Commit Graph

19 Commits

Author SHA1 Message Date
Ryan Nowak ed06d7b12e Rough cut at async events 2018-04-26 13:31:28 -07:00
Ryan Nowak 05c166eafa Fix failing test
This is failing due to Steve and I's changes passing in the night.
2018-04-10 16:35:37 -07:00
Steve Sanderson bd2c8a09ef Improve JS-side event handling code. Fixes #433 2018-04-10 18:15:22 +01:00
Ryan Nowak df13669362 Improvements for delegate types (#516)
* Improve support for more types of event handlers

Improves support for for other types of event handlers with eventargs
types derived from UIEventArgs. Additionally fleshes out the set of
event handler types.

This change improves support for using more specific event handler types
like:

```
<button onclick="@Clicked" />

@functions {
    public void Clicked(UIMouseEventArgs e) { ... }
}
```

And:
```
builder.AddAttribute(12, "onkeypressed", KeyPressed);

...

void KeyPressed(UIKeyboardEventArgs e) { ... }

```

In particular what got better is:
- overload resolution for the AddAttribute method
- performance of different cases for AddAttribute

-----

The runtime now treats delegates as one of three types:
- arbitrary delegate: not attached to DOM events, not tracked by
renderer
- UIEventHandler: can attach to DOM events, tracked by renderer, first
class in IHandleEvents
- UIEventHandler-like: can attach to DOM events, tracked by renderer,
requires some special runtime support.

The set of overloads on AddAttribute has been tuned with a few specific
cases in mind.

Lambda expressions in an attribute will be inferred as UIEventHandler
unless the compiler does something more specific. So for instance,
passing a lambda as an attribute value for a component, where the
component doesn't define a matching attribute, will always be inferred
as UIEventHandler.

We now support method-group to delegate conversion for methods that
accept a derived UIEventArgs type. This means you can use a signature
like `void KeyPressed(UIKeyboardEventArgs e)` without any compiler
magic, and this will work in the runtime as long as the event type
produced by the runtime matches.

We also allow user-defined UIEventArgs-derived types. There's a pattern
for this and it requires defining an extension method and delegate type.

The method-group to delegate conversion part required some doing. It
doesn't play well with generics (Action<T> where T : UIEventArgs)
doesn't work at all. Adding more actual overloads (as opposed to
extensions) would cause lambda cases we want to work to be ambiguous.

----

The performance win here is to remove the need for a 'wrapper' delegate
created by the event handler tag helper code. This wrapper is now
created by the runtime, but only *after* we have checked the frame for
changes. This requires more heavy lifting in the runtime, but has the
advantage of producing no-op diffs as often as possible.

You will still get some inefficient behavior if your component uses a
capturing lambda in an event handler, so don't do that.

* Add selenium logs to test output

* Minor feedback

* WIP
2018-04-09 13:21:12 -07:00
Ryan Nowak d097190824 Add support for conditional attributes
Adds conditional attributes for HTML elements.

This means that an attribute with a 'false' .NET bool value or a null
.NET value of another type will not be rendered in the HTML.
2018-04-03 14:06:48 -07:00
Steve Sanderson 3ef78dcb7b Stop treating RenderFragment as immutable, because its output isn't 2018-03-05 02:02:26 +00:00
Steve Sanderson ce10e6fa19 In preparation for DI, give every Renderer an IServiceProvider 2018-02-23 09:32:26 +00:00
Steve Sanderson 25b76bc6dc Skip rerendering child components if their params are definitely unchanged 2018-02-22 13:23:52 +00:00
Steve Sanderson 95023c0300 In RazorCompiler, support components with children 2018-02-22 11:07:03 +00:00
Steve Sanderson df825de86d Reorganise some test helpers in shared locations 2018-02-16 17:23:04 +00:00
Steve Sanderson 29a6175ac1 Define RenderFragment concept 2018-02-16 10:10:10 +00:00
Steve Sanderson 1ac5ee25c1 Rename RenderTreeBuilder's AddText to AddContent, since it will be used for other types too 2018-02-16 10:10:08 +00:00
Steve Sanderson 848f24536a Support "Region" frames in diffing 2018-02-14 23:41:24 +00:00
Steve Sanderson 0eb0555303 Eliminate IComponent.BuildRenderTree to guarantee that components are only rendered by themselves 2018-02-13 19:47:37 +00:00
Steve Sanderson 861154764c Introduce IComponent.SetParameters, moving parameter-setting and rerendering logic into component base class 2018-02-13 15:00:53 +00:00
Steve Sanderson 695ddc0fd6 Add Init/RenderHandle concepts so components can rerender themselves arbitrarily (e.g., after internal state change) 2018-02-13 11:49:33 +00:00
Steve Sanderson e37e22aa27 Further renderer refactoring 2018-02-10 10:55:44 +00:00
Steve Sanderson 15ddcd03b0 Major refactor of responsibilities in rendering code. Not quite done
with this yet either.
2018-02-09 14:50:07 +00:00
Steve Sanderson 91314ee8c8 Rename RenderTreeDiffComputer -> RenderTreeDiffBuilder 2018-02-08 15:50:14 +00:00