Commit Graph

63 Commits

Author SHA1 Message Date
Zachary Becknell a9dc626cbe SimpleJson: more informative exception when attempting to deserialize
object with non-empty constructor
2018-04-17 14:35:02 +01:00
Ryan Nowak 8485e2ea10 Add support for Action event handlers
This change adds `Action` to the set of types that have an overload on
RenderTreeBuilder. Additionally, we special case `Action` in the runtime
because passing the event args via DynamicInvoke() would throw.

Finally, reverted some of the clutter introduced by the first pass of
the event handler feature.
2018-04-11 07:36:05 -07:00
Ryan Nowak 05c166eafa Fix failing test
This is failing due to Steve and I's changes passing in the night.
2018-04-10 16:35:37 -07:00
Steve Sanderson bd2c8a09ef Improve JS-side event handling code. Fixes #433 2018-04-10 18:15:22 +01:00
Ryan Nowak df13669362 Improvements for delegate types (#516)
* Improve support for more types of event handlers

Improves support for for other types of event handlers with eventargs
types derived from UIEventArgs. Additionally fleshes out the set of
event handler types.

This change improves support for using more specific event handler types
like:

```
<button onclick="@Clicked" />

@functions {
    public void Clicked(UIMouseEventArgs e) { ... }
}
```

And:
```
builder.AddAttribute(12, "onkeypressed", KeyPressed);

...

void KeyPressed(UIKeyboardEventArgs e) { ... }

```

In particular what got better is:
- overload resolution for the AddAttribute method
- performance of different cases for AddAttribute

-----

The runtime now treats delegates as one of three types:
- arbitrary delegate: not attached to DOM events, not tracked by
renderer
- UIEventHandler: can attach to DOM events, tracked by renderer, first
class in IHandleEvents
- UIEventHandler-like: can attach to DOM events, tracked by renderer,
requires some special runtime support.

The set of overloads on AddAttribute has been tuned with a few specific
cases in mind.

Lambda expressions in an attribute will be inferred as UIEventHandler
unless the compiler does something more specific. So for instance,
passing a lambda as an attribute value for a component, where the
component doesn't define a matching attribute, will always be inferred
as UIEventHandler.

We now support method-group to delegate conversion for methods that
accept a derived UIEventArgs type. This means you can use a signature
like `void KeyPressed(UIKeyboardEventArgs e)` without any compiler
magic, and this will work in the runtime as long as the event type
produced by the runtime matches.

We also allow user-defined UIEventArgs-derived types. There's a pattern
for this and it requires defining an extension method and delegate type.

The method-group to delegate conversion part required some doing. It
doesn't play well with generics (Action<T> where T : UIEventArgs)
doesn't work at all. Adding more actual overloads (as opposed to
extensions) would cause lambda cases we want to work to be ambiguous.

----

The performance win here is to remove the need for a 'wrapper' delegate
created by the event handler tag helper code. This wrapper is now
created by the runtime, but only *after* we have checked the frame for
changes. This requires more heavy lifting in the runtime, but has the
advantage of producing no-op diffs as often as possible.

You will still get some inefficient behavior if your component uses a
capturing lambda in an event handler, so don't do that.

* Add selenium logs to test output

* Minor feedback

* WIP
2018-04-09 13:21:12 -07:00
Ryan Nowak d097190824 Add support for conditional attributes
Adds conditional attributes for HTML elements.

This means that an attribute with a 'false' .NET bool value or a null
.NET value of another type will not be rendered in the HTML.
2018-04-03 14:06:48 -07:00
flash2048 b53d39e16f Corrects spelling of some comments, method name and remove an excess flag 2018-03-29 14:20:04 +01:00
Steve Sanderson f15c995a2a Ensure JSON deserializer only uses Activator.CreateInstance implicitly for structs 2018-03-29 10:41:07 +01:00
Matthew Lazarow 25cf73ed80 Json to struct error 388 2018-03-29 10:41:07 +01:00
Benjamin 64d7091b2b fix #396 - added TimeSpan serialization and deserialization 2018-03-29 10:07:00 +01:00
Steve Sanderson d921705881 Add ParameterCollection.GetValueOrDefault methods 2018-03-20 12:18:44 +00:00
Steve Sanderson a88ab0db49 Support route constraints of the form ":type" (e.g, ":int", ":guid", etc.) 2018-03-20 10:17:00 +00:00
Javier Calvarro Nelson 70c4501497 [Fixes #220] Support `@page` with custom route template on components
* Updates the router component to scan for components within assemblies.
* Parses the templates on `[Route]` in component instances and builds a
  route table that maps paths to components.
* Uses the route table to map paths to components.
2018-03-16 19:15:00 -07:00
Steve Sanderson 4202a6c9e1 In JsonUtil, support DateTimeOffset. Fixes #218. 2018-03-15 17:25:50 +00:00
Florian Dohrendorf ef1b670b8b fix #216 2018-03-13 01:03:26 +01:00
Steve Sanderson 48ae58196d Add unit test to show JsonUtil handling IList<T> types 2018-03-12 10:52:59 +01:00
Steve Sanderson 0301250c4b In SimpleJson, support enum values serialized as numbers.
Note: still doesn't support nullable enum types.
2018-03-05 02:02:26 +00:00
Steve Sanderson 3ef78dcb7b Stop treating RenderFragment as immutable, because its output isn't 2018-03-05 02:02:26 +00:00
Steve Sanderson 02a0be5c2b Add JsonUtil unit tests plus E2E tests for new StandaloneApp pages 2018-02-26 13:01:11 +00:00
Steve Sanderson 3f9d358004 Make ComponentFactory throw if you try to use [Inject] with a property that has no setter (otherwise it could be confusing) 2018-02-23 09:32:26 +00:00
Steve Sanderson e524994734 Make ComponentFactory do all the reflection up-front and cache the resulting delegates 2018-02-23 09:32:26 +00:00
Steve Sanderson ceacd489aa Simplistic implementation of property injection 2018-02-23 09:32:26 +00:00
Steve Sanderson ce10e6fa19 In preparation for DI, give every Renderer an IServiceProvider 2018-02-23 09:32:26 +00:00
Steve Sanderson 58ae5dea9a Additional methods on ParameterCollection to simplify usage 2018-02-22 15:03:49 +00:00
Steve Sanderson 25b76bc6dc Skip rerendering child components if their params are definitely unchanged 2018-02-22 13:23:52 +00:00
Steve Sanderson 95023c0300 In RazorCompiler, support components with children 2018-02-22 11:07:03 +00:00
Steve Sanderson 7073429cd5 Clean up and include routing unit tests 2018-02-21 10:22:03 +00:00
Steve Sanderson 6e7c4ec6c0 Tests for LayoutDisplay component 2018-02-16 17:23:12 +00:00
Steve Sanderson df825de86d Reorganise some test helpers in shared locations 2018-02-16 17:23:04 +00:00
Steve Sanderson f91d1d4803 Better handling of render-after-disposed scenarios 2018-02-16 12:10:44 +00:00
Steve Sanderson 41aae0b7e6 Add ability to append RenderFragment into a RenderTreeBuilder 2018-02-16 10:10:11 +00:00
Steve Sanderson 29a6175ac1 Define RenderFragment concept 2018-02-16 10:10:10 +00:00
Steve Sanderson 1ac5ee25c1 Rename RenderTreeBuilder's AddText to AddContent, since it will be used for other types too 2018-02-16 10:10:08 +00:00
Steve Sanderson acc5b9461b Add ability to add component frame using runtime type object instead of generic param 2018-02-16 10:10:07 +00:00
Steve Sanderson 848f24536a Support "Region" frames in diffing 2018-02-14 23:41:24 +00:00
Steve Sanderson a9822216f1 Add the concept of a "Region" render tree frame 2018-02-14 23:41:24 +00:00
Steve Sanderson 0eb0555303 Eliminate IComponent.BuildRenderTree to guarantee that components are only rendered by themselves 2018-02-13 19:47:37 +00:00
Steve Sanderson 70a3ee3d98 Remove externally-callable Renderer.RenderInNewBatch() now that rendering is triggered by components themselves 2018-02-13 17:06:00 +00:00
Steve Sanderson 804ab2d89f Add IHandleEvent concept so components can define their own lifecycle around events 2018-02-13 16:42:21 +00:00
Steve Sanderson 861154764c Introduce IComponent.SetParameters, moving parameter-setting and rerendering logic into component base class 2018-02-13 15:00:53 +00:00
Steve Sanderson 37217db73a Implement ParameterCollection 2018-02-13 13:14:55 +00:00
Steve Sanderson 695ddc0fd6 Add Init/RenderHandle concepts so components can rerender themselves arbitrarily (e.g., after internal state change) 2018-02-13 11:49:33 +00:00
Steve Sanderson e37e22aa27 Further renderer refactoring 2018-02-10 10:55:44 +00:00
Steve Sanderson 15ddcd03b0 Major refactor of responsibilities in rendering code. Not quite done
with this yet either.
2018-02-09 14:50:07 +00:00
Steve Sanderson 91314ee8c8 Rename RenderTreeDiffComputer -> RenderTreeDiffBuilder 2018-02-08 15:50:14 +00:00
Steve Sanderson b8ed7bc2c5 Track event handlers via explicit IDs rather than by index into frames
array
2018-02-08 15:31:45 +00:00
Steve Sanderson 83fa72bc7e Have RenderTreeDiff build its own array of referenced frames rather than pointing to the latest render tree
This is in preparation for supporting multiple diffs for the same
component in a single batch (which means we can't rely on there being at
most only new render tree per component)
2018-02-07 10:27:32 +00:00
Steve Sanderson 33932f41fc Replace "DescendantsEndIndex" concept with "SubtreeLength"
In other words, use relative addressing so that frame data is
independent of its position in the array
2018-02-07 10:27:32 +00:00
Steve Sanderson 93f17219ea Rename OpenComponentElement -> OpenComponent for consistency 2018-02-05 00:19:44 +00:00
Steve Sanderson 1fda744770 Make RenderTreeFrame properly readonly to allow more pass-by-ref cases 2018-02-05 00:16:08 +00:00