* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec
* Split http and non-http layers
- This change introduces Microsoft.AspNetCore.SignalR.Http
and Microsoft.AspNetCore.Sockets.Http which expose extension methods
on IAppBuilder for wiring up a sockets and signalr pipeline.
* Progress towards splitting the layers
- This is based on the work anurse did in anurse/endpoint-middleware-spike to
introduce a connection middleware pipeline that mimics much of our http
pipeline. The intent is that this layer will be generic enough to build both
SignalR and Kestrel on top of but we're not there yet. This change makes incremental
progress towards splitting apart sockets and http so that we can add the tcp transport
without breaking everything all at once.
- Created Microsoft.AspNetCore.Sockets.Abstractions where the primitives for
sockets live. That includes, ConnectionContext (formerly Connection), EndPoint,
ISocketBuilder, SocketDelegate, etc.
- ConnectionContext isn't in it's final form as yet, it still very closely mirrors
the original Connection object we had so that tests continue to pass.
- The HttpConnectionDispatcher doesn't know about EndPoint anymore, it just cares
about invoking the SocketDelegate.
- EndPointOptions has been removed as part of this change as it coupled http specific configuration
to the end point type. There's a new HttpSocketOptions that needs to be passed into MapSocket calls.
- Updated the tests to deal with the API changes.
- VS injects a bad version of AppInsights because it doesn't
check the shared framework version in use. Since we constantly
are on the bleeding edge, we get out of sync frequently. This
change disables them from running.
- We're now using the routing system in a very vanilla way now that
we're not using the URL space as part of the protocol.
- Removed the path argument from the HttpConnectionDispatcher (simplifies code and removes duplication from tests)
Currently it is impossible to create database for the chat sample - `dotnet ef` commands fail with: "No parameterless constructor was found on 'ApplicationDbContext'. Either add a parameterless constructor to 'Application
DbContext' or add an implementation of 'IDbContextFactory<ApplicationDbContext>' in the same assembly as 'ApplicationDbC
ontext'." - adding IDbContextFactory implementation to fix this
Also disabling Redis presence in favor of in-memory presence
* convert to new protocol
* removed InvocationDescriptorRegistry because we're not yet sure about custom protocols
* update SocialWeather sample
* Moving ts client to using new protocol
* make the functional tests a little easier to run on ctrl-f5
Firefox won't fire EventSource open event until it receives some data. The workaround is to send an empty comment when starting ServerSentEvent transport.
Fixes: #352
- Creating an MSBuild project for the TS client
- Adding project references to the TS client project from projects that need the client - (ensures the correct targets dependency graph and prevents building the client multiple times and related races)
- Removing gulp tasks from individual projects (allows containing npm only in the TS client source and node tests)
- Using incremental compilation to build the TS client only when inputs change (prevents building the client multiple times or when not needed at all)
- Removing `npm install` from all the projects (takes up to 10 seconds even if there is nothing to restore) - npm packages will still be installed when running full build (if needed) or need to be installed manually
13:40:19.336 1>Startup.cs(30,17): warning CS0618: 'ConfigurationExtensions.AddUserSecrets(IConfigurationBuilder)' is obsolete: 'This method is obsolete and will be removed in a future version. The recommended alternative is .AddUserSecrets(string userSecretsId) or .AddUserSecrets<TStartup>().' [C:\Source\SignalR-Core\samples\ChatSample\ChatSample.csproj] [C:\Source\SignalR-Core\.build\makefile.proj]
* rename getid to negotiate
* also change SSE and Long Polling to require a pre-established connection
* disallow changing transports mid-connection; return a 400 response if the user attempts to do so
- Remove Streaming* classes from Sockets. The main
API will be channels based and streaming transports
will use the PipelineChannel (formerly FramingChannel) to
access messages.
- Added WriteAsync and ReadAsync to Connection and hid
the IChannelConnection from public API.
- Also fixed the fact that unknown methods caused server side
exceptions.
- Changed the consumption pattern to WaitToReadAsync/TryRead to avoid
exceptions.
- React to API changes
* Need a separate set of primitives to handle messaging
* Using Channels (not Pipelines!) to provide the data flow for messaging
* All transports are now "message" based transports
* Added an adaptor to convert message-based transports to serve
streaming endpoints
- Moved the InvocationAdapterRegistry registration to SignalROptions
- Moved the JsonNetInvocationAdapter to Microsoft.AspNetCore.SignalR
- Remove dead JavaScript code
- Made group add and removal async as they may be backed by a network
connection
- Added ISignalRBuilder and a pattern similar to mvc for doing extension methods off
AddSignalR
- Added RedisOptions
- `HubEndPoint<T>` : `RpcEndPoint<T>` where T is the Hub type. Optimizing for a single hub per connection here.
- Hubs get OnConnectedAsync and OnDisconnectedAsync methods that are invoked at the right time and with the right scope.
- Introduced HubLifetimeManager<THub> (naming TBD) which is the center of the universe for Hub behaviors.
- Exposes a list of connections for user code to act on
- The connection list is thread safe (uses a concurrent dictionary under the hood)
- Removed the Bus and just used the connection list in the samples