- Creating an MSBuild project for the TS client
- Adding project references to the TS client project from projects that need the client - (ensures the correct targets dependency graph and prevents building the client multiple times and related races)
- Removing gulp tasks from individual projects (allows containing npm only in the TS client source and node tests)
- Using incremental compilation to build the TS client only when inputs change (prevents building the client multiple times or when not needed at all)
- Removing `npm install` from all the projects (takes up to 10 seconds even if there is nothing to restore) - npm packages will still be installed when running full build (if needed) or need to be installed manually
* rename getid to negotiate
* also change SSE and Long Polling to require a pre-established connection
* disallow changing transports mid-connection; return a 400 response if the user attempts to do so
- Remove Streaming* classes from Sockets. The main
API will be channels based and streaming transports
will use the PipelineChannel (formerly FramingChannel) to
access messages.
- Added WriteAsync and ReadAsync to Connection and hid
the IChannelConnection from public API.
- Also fixed the fact that unknown methods caused server side
exceptions.
- Changed the consumption pattern to WaitToReadAsync/TryRead to avoid
exceptions.
- React to API changes
* Need a separate set of primitives to handle messaging
* Using Channels (not Pipelines!) to provide the data flow for messaging
* All transports are now "message" based transports
* Added an adaptor to convert message-based transports to serve
streaming endpoints
- Moved the InvocationAdapterRegistry registration to SignalROptions
- Moved the JsonNetInvocationAdapter to Microsoft.AspNetCore.SignalR
- Remove dead JavaScript code