* More FrameConnection refactoring
- This change reverts the change to complete the writer with an
exception on abort because of the number of first chance exceptions
that get thrown.
- This change also moves connection logging into FrameConnection instead
of being split between the ConnectionHandler and FrameConnection.
- Fixed issues with LibuvOutputConsumerTests that leak WriteReq since
cancelled writes no longer end the connection.
* Refactoring and of FrameConnection and Frame
- Building on top of the last refactoring of FrameConnection, this change aims to clean up
the communication between the Frame and FrameConnection by removing some concepts and
being consistent about the communication between Frame and FrameConnection with or without
connection adapters. Changes include:
- Removing ConnectionLifetimeControl, ISocketOutput, StreamSocketOutput
- Moving more initialization of the frame to FrameConnection after the pipes
are setup
- OutputProducer communicates cancellation via the IPipeWriter instead of the output's IPipeReader.
- Frame always communicates via the pipes and that communications flows through the layers to the transport.
This means that each 1/2 of the adapted pipeline handles closing the right side of the transport at the
right time, propagating exceptions as necessary.
- This is how the flow looks now:
-> ->
[transport] [connection adapters] [frame]
<- <-
- Transports need to handle a ConnectionAbortedException on the output as a signal to stop
writing and end the connection. This will no longer try to drain the output but will just stop
writing and end the response immediately.
- Remove frame.Abort when cancellation on Write fails.
- Unify the connection shutdown logic
- Dispose 1/2 initialized connection adapters
#1815
Changed the IHttpParser interface to be generic. This lets use a struct to
get better code generation and also should allow us to inline calls back into
the handler from the parser.
- Renamed KestrelHttpParser to HttpParser
- Removed the generic virtual dispatch as it turns out to be an
order of magnitude slower than regular virtual dispatch. This change
means we also lose the inlining of Frame.OnStartLine and Frame.OnHeader.
- Put everything in the libuv transport package under `Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv.*` namespaces.
- Move stuff in Transport.Libuv/Internal/Http and Transport.Libuv/Internal/Infrastructure to Transport.Libuv/Internal (keep the Networking directory for the libuv wrappers).
- Add `Libuv` prefix to most libuv internal classes.
- Rename `KestrelEngine` to `LibuvTransport`.
- Rename `SocketOutputConsumer` to `LibuvOutputConsumer`.
- Rename `SocketOutputProducer` to `OutputProducer`.
- Fix namespaces in `Microsoft.AspNetCore.Server.Kestrel.Core.`