- #11924
- change ci.yml to use stages and post-build.yml
- add use of publish-build-assets.yml and post-build.yml
- create manifests and push to artifacts in last build step of each job
- pass more MSBuild properties into those builds
- use Arcade to publish installers
- use distinct `$(AssetManifestFileName)` values per job
- set global property to override what's hard-coded in Publish.proj
- change codesign-xplat.yml to use empty.proj and normal Arcade signing and publication process
- remove XPlatPackageSigner.proj
- change default-build.yml to use job.yml
- remove unused parameters e.g. `matrix`, `poolName`, `variables`
- use `enableMicrobuild` and `enablePublishTestResults` to eliminate duplicate build steps
- add .dll's and .exe's as files to sign w/ Microsoft400
- add signcheck exclusions
- remove custom manifest generation i.e. the `GenerateBuildAssetManifest` target and related artifacts
- update docker infrastructure to use same paths in and out of the container
- avoids problems adding to artifacts from within the builds
- correct typo in build.sh
- use `$env:DOTNET_INSTALL_DIR` in `DotNetCommands`
- relax expectations that an arch-specific folder exists under (say) `$env:DOTNET_HOME`
- avoids need to define `$env:DOTNET_HOME` in all jobs on CI
- update dependencies from dotnet/arcade build '20190908.2'
- upgrade to eg. Arcade SDK '1.0.0-beta.19458.2' package version
- pick up dotnet/arcade@dd593acc8b fix
- enable use of `%(PublishFlatContainer)` metadata and correct signing validation issues
- use `$(DotNetFinalVersionKind)` in preparation for servicing builds
- set `$(IsStableBuild)` for use in Arcade infrastructure
- disable signing validation for now (see #13864)
nits:
- upload logs in first artifact
- remove attempts to package non-existent VSIX
- follow-up to 29cf7ecb80
- respect verbosity setting in build.sh
- add more information to Artifacts.md
- enable test signing in internal PRs
* Replace usages of $(CI) with $(ContinuousIntegrationBuild)
* Move RepoTasks to eng/tools/
* Remove dead code
* Update build.sh/ps1 to invoke Arcade instead of KoreBuild
* build/repo.props => eng/Build.props
* build/CodeSign.{props,targets} => eng/Signing.props
* build/repo.targets => eng/Build.props, eng/CodeGen.proj, and eng/AfterSolutionBuild.targets
* Remove AddAllProjectRefsToSolution.ps1
* Put selenium process tracking into artifacts/tmp/
* build/docker => eng/docker
* Move content from korebuild.json to global.json
* Remove cibuild.{sh,cmd} and update ci.yml
* Ensure vswhere detects BuildTools installations
* Remove sign check exclusions (Arcade does not support)
* list VS required components in global.json
* Update CodeCheck.ps1
* Update arcade (#11143)
* Fixups to broken build
* capture test results in xunit form
* attempt to fix code check
* restore before linux build
* remove duplicate signinfos
* More build fixes
* exclude node_modules from unique project check
* fixup signing props
* More build fixes
* Remove unused NoWarns
* Skip building site extension
* Suppress xunit color in console output
* Install x86 runtime
* Run KillProcesses.ps1 at end of build on CI
* activate env vars in codecheck.ps1
* Fix signing and generate build manifests
* Fixup code check and linux installers build
* Remove custom restore targets
* Import flaky test props
* Restore original manifest generation code and set warnAsErrors=false
* Alwasy restore the toolset
* More attempts at build fixes
* run restore before building deb/rpm packages
* pre-install Yarn.MSBuild
* Remove WIX workaround
* Attempt to fix RPM installers and x86 build
* Fix helix tests, java auto-detection, and code gen steps
* Globally disable MSBuild node resuse and capture MSbuild crash logs
* Cleanup build invocation for installers
* Set max time on xunit tests to 15 min
* Update helix-test.yml
* Fix Hosting tests
* Fix TestHost
* Fix Negotiate.Test
* Fix Mvc tests
* Capture results
* Fix Hosting tests
* Fix Kestrel tests
* Fix ServerComparison tests
* Fix DefaultBuilder functional tests
* Skip template tests
Need to run pack before running tests on mac/linux now
* Fix Identity test
* Fix ServerComparison tests
* Verify nginx installation on ubuntu
* Verify nginx installation?
* Try adding to path
* Try symlink
* Sudo?
* Woot it works
* Disable timeout
Template tests require more than 15 mins
* list env vars
* Use correct dotnet_home
* Prepent path instead
* Fix npmproj tests
* Fix CORS tests
* Debug signalr tests
* Debug signalr
* Capture bin
* Try building templates sequentially
* Debug signalr
* Cleanup
* Disable signalr npm tests
* Debug template test
* Try to fix templates again and make steps more reliable
* Cleanup
* Feedback
* Update build.cmd to install .NET Core into $repoRoot/.dotnet instead of $repoRoot/.dotnet/x64
* Move restore sources from build/sources.props into eng/Versions.props (following arcade conventions)
* Remove usages of RuntimeFrameworkVersion in tests and build
* Update Blazor VSIX to use Arcade VSIX tools
* Rename Common.Tests to IIS.Common.TestLib and make it a test asset
* Remove custom versions props for ANCM installer code
* Remove duplicate references to xunit and remove usages of IsTestProject
* Remove duplicate references to Internal.AspNetCore.Analyzers
* Import Arcade.Sdk props and targets and remove custom versioning props
* Remove references to Internal.AspNetCore.Sdk
* Rename PackageLicenseType => PackageLicenseExpression
* Remove dependency on tasks in Internal.AspNetCore.Sdk, add ref to Internal.AspNetCore.BuildTasks as a temporary workaround
* Use Arcade's nuspec support
* Rename SignalR.Client.FunctionalTests to SignalR.Client.FunctionalTestApp
* Fixes for changes to property evaluation order
* Update BaseLineGenerator to netcoreapp3.0
* React to changes in evaluation order in RPM files and quirks in using <Exec> instead of <Run>
* Update Microsoft.Extensions.ApiDescription.Server to react to changes in Arcade packaging
* Workaround aspnet/AspNetCore#11009
The Arcade SDK requires that the obj/ and bin/ folders be placed in the top-level artifacts/ folder of the repo. Although this PR does not complete our Arcade convergence, this is a step towards updating our repo to build with the Arcade SDK.
Changes:
* Set output path for build to artifacts/bin/$(ProjectName)/
* Set intermediate output path for build to artifacts/obj/$(ProjectName)/
* Cleanup .gitignore files (remove duplication between repo-root and tested gitignore files)
* Add code check which looks for project files that share the same name (could cause issues)
* Rename project files to have unique names (avoid race condition of build output)
* Update all locations which were hard-coded to expect bin/ and obj/ in the project directory
* Add overrides for tests which still assert test binaries exist in a given location relative to the source code
- aspnet/AspNetCore-Internal#1649
- remove `$(StartArguments}` from project; conflicts with `--update`
- support v3 source _automatically_ when not using `--update`
- use NuGet's V3 source by default
- update README.md
nits:
- `--source` -> `--package-source` due to conflict with a `dotnet` argument
- address Markdown lint warnings in README.md
- grab a couple of improvements from 'release/2.2'
- never exit silently
- remove `first` special case
Changes:
* Make Visual Studio 2019 a prerequisite for building this repo
* Update .sln files
* Update Windows SDK to 17134
* Update developer docs
* Disable ANCM tests
* Update to .NET Core SDK 3.0 Preview 2
* Use Microsoft.NET.Sdk.Razor as a package consistently accross the repo
* React to changes in metadata from Microsoft.NETCore.App
* React to changes in .NET Core SDK
* Attempt to workaround CodeCheck.ps1 failure which doesn't repro locally or on different agents. Possibly due to differences in the version of the PowerShell task?
* Remove dead YML file
* Rename usages of win7-{x64,x86} to win-{x64,x86}
* Update KoreBuild to 3.0.0-build-20190219.1
Add new command line parameters for working with the project:
* `-NoBuild`, `-NoRestore` - these already existed, but users found it hard to discover this powershell syntax: '-build:$false'
* `-Arch`/`--arch` - set the target CPU architecture to build. Defaults to x64
* `--os-name` - on non-Windows builds, manually specify if the build should target Alpine. generic Linux, or MacOS
* Rename flags used to build specific project types. The pattern now is `--build-$(group)` or `--no-build-$(group)` (In PowerShell its `-Build$(Group)` or `-NoBuild$(Group). Example: -NoBuildJava
Changes to build definitions:
* Update the ci build definition to build all supported architectures
* Support publishing multiple artifacts per job
Other changes:
* `-NoBuild` implies `-NoRestore`
* Add new properties, `TargetArchitecture`, `TargetOsName`, and `TargetRuntimeIdentifier`
* Replace usages of `SharedFxRid` with these new properties
* To make `--no-build-nodejs` actually work, replaced Components.Browser.JS.csproj with Components.Browser.JS.npmproj
* Fix errors when building for win-arm on a clean machine
* Fix a few other project errors, like using the wrong syntax for DefaultItemExcludes, or using the wrong Platform value for x86
Changes:
* Remove obsolete targets which are unnecessary now that this repo no longer builds git submodules in a separate build process
* Remove the need for static analysis of 'ArtifactInfo' items
* Simplify how the code signing task is configured
* Remove unused repo tasks
* Remove duplicate lists of external dependencies and packages to be produced
* Remove obsolete build definition
* Remove obsolete build script parameters
* Add VisualStudioSetupOutputPath
Changes:
* Ensure IIS managed and pkg projects build after the native projects
* Update projects to build test
* Update CI checks to build on macOS and Linux
* Use package baselines to manage ANCM packages