- Put everything in the libuv transport package under `Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv.*` namespaces.
- Move stuff in Transport.Libuv/Internal/Http and Transport.Libuv/Internal/Infrastructure to Transport.Libuv/Internal (keep the Networking directory for the libuv wrappers).
- Add `Libuv` prefix to most libuv internal classes.
- Rename `KestrelEngine` to `LibuvTransport`.
- Rename `SocketOutputConsumer` to `LibuvOutputConsumer`.
- Rename `SocketOutputProducer` to `OutputProducer`.
- Fix namespaces in `Microsoft.AspNetCore.Server.Kestrel.Core.`
* Don't update consumed if we didn't see a new line
- The start line parser incorrectly updated the consumed cursor
when it attempted to find new lines across buffers. This change fixes
that and also removes passing the span by reference (which will be illegal).
- Added a unit test
This feature generates a unique ID per request. This unique ID can be
used in event source and logging.
Also, this change improves KestrelEventSource by moving it back into the
Kestrel.Core assembly and de-coupling from the Libuv transport. This
adds two new events, RequestStart and RequestStop, which can be used to
identify the correlation between connection ID and request trace
identifier.
* Fixed regression caused by transport refactoring
- Libuv should not close the socket until it has started it. Before this was enforced
by calling ReadStart before starting the frame but the flow has changed. Now that closing the connection
is communicated via the pipe, we need to start consuming writes after calling ReadStart.
- Renamed OnSocketClosed to Close and moved dispose and logging into that method.
Fixes#1571
- Change Alloc to be a Write with a callback that exposes the WritableBuffer.
This allows the ISocketOutput to implementation to not call the callback if
the underlying socket is dead.
- Added a new functional test
* Faster Write implementation
- Use Unsafe.CopyBlockUnaligned to copy bytes to the
WritableBuffer. This is temporary until we get newer
corefx bits with a better span.CopyTo implementation.
- Remove WritableBufferExtensions from Performance project
- Split method into WriteFast and WriteMultiBuffer
- Cache the span for the common case where
the buffer is non empty.
- Use ref locals instead of pinning pointers in fast path
- Changed socket output to be based on pipelines
- Changed connection filter glue to be based on pipelines
- Codegen that used `MemoryPoolIterator` for output now uses `WritableBuffer`
- Made `UvWriteReq` async/await friendly with `LibuvAwaitable<T>`
- Deleted MemoryPool and friends
Improves compliance with RFC 7230 on the expected handling of requests
that have URI or asterisk in the request target.
This means rejecting asterisk requests that are not OPTIONS and rejecting
authority-form requests taht are not CONNECT.
This also means the server will handle the path and query on targets
with absolute URIs as request-targets.
* Made changes to TakeSingleHeader
- Remove state machine and just parse in place
- Inline OnHeader into TakeSingleHeader
- Use IndexOfVectorized instead of custom indexof
- Normalize header whitespace error
- Combine IndexOf and IndexOfAny into a single IndexOfNameEnd call
- Attempt at making the reader better for multispan parsing
- Try tighter inner loop
- Fix boundary case and clean code up
- Update the cursor once instead of after every header
- Fix errors with not updating consumed state on incomplete header payload
- Filled a test hole, removed a condition that should never happen
- Avoid struct copies every iteration when parsing headers
- Added a fast path for single span in the start line parsing
- Added a fast path for single span header parsing
- Changed the out header loop to be pointer based (instead of slicing)
* Make the IHttpParser per frame and add a reset
- Made the IHttpParser a per frame object so state can be stored
across method calls and parses.
- Added HttpParserFactory to ServiceContext
- Less passes over the buffer
- Single pass to find all start line delimiters instead
of calling IndexOf multiple times.
- Made TakeStartLine and TakeMessageHeaders a state machine
- Only check length against remaining bytes once
- Change variable names to match TakeStartLine
- Use ReadableBuffer.First.Span instead of ToSpan()
- Added test for missing path with a querystring