if (HandshakeProtocol.TryParseResponseMessage(ref buffer, out var message))
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{
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// Adjust consumed and examined to point to the end of the handshake
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// response, this handles the case where invocations are sent in the same payload
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// as the the negotiate response.
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consumed = buffer.Start;
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examined = consumed;
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if (message.Error != null)
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{
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Log.HandshakeServerError(_logger, message.Error);
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throw new HubException(
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$"Unable to complete handshake with the server due to an error: {message.Error}");
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}
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break;
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}
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}
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else if (result.IsCompleted)
|
|
{
|
|
// Not enough data, and we won't be getting any more data.
|
|
throw new InvalidOperationException(
|
|
"The server disconnected before sending a handshake response");
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
startingConnectionState.Connection.Transport.Input.AdvanceTo(consumed, examined);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Ignore HubException because we throw it when we receive a handshake response with an error
|
|
// And we don't need to log that the handshake failed
|
|
catch (Exception ex) when (!(ex is HubException))
|
|
{
|
|
// shutdown if we're unable to read handshake
|
|
Log.ErrorReceivingHandshakeResponse(_logger, ex);
|
|
throw;
|
|
}
|
|
|
|
Log.HandshakeComplete(_logger);
|
|
}
|
|
|
|
private async Task ReceiveLoop(ConnectionState connectionState)
|
|
{
|
|
// We hold a local capture of the connection state because StopAsync may dump out the current one.
|
|
// We'll be locking any time we want to check back in to the "active" connection state.
|
|
|
|
Log.ReceiveLoopStarting(_logger);
|
|
|
|
var timeoutTimer = StartTimeoutTimer(connectionState);
|
|
|
|
try
|
|
{
|
|
while (true)
|
|
{
|
|
var result = await connectionState.Connection.Transport.Input.ReadAsync();
|
|
var buffer = result.Buffer;
|
|
|
|
try
|
|
{
|
|
if (result.IsCanceled)
|
|
{
|
|
// We were cancelled. Possibly because we were stopped gracefully
|
|
break;
|
|
}
|
|
else if (!buffer.IsEmpty)
|
|
{
|
|
ResetTimeoutTimer(timeoutTimer);
|
|
|
|
Log.ProcessingMessage(_logger, buffer.Length);
|
|
|
|
var close = false;
|
|
|
|
while (_protocol.TryParseMessage(ref buffer, connectionState, out var message))
|
|
{
|
|
Exception exception;
|
|
|
|
// We have data, process it
|
|
(close, exception) = await ProcessMessagesAsync(message, connectionState);
|
|
if (close)
|
|
{
|
|
// Closing because we got a close frame, possibly with an error in it.
|
|
connectionState.CloseException = exception;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we're closing stop everything
|
|
if (close)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (result.IsCompleted)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
// The buffer was sliced up to where it was consumed, so we can just advance to the start.
|
|
// We mark examined as buffer.End so that if we didn't receive a full frame, we'll wait for more data
|
|
// before yielding the read again.
|
|
connectionState.Connection.Transport.Input.AdvanceTo(buffer.Start, buffer.End);
|
|
}
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.ServerDisconnectedWithError(_logger, ex);
|
|
connectionState.CloseException = ex;
|
|
}
|
|
|
|
// Clear the connectionState field
|
|
await WaitConnectionLockAsync();
|
|
try
|
|
{
|
|
SafeAssert(ReferenceEquals(_connectionState, connectionState),
|
|
"Someone other than ReceiveLoop cleared the connection state!");
|
|
_connectionState = null;
|
|
}
|
|
finally
|
|
{
|
|
ReleaseConnectionLock();
|
|
}
|
|
|
|
// Stop the timeout timer.
|
|
timeoutTimer?.Dispose();
|
|
|
|
// Dispose the connection
|
|
Complete(connectionState.Connection);
|
|
|
|
// Cancel any outstanding invocations within the connection lock
|
|
connectionState.CancelOutstandingInvocations(connectionState.CloseException);
|
|
|
|
if (connectionState.CloseException != null)
|
|
{
|
|
Log.ShutdownWithError(_logger, connectionState.CloseException);
|
|
}
|
|
else
|
|
{
|
|
Log.ShutdownConnection(_logger);
|
|
}
|
|
|
|
// Fire-and-forget the closed event
|
|
RunClosedEvent(connectionState.CloseException);
|
|
}
|
|
|
|
private void RunClosedEvent(Exception closeException)
|
|
{
|
|
var closed = Closed;
|
|
|
|
// There is no need to start a new task if there is no Closed event registered
|
|
if (closed != null)
|
|
{
|
|
_ = Task.Run(() =>
|
|
{
|
|
try
|
|
{
|
|
Log.InvokingClosedEventHandler(_logger);
|
|
closed.Invoke(closeException);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Log.ErrorDuringClosedEvent(_logger, ex);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
private void ResetTimeoutTimer(Timer timeoutTimer)
|
|
{
|
|
if (timeoutTimer != null)
|
|
{
|
|
Log.ResettingKeepAliveTimer(_logger);
|
|
timeoutTimer.Change(ServerTimeout, Timeout.InfiniteTimeSpan);
|
|
}
|
|
}
|
|
|
|
private Timer StartTimeoutTimer(ConnectionState connectionState)
|
|
{
|
|
// Check if we need keep-alive
|
|
Timer timeoutTimer = null;
|
|
if (connectionState.Connection.Features.Get<IConnectionInherentKeepAliveFeature>() == null)
|
|
{
|
|
Log.StartingServerTimeoutTimer(_logger, ServerTimeout);
|
|
timeoutTimer = new Timer(
|
|
state => OnTimeout((ConnectionState)state),
|
|
connectionState,
|
|
dueTime: ServerTimeout,
|
|
period: Timeout.InfiniteTimeSpan);
|
|
}
|
|
else
|
|
{
|
|
Log.NotUsingServerTimeout(_logger);
|
|
}
|
|
|
|
return timeoutTimer;
|
|
}
|
|
|
|
private void OnTimeout(ConnectionState connectionState)
|
|
{
|
|
if (!Debugger.IsAttached)
|
|
{
|
|
connectionState.CloseException = new TimeoutException(
|
|
$"Server timeout ({ServerTimeout.TotalMilliseconds:0.00}ms) elapsed without receiving a message from the server.");
|
|
connectionState.Connection.Transport.Input.CancelPendingRead();
|
|
}
|
|
}
|
|
|
|
private void CheckConnectionActive(string methodName)
|
|
{
|
|
if (_connectionState == null || _connectionState.Stopping)
|
|
{
|
|
throw new InvalidOperationException($"The '{methodName}' method cannot be called if the connection is not active");
|
|
}
|
|
}
|
|
|
|
// Debug.Assert plays havoc with Unit Tests. But I want something that I can "assert" only in Debug builds.
|
|
[Conditional("DEBUG")]
|
|
private static void SafeAssert(bool condition, string message, [CallerMemberName] string memberName = null, [CallerFilePath] string fileName = null, [CallerLineNumber] int lineNumber = 0)
|
|
{
|
|
if (!condition)
|
|
{
|
|
throw new Exception($"Assertion failed in {memberName}, at {fileName}:{lineNumber}: {message}");
|
|
}
|
|
}
|
|
|
|
[Conditional("DEBUG")]
|
|
private void AssertInConnectionLock([CallerMemberName] string memberName = null, [CallerFilePath] string fileName = null, [CallerLineNumber] int lineNumber = 0) => SafeAssert(_connectionLock.CurrentCount == 0, "We're not in the Connection Lock!", memberName, fileName, lineNumber);
|
|
|
|
[Conditional("DEBUG")]
|
|
private void AssertConnectionValid([CallerMemberName] string memberName = null, [CallerFilePath] string fileName = null, [CallerLineNumber] int lineNumber = 0)
|
|
{
|
|
AssertInConnectionLock(memberName, fileName, lineNumber);
|
|
SafeAssert(_connectionState != null, "We don't have a connection!", memberName, fileName, lineNumber);
|
|
}
|
|
|
|
private Task WaitConnectionLockAsync([CallerMemberName] string memberName = null, [CallerFilePath] string filePath = null, [CallerLineNumber] int lineNumber = 0)
|
|
{
|
|
Log.WaitingOnConnectionLock(_logger, memberName, filePath, lineNumber);
|
|
return _connectionLock.WaitAsync();
|
|
}
|
|
|
|
private void ReleaseConnectionLock([CallerMemberName] string memberName = null,
|
|
[CallerFilePath] string filePath = null, [CallerLineNumber] int lineNumber = 0)
|
|
{
|
|
Log.ReleasingConnectionLock(_logger, memberName, filePath, lineNumber);
|
|
_connectionLock.Release();
|
|
}
|
|
|
|
private class Subscription : IDisposable
|
|
{
|
|
private readonly InvocationHandler _handler;
|
|
private readonly List<InvocationHandler> _handlerList;
|
|
|
|
public Subscription(InvocationHandler handler, List<InvocationHandler> handlerList)
|
|
{
|
|
_handler = handler;
|
|
_handlerList = handlerList;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
lock (_handlerList)
|
|
{
|
|
_handlerList.Remove(_handler);
|
|
}
|
|
}
|
|
}
|
|
|
|
private readonly struct InvocationHandler
|
|
{
|
|
public Type[] ParameterTypes { get; }
|
|
private readonly Func<object[], object, Task> _callback;
|
|
private readonly object _state;
|
|
|
|
public InvocationHandler(Type[] parameterTypes, Func<object[], object, Task> callback, object state)
|
|
{
|
|
_callback = callback;
|
|
ParameterTypes = parameterTypes;
|
|
_state = state;
|
|
}
|
|
|
|
public Task InvokeAsync(object[] parameters)
|
|
{
|
|
return _callback(parameters, _state);
|
|
}
|
|
}
|
|
|
|
// Represents all the transient state about a connection
|
|
// This includes binding information because return type binding depends upon _pendingCalls
|
|
private class ConnectionState : IInvocationBinder
|
|
{
|
|
private volatile bool _stopping;
|
|
private readonly HubConnection _hubConnection;
|
|
|
|
private TaskCompletionSource<object> _stopTcs;
|
|
private readonly object _lock = new object();
|
|
private readonly Dictionary<string, InvocationRequest> _pendingCalls = new Dictionary<string, InvocationRequest>(StringComparer.Ordinal);
|
|
private int _nextId;
|
|
|
|
public ConnectionContext Connection { get; }
|
|
public Task ReceiveTask { get; set; }
|
|
public Exception CloseException { get; set; }
|
|
|
|
public bool Stopping
|
|
{
|
|
get => _stopping;
|
|
set => _stopping = value;
|
|
}
|
|
|
|
public ConnectionState(ConnectionContext connection, HubConnection hubConnection)
|
|
{
|
|
_hubConnection = hubConnection;
|
|
Connection = connection;
|
|
}
|
|
|
|
public string GetNextId() => Interlocked.Increment(ref _nextId).ToString(CultureInfo.InvariantCulture);
|
|
|
|
public void AddInvocation(InvocationRequest irq)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_pendingCalls.ContainsKey(irq.InvocationId))
|
|
{
|
|
Log.InvocationAlreadyInUse(_hubConnection._logger, irq.InvocationId);
|
|
throw new InvalidOperationException($"Invocation ID '{irq.InvocationId}' is already in use.");
|
|
}
|
|
else
|
|
{
|
|
_pendingCalls.Add(irq.InvocationId, irq);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool TryGetInvocation(string invocationId, out InvocationRequest irq)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
return _pendingCalls.TryGetValue(invocationId, out irq);
|
|
}
|
|
}
|
|
|
|
public bool TryRemoveInvocation(string invocationId, out InvocationRequest irq)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_pendingCalls.TryGetValue(invocationId, out irq))
|
|
{
|
|
_pendingCalls.Remove(invocationId);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CancelOutstandingInvocations(Exception exception)
|
|
{
|
|
Log.CancelingOutstandingInvocations(_hubConnection._logger);
|
|
|
|
lock (_lock)
|
|
{
|
|
foreach (var outstandingCall in _pendingCalls.Values)
|
|
{
|
|
Log.RemovingInvocation(_hubConnection._logger, outstandingCall.InvocationId);
|
|
if (exception != null)
|
|
{
|
|
outstandingCall.Fail(exception);
|
|
}
|
|
outstandingCall.Dispose();
|
|
}
|
|
_pendingCalls.Clear();
|
|
}
|
|
}
|
|
|
|
public Task StopAsync(TimeSpan timeout)
|
|
{
|
|
// We want multiple StopAsync calls on the same connection state
|
|
// to wait for the same "stop" to complete.
|
|
lock (_lock)
|
|
{
|
|
if (_stopTcs != null)
|
|
{
|
|
return _stopTcs.Task;
|
|
}
|
|
else
|
|
{
|
|
_stopTcs = new TaskCompletionSource<object>();
|
|
return StopAsyncCore(timeout);
|
|
}
|
|
}
|
|
}
|
|
|
|
private async Task StopAsyncCore(TimeSpan timeout)
|
|
{
|
|
Log.Stopping(_hubConnection._logger);
|
|
|
|
// Complete our write pipe, which should cause everything to shut down
|
|
Log.TerminatingReceiveLoop(_hubConnection._logger);
|
|
Connection.Transport.Input.CancelPendingRead();
|
|
|
|
// Wait ServerTimeout for the server or transport to shut down.
|
|
Log.WaitingForReceiveLoopToTerminate(_hubConnection._logger);
|
|
await ReceiveTask;
|
|
|
|
Log.Stopped(_hubConnection._logger);
|
|
_stopTcs.TrySetResult(null);
|
|
}
|
|
|
|
Type IInvocationBinder.GetReturnType(string invocationId)
|
|
{
|
|
if (!TryGetInvocation(invocationId, out var irq))
|
|
{
|
|
Log.ReceivedUnexpectedResponse(_hubConnection._logger, invocationId);
|
|
return null;
|
|
}
|
|
return irq.ResultType;
|
|
}
|
|
|
|
IReadOnlyList<Type> IInvocationBinder.GetParameterTypes(string methodName)
|
|
{
|
|
if (!_hubConnection._handlers.TryGetValue(methodName, out var handlers))
|
|
{
|
|
Log.MissingHandler(_hubConnection._logger, methodName);
|
|
return Type.EmptyTypes;
|
|
}
|
|
|
|
// We use the parameter types of the first handler
|
|
lock (handlers)
|
|
{
|
|
if (handlers.Count > 0)
|
|
{
|
|
return handlers[0].ParameterTypes;
|
|
}
|
|
throw new InvalidOperationException($"There are no callbacks registered for the method '{methodName}'");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|