- All the other descriptors are already `IEquatable` this should be as well.
- Moved the required attribute descriptor comparer from Legacy => Language. It wasn't in the Legacy folder to begin with so this made sense given that it's already internal.
#1495
* UvPipeHandle.Open(IntPtr) and underlying interop
* LibuvConstants.ENOTSUP
* IEndpointInformation.HandleType along with ListenOptions extra ctor and handle type re-specification
* Exception-based auto-detection of socket type in Listener, accept socket creation support for detected handle types in ListenerContext
* Added systemd Unix socket activation tests
- Changed the `AllowedChildTags` collection on `TagHelperDescriptor` to have a custom object type to represent child tags.
- Created comparers and builders to work with the child tag descriptor.
- Removed the validation methods on `TagHelperDescriptorBuilder` since there's no longer any bits to validate (they're contained within the sub-properties).
- Unit tested the `DisplayName`.
#1493
* Added BASE_PORT envvar for SampleApp to allow for multiple instances to coexist
* Moved to systemd-socket-activate for activation tests
* Style fixes
* Add synchronous Start back to IWebHost
- Fixed extension methods to have a default(CancellationToken)
- Removed extension methods for Start, StartAsync and StopAsync
- Rename `CSharpRenderingContext` => `CodeRenderingContext`.
- Rename `CSharpCodeWriter` => `CodeWriter`
- Rename `BasicWriter` => `IntermediateNodeWriter`
- Rename `...BasicWriter` => `...NodeWriter`
- Made `CodeRenderingContext` a public abstract API. Left temporary TagHelper pieces in the class since these will be removed soon.
- Moved several `CodeRenderingContext` methods into extension methods. These make use of the Items collection.
- Moved the reporting of missing code target extensions into the `ExtensionIntermediateNode`. This is the integration point of `CodeTarget`s and `CodeRenderingContext`s; therefore, it made more sense existing there.
- Left SetRenderChildren/SetRenderNode as extension methods due to how they're wired up. Aka, to create a `CodeTarget` you need a `CodeRenderingContext`... To Create a `DocumentWriter` you need a `CodeTarget`... To set the render methods on the context you need a `DocumentWriter`.
- Updated tests to utilize the new code renering constructs.
- Moved code generation testability features from `CSharpLoweringPhase` to the `CodeRenderingContext.Items`.
#1043