190 lines
6.0 KiB
C#
190 lines
6.0 KiB
C#
// Copyright (c) .NET Foundation. All rights reserved.
|
|
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using System.Threading.Tasks.Channels;
|
|
using Microsoft.AspNetCore.Sockets.Internal;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace Microsoft.AspNetCore.Sockets
|
|
{
|
|
public class ConnectionManager
|
|
{
|
|
private readonly ConcurrentDictionary<string, ConnectionState> _connections = new ConcurrentDictionary<string, ConnectionState>();
|
|
private Timer _timer;
|
|
private readonly ILogger<ConnectionManager> _logger;
|
|
private object _executionLock = new object();
|
|
private bool _disposed;
|
|
|
|
public ConnectionManager(ILogger<ConnectionManager> logger)
|
|
{
|
|
_logger = logger;
|
|
}
|
|
|
|
public void Start()
|
|
{
|
|
lock (_executionLock)
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_timer == null)
|
|
{
|
|
_timer = new Timer(Scan, this, TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool TryGetConnection(string id, out ConnectionState state)
|
|
{
|
|
return _connections.TryGetValue(id, out state);
|
|
}
|
|
|
|
public ConnectionState CreateConnection()
|
|
{
|
|
var id = MakeNewConnectionId();
|
|
|
|
var transportToApplication = Channel.CreateUnbounded<Message>();
|
|
var applicationToTransport = Channel.CreateUnbounded<Message>();
|
|
|
|
var transportSide = new ChannelConnection<Message>(applicationToTransport, transportToApplication);
|
|
var applicationSide = new ChannelConnection<Message>(transportToApplication, applicationToTransport);
|
|
|
|
var state = new ConnectionState(
|
|
new Connection(id, applicationSide),
|
|
transportSide);
|
|
|
|
_connections.TryAdd(id, state);
|
|
return state;
|
|
}
|
|
|
|
public void RemoveConnection(string id)
|
|
{
|
|
ConnectionState state;
|
|
if (_connections.TryRemove(id, out state))
|
|
{
|
|
// Remove the connection completely
|
|
_logger.LogDebug("Removing {connectionId} from the list of connections", id);
|
|
}
|
|
}
|
|
|
|
private static string MakeNewConnectionId()
|
|
{
|
|
// TODO: We need to sign and encyrpt this
|
|
return Guid.NewGuid().ToString();
|
|
}
|
|
|
|
private static void Scan(object state)
|
|
{
|
|
((ConnectionManager)state).Scan();
|
|
}
|
|
|
|
private void Scan()
|
|
{
|
|
// If we couldn't get the lock it means one of 2 things is true:
|
|
// - We're about to dispose so we don't care to run the scan callback anyways.
|
|
// - The previous Scan took long enough that the next scan tried to run in parallel
|
|
// In either case just do nothing and end the timer callback as soon as possible
|
|
if (!Monitor.TryEnter(_executionLock))
|
|
{
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Pause the timer while we're running
|
|
_timer.Change(Timeout.Infinite, Timeout.Infinite);
|
|
|
|
// Scan the registered connections looking for ones that have timed out
|
|
foreach (var c in _connections)
|
|
{
|
|
var status = ConnectionState.ConnectionStatus.Inactive;
|
|
var lastSeenUtc = DateTimeOffset.UtcNow;
|
|
|
|
try
|
|
{
|
|
c.Value.Lock.Wait();
|
|
|
|
// Capture the connection state
|
|
status = c.Value.Status;
|
|
|
|
lastSeenUtc = c.Value.LastSeenUtc;
|
|
}
|
|
finally
|
|
{
|
|
c.Value.Lock.Release();
|
|
}
|
|
|
|
// Once the decision has been made to to dispose we don't check the status again
|
|
if (status == ConnectionState.ConnectionStatus.Inactive && (DateTimeOffset.UtcNow - lastSeenUtc).TotalSeconds > 5)
|
|
{
|
|
var ignore = DisposeAndRemoveAsync(c.Value);
|
|
}
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
// Resume once we finished processing all connections
|
|
_timer.Change(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));
|
|
|
|
// Exit the lock now
|
|
Monitor.Exit(_executionLock);
|
|
}
|
|
}
|
|
|
|
public void CloseConnections()
|
|
{
|
|
lock (_executionLock)
|
|
{
|
|
if (_disposed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_disposed = true;
|
|
|
|
// Stop firing the timer
|
|
_timer?.Dispose();
|
|
|
|
var tasks = new List<Task>();
|
|
|
|
foreach (var c in _connections)
|
|
{
|
|
tasks.Add(DisposeAndRemoveAsync(c.Value));
|
|
}
|
|
|
|
Task.WaitAll(tasks.ToArray(), TimeSpan.FromSeconds(5));
|
|
}
|
|
}
|
|
|
|
public async Task DisposeAndRemoveAsync(ConnectionState state)
|
|
{
|
|
try
|
|
{
|
|
await state.DisposeAsync();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(0, ex, "Failed disposing connection {connectionId}", state.Connection.ConnectionId);
|
|
}
|
|
finally
|
|
{
|
|
// Remove it from the list after disposal so that's it's easy to see
|
|
// connections that might be in a hung state via the connections list
|
|
RemoveConnection(state.Connection.ConnectionId);
|
|
}
|
|
}
|
|
}
|
|
}
|