// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Net; using System.Security.Cryptography; using System.Text; namespace RepoTasks { /// /// Implementation of RFC 4122 - A Universally Unique Identifier (UUID) URN Namespace. /// internal sealed class Uuid { /// /// Generates a version 3 UUID given a namespace UUID and name. This is based on the algorithm described in /// RFC 4122 (http://www.apps.ietf.org/rfc/rfc4122.html), section 4.3. /// /// /// /// public static Guid Create(Guid namespaceId, string name) { // 1. Convert the name to a canonical sequence of octets (as defined by the standards or conventions of its name space); put the name space ID in network byte order. byte[] namespaceBytes = namespaceId.ToByteArray(); // Octet 0-3 int timeLow = IPAddress.HostToNetworkOrder(BitConverter.ToInt32(namespaceBytes, 0)); // Octet 4-5 short timeMid = IPAddress.HostToNetworkOrder(BitConverter.ToInt16(namespaceBytes, 4)); // Octet 6-7 short timeHiVersion = IPAddress.HostToNetworkOrder(BitConverter.ToInt16(namespaceBytes, 6)); // 2. Compute the hash of the namespace ID concatenated with the name byte[] nameBytes = Encoding.Unicode.GetBytes(name); byte[] hashBuffer = new byte[namespaceBytes.Length + nameBytes.Length]; Buffer.BlockCopy(BitConverter.GetBytes(timeLow), 0, hashBuffer, 0, 4); Buffer.BlockCopy(BitConverter.GetBytes(timeMid), 0, hashBuffer, 4, 2); Buffer.BlockCopy(BitConverter.GetBytes(timeHiVersion), 0, hashBuffer, 6, 2); Buffer.BlockCopy(namespaceBytes, 8, hashBuffer, 8, 8); Buffer.BlockCopy(nameBytes, 0, hashBuffer, 16, nameBytes.Length); byte[] hash; using (SHA256 sha256 = new SHA256Managed()) { hash = sha256.ComputeHash(hashBuffer); } Array.Resize(ref hash, 16); // 3. Set octets zero through 3 of the time_low field to octets zero through 3 of the hash. timeLow = IPAddress.NetworkToHostOrder(BitConverter.ToInt32(hash, 0)); Buffer.BlockCopy(BitConverter.GetBytes(timeLow), 0, hash, 0, 4); // 4. Set octets zero and one of the time_mid field to octets 4 and 5 of the hash. timeMid = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(hash, 4)); Buffer.BlockCopy(BitConverter.GetBytes(timeMid), 0, hash, 4, 2); // 5. Set octets zero and one of the time_hi_and_version field to octets 6 and 7 of the hash. timeHiVersion = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(hash, 6)); // 6. Set the four most significant bits (bits 12 through 15) of the time_hi_and_version field to the appropriate 4-bit version number from Section 4.1.3. timeHiVersion = (short)((timeHiVersion & 0x0fff) | 0x3000); Buffer.BlockCopy(BitConverter.GetBytes(timeHiVersion), 0, hash, 6, 2); // 7. Set the clock_seq_hi_and_reserved field to octet 8 of the hash. // 8. Set the two most significant bits (bits 6 and 7) of the clock_seq_hi_and_reserved to zero and one, respectively. hash[8] = (byte)((hash[8] & 0x3f) | 0x80); // Steps 9-11 are essentially no-ops, but provided for completion sake // 9. Set the clock_seq_low field to octet 9 of the hash. // 10. Set octets zero through five of the node field to octets 10 through 15 of the hash. // 11. Convert the resulting UUID to local byte order. return new Guid(hash); } } }