Tidied up some comments, to make the ResetPing client behavior easier to understand.
Will ping in debug mode for consistency. If this becomes a problem when debugging, developers can disable the pings manually. It's easier to fix something noisy, than try to diagnose inconsistently missing behavior.
- Make SerializedHubMessage and SerializedMessage
public
- Made HubConnectionStore public
- Move SendUtils and Utils to the internal folder
- Make Microsoft.AspNetCore.Http.Connections.Common/Internal public.
- Move InvocationRequest to internal folder
- Added DisposeAsync to the IConnectionFactory. It's responsible for disposing the connection after the pipe has closed.
- Added dispose callback to WithConnectionFactory
- Don't wait for poll request to end before unwinding from the transport
- Make sure all http requests are done before returning from StopAsync in both SSE and longpolling
This change rationalizes the 2 very similar abstractions that exist in Connections.Abstractions, IConnection and ConnectionContext. It also introduces an IConnectionFactory to SignalR that is used to create a new ConnectionContext for a HubConnection.
- HubConnection just completes both ends of the transport pipe instead of calling DisposeAsync.
- Implemented ConnectionContext on HttpConnection and added HttpConnectionFactory
- Updated tests
- There are too many issues and questions with respect to back pressure and the buffering policy we should use when the client being streamed to can't support the data being pushed via OnNext.
As a result, we're dropping support for IObservable but keeping ChannelReader and we'll eventually support IAsyncEnumerable when that makes it into the BCL.
- Add sample showing Observable -> ChannelReader adaption
- Use the AddLogging extension method by default in the HubConnection
- Removed WithConsoleLogger extension methods
- Removed WithLoggerFactory extension method (moved to test only)
- Added WithLogger that uses the new the new ILoggerBuilder
- These are the finishing touches before we disable batching on the
C# client and on the server. We're changing the IHubProtocol interface to
modify the input buffer with what was consumed. We're also changing it
to parse a single message at a time to be match what output writing does.
- Added TryParseResponseMessage and made it look like TryParseRequestMessage