- Even when safe handles are disposed explicitly, ReleaseHandle is sometimes called on another thread which breaks uv_close. - Ensure we close the UvAsyncHandle the uv loop so that the second call to uv_run always completes without a timeout/Thread.Abort. - Re-enable some tests. Add skip conditions for those that aren't passing. |
||
|---|---|---|
| .. | ||
| Libuv.cs | ||
| PlatformApis.cs | ||
| SockAddr.cs | ||
| UvAsyncHandle.cs | ||
| UvConnectRequest.cs | ||
| UvException.cs | ||
| UvHandle.cs | ||
| UvLoopHandle.cs | ||
| UvMemory.cs | ||
| UvPipeHandle.cs | ||
| UvRequest.cs | ||
| UvShutdownReq.cs | ||
| UvStreamHandle.cs | ||
| UvTcpHandle.cs | ||
| UvWriteReq.cs | ||