aspnetcore/src/Microsoft.AspNet.Server.Kes.../Infrastructure/MemoryPoolIterator2.cs

577 lines
19 KiB
C#

// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
namespace Microsoft.AspNet.Server.Kestrel.Infrastructure
{
public struct MemoryPoolIterator2
{
/// <summary>
/// Array of "minus one" bytes of the length of SIMD operations on the current hardware. Used as an argument in the
/// vector dot product that counts matching character occurrence.
/// </summary>
private static Vector<byte> _dotCount = new Vector<byte>(Byte.MaxValue);
/// <summary>
/// Array of negative numbers starting at 0 and continuing for the length of SIMD operations on the current hardware.
/// Used as an argument in the vector dot product that determines matching character index.
/// </summary>
private static Vector<byte> _dotIndex = new Vector<byte>(Enumerable.Range(0, Vector<byte>.Count).Select(x => (byte)-x).ToArray());
private MemoryPoolBlock2 _block;
private int _index;
public MemoryPoolIterator2(MemoryPoolBlock2 block)
{
_block = block;
_index = _block?.Start ?? 0;
}
public MemoryPoolIterator2(MemoryPoolBlock2 block, int index)
{
_block = block;
_index = index;
}
public bool IsDefault => _block == null;
public bool IsEnd
{
get
{
if (_block == null)
{
return true;
}
else if (_index < _block.End)
{
return false;
}
else
{
var block = _block.Next;
while (block != null)
{
if (block.Start < block.End)
{
return false; // subsequent block has data - IsEnd is false
}
block = block.Next;
}
return true;
}
}
}
public MemoryPoolBlock2 Block => _block;
public int Index => _index;
public int Take()
{
if (_block == null)
{
return -1;
}
else if (_index < _block.End)
{
return _block.Array[_index++];
}
var block = _block;
var index = _index;
while (true)
{
if (index < block.End)
{
_block = block;
_index = index + 1;
return block.Array[index];
}
else if (block.Next == null)
{
return -1;
}
else
{
block = block.Next;
index = block.Start;
}
}
}
public int Peek()
{
if (_block == null)
{
return -1;
}
else if (_index < _block.End)
{
return _block.Array[_index];
}
else if (_block.Next == null)
{
return -1;
}
var block = _block.Next;
var index = block.Start;
while (true)
{
if (index < block.End)
{
return block.Array[index];
}
else if (block.Next == null)
{
return -1;
}
else
{
block = block.Next;
index = block.Start;
}
}
}
public int Seek(int char0)
{
if (IsDefault)
{
return -1;
}
var byte0 = (byte)char0;
var vectorStride = Vector<byte>.Count;
var ch0Vector = new Vector<byte>(byte0);
var block = _block;
var index = _index;
var array = block.Array;
while (true)
{
while (block.End == index)
{
if (block.Next == null)
{
_block = block;
_index = index;
return -1;
}
block = block.Next;
index = block.Start;
array = block.Array;
}
while (block.End != index)
{
var following = block.End - index;
if (following >= vectorStride)
{
var data = new Vector<byte>(array, index);
var ch0Equals = Vector.Equals(data, ch0Vector);
var ch0Count = Vector.Dot(ch0Equals, _dotCount);
if (ch0Count == 0)
{
index += vectorStride;
continue;
}
else if (ch0Count == 1)
{
_block = block;
_index = index + Vector.Dot(ch0Equals, _dotIndex);
return char0;
}
else
{
following = vectorStride;
}
}
while (following > 0)
{
if (block.Array[index] == byte0)
{
_block = block;
_index = index;
return char0;
}
following--;
index++;
}
}
}
}
public int Seek(int char0, int char1)
{
if (IsDefault)
{
return -1;
}
var byte0 = (byte)char0;
var byte1 = (byte)char1;
var vectorStride = Vector<byte>.Count;
var ch0Vector = new Vector<byte>(byte0);
var ch1Vector = new Vector<byte>(byte1);
var block = _block;
var index = _index;
var array = block.Array;
while (true)
{
while (block.End == index)
{
if (block.Next == null)
{
_block = block;
_index = index;
return -1;
}
block = block.Next;
index = block.Start;
array = block.Array;
}
while (block.End != index)
{
var following = block.End - index;
if (following >= vectorStride)
{
var data = new Vector<byte>(array, index);
var ch0Equals = Vector.Equals(data, ch0Vector);
var ch0Count = Vector.Dot(ch0Equals, _dotCount);
var ch1Equals = Vector.Equals(data, ch1Vector);
var ch1Count = Vector.Dot(ch1Equals, _dotCount);
if (ch0Count == 0 && ch1Count == 0)
{
index += vectorStride;
continue;
}
else if (ch0Count < 2 && ch1Count < 2)
{
var ch0Index = ch0Count == 1 ? Vector.Dot(ch0Equals, _dotIndex) : byte.MaxValue;
var ch1Index = ch1Count == 1 ? Vector.Dot(ch1Equals, _dotIndex) : byte.MaxValue;
if (ch0Index < ch1Index)
{
_block = block;
_index = index + ch0Index;
return char0;
}
else
{
_block = block;
_index = index + ch1Index;
return char1;
}
}
else
{
following = vectorStride;
}
}
while (following > 0)
{
var byteIndex = block.Array[index];
if (byteIndex == byte0)
{
_block = block;
_index = index;
return char0;
}
else if (byteIndex == byte1)
{
_block = block;
_index = index;
return char1;
}
following--;
index++;
}
}
}
}
public int Seek(int char0, int char1, int char2)
{
if (IsDefault)
{
return -1;
}
var byte0 = (byte)char0;
var byte1 = (byte)char1;
var byte2 = (byte)char2;
var vectorStride = Vector<byte>.Count;
var ch0Vector = new Vector<byte>(byte0);
var ch1Vector = new Vector<byte>(byte1);
var ch2Vector = new Vector<byte>(byte2);
var block = _block;
var index = _index;
var array = block.Array;
while (true)
{
while (block.End == index)
{
if (block.Next == null)
{
_block = block;
_index = index;
return -1;
}
block = block.Next;
index = block.Start;
array = block.Array;
}
while (block.End != index)
{
var following = block.End - index;
if (following >= vectorStride)
{
var data = new Vector<byte>(array, index);
var ch0Equals = Vector.Equals(data, ch0Vector);
var ch0Count = Vector.Dot(ch0Equals, _dotCount);
var ch1Equals = Vector.Equals(data, ch1Vector);
var ch1Count = Vector.Dot(ch1Equals, _dotCount);
var ch2Equals = Vector.Equals(data, ch2Vector);
var ch2Count = Vector.Dot(ch2Equals, _dotCount);
if (ch0Count == 0 && ch1Count == 0 && ch2Count == 0)
{
index += vectorStride;
continue;
}
else if (ch0Count < 2 && ch1Count < 2 && ch2Count < 2)
{
var ch0Index = ch0Count == 1 ? Vector.Dot(ch0Equals, _dotIndex) : byte.MaxValue;
var ch1Index = ch1Count == 1 ? Vector.Dot(ch1Equals, _dotIndex) : byte.MaxValue;
var ch2Index = ch2Count == 1 ? Vector.Dot(ch2Equals, _dotIndex) : byte.MaxValue;
int toReturn, toMove;
if (ch0Index < ch1Index)
{
if (ch0Index < ch2Index)
{
toReturn = char0;
toMove = ch0Index;
}
else
{
toReturn = char2;
toMove = ch2Index;
}
}
else
{
if (ch1Index < ch2Index)
{
toReturn = char1;
toMove = ch1Index;
}
else
{
toReturn = char2;
toMove = ch2Index;
}
}
_block = block;
_index = index + toMove;
return toReturn;
}
else
{
following = vectorStride;
}
}
while (following > 0)
{
var byteIndex = block.Array[index];
if (byteIndex == byte0)
{
_block = block;
_index = index;
return char0;
}
else if (byteIndex == byte1)
{
_block = block;
_index = index;
return char1;
}
else if (byteIndex == byte2)
{
_block = block;
_index = index;
return char2;
}
following--;
index++;
}
}
}
}
/// <summary>
/// Save the data at the current location then move to the next available space.
/// </summary>
/// <param name="data">The byte to be saved.</param>
/// <returns>true if the operation successes. false if can't find available space.</returns>
public bool Put(byte data)
{
if (_block == null)
{
return false;
}
else if (_index < _block.End)
{
_block.Array[_index++] = data;
return true;
}
var block = _block;
var index = _index;
while (true)
{
if (index < block.End)
{
_block = block;
_index = index + 1;
block.Array[index] = data;
return true;
}
else if (block.Next == null)
{
return false;
}
else
{
block = block.Next;
index = block.Start;
}
}
}
public int GetLength(MemoryPoolIterator2 end)
{
if (IsDefault || end.IsDefault)
{
return -1;
}
var block = _block;
var index = _index;
var length = 0;
while (true)
{
if (block == end._block)
{
return length + end._index - index;
}
else if (block.Next == null)
{
throw new InvalidOperationException("end did not follow iterator");
}
else
{
length += block.End - index;
block = block.Next;
index = block.Start;
}
}
}
public MemoryPoolIterator2 CopyTo(byte[] array, int offset, int count, out int actual)
{
if (IsDefault)
{
actual = 0;
return this;
}
var block = _block;
var index = _index;
var remaining = count;
while (true)
{
var following = block.End - index;
if (remaining <= following)
{
actual = count;
if (array != null)
{
Buffer.BlockCopy(block.Array, index, array, offset, remaining);
}
return new MemoryPoolIterator2(block, index + remaining);
}
else if (block.Next == null)
{
actual = count - remaining + following;
if (array != null)
{
Buffer.BlockCopy(block.Array, index, array, offset, following);
}
return new MemoryPoolIterator2(block, index + following);
}
else
{
if (array != null)
{
Buffer.BlockCopy(block.Array, index, array, offset, following);
}
offset += following;
remaining -= following;
block = block.Next;
index = block.Start;
}
}
}
public MemoryPoolIterator2 CopyFrom(ArraySegment<byte> buffer)
{
Debug.Assert(_block != null);
Debug.Assert(_block.Pool != null);
Debug.Assert(_block.Next == null);
Debug.Assert(_block.End == _index);
var pool = _block.Pool;
var block = _block;
var blockIndex = _index;
var bufferIndex = buffer.Offset;
var remaining = buffer.Count;
while (remaining > 0)
{
var bytesLeftInBlock = block.Data.Offset + block.Data.Count - blockIndex;
if (bytesLeftInBlock == 0)
{
var nextBlock = pool.Lease();
block.Next = nextBlock;
block = nextBlock;
blockIndex = block.Data.Offset;
bytesLeftInBlock = block.Data.Count;
}
var bytesToCopy = Math.Min(remaining, bytesLeftInBlock);
Buffer.BlockCopy(buffer.Array, bufferIndex, block.Array, blockIndex, bytesToCopy);
blockIndex += bytesToCopy;
bufferIndex += bytesToCopy;
remaining -= bytesToCopy;
block.End = blockIndex;
}
return new MemoryPoolIterator2(block, blockIndex);
}
}
}