- Updated all implementations of `IImportProjectFeature`; for MVC I went ahead and made a single project item that's always returned for MVC scenarios. That project item is smart about returning its content in a light-weight stream fashion.
- Had to add a `RazorProjectItem` => `RazorSourceDocument` conversion mechanic into `DefaultRazorProjectEngine`.
- Added tests for `DefaultRazorProjectItem.ConvertToSourceDocument`.
- Removed the `ProjectEngine` API from `VisualStudioRazorParser`. This was unrelated but was missed feedback.
#2068
This change makes it so that we no longer create 'design time' engines.
The choice of design time or runtime is made when we initiate a code
generation operation.
Options instances are now created as part of the CodeDocument
initialization. Our existing code can still be created using a
RazorEngine so our passes that initialize the options still support the
old code path.
- Removed the `Process(string)` overload to make it extra clear that you must operate on project items. This way we also don't need to worry about the various formats of paths that can flow through the system.
- Updated tests to use the new project item format.
- Did a few formatting fixes on unrealted files.
#2049
- These contracts introduce a new `RazorProjectEngine` concept which allows for users to configure 1 entity that's responsible for the RazorEngine and project.
- The `RazorProjectEngineBuilder` has a collection of features that are dispersed on the created `RazorEngine` and the `RazorProjectEngine`.
- Included a complete implementation of `RazorProjectEngine` it introduces the extension points for the project engine. The primary one includes the `IRazorImportFeature`, the default behavior is to return 0 imports.
- Included a complete project engine builder implementation.
#1828