- Prior to this the parser would think that a non-latest reparse request was the latest because the only way we would check to see if a change reference was "latest" would be to do an equality check on the snapshot and `SourceChange`; the issue here was that `SourceChange` was null but the snapshots were the same. Problems could arise with this due to project context changes.
- Added tests to validate the new reparse behavior.
- Renamed `Edit` in the `BackgroundParser` to `ChangeReference` also refactored all the "edit" text in `BackgroundParser` to be `ChangerReference` like.
- Added a new event args to be the DTO between the internal and external parser implementations. This is how we could pas additional information in order to determine "latest" change reference.
#2336
This change intoduces content changes to our project snapshots. We now
know the open/closed state of documents that are initialized by the
Razor project system and listen to the correct data source based on
whether the file is open in the editor.
There are a few other random improvements in here as well like a
workaround for the upcoming name change to our OOP client type.
- MEF is the primary means of resolving the new live share provider therefore we allow it to not be registered.
- The new contract is in the Editor.Razor binary so the LiveShare bits don't have to take the dependency on the windows binary in Razor (has a lot of baggage).
- This is specific to live share but providing a generic way to resolve workspaces didn't seem reasonable given the varying expectations in VS4Mac. If we need to make a more generic solution in the future we'll revisit this; for now this is a straight forward inclusion of live share functionality.
- Added tests to validate the new behavior.
- This unblocks the live share scenario of resolving the remote workspace. We can't rely on the projection buffers to provide the correct workspace because that workspace is wired up too late in the process of opening a Razor file.
#2335
FastUpToDateCheck in VS doesn't account for changes solely to .Views.dll. This causes referencing projects to be treated as
up to date even though a referenced project rebuilt. Touch the marker file to cause referenced projects to rebuild.
Fixes https://github.com/aspnet/Razor/issues/2306
to cause it to treat
The project snapshot now maintains a RazorProjectEngine as well as set
of Tag Helpers that are known for that snapshot.
Pivoted some more services to be snapshot-centric.
Also added the ability to track .cshtml documents to the project system.
For now most components just ignore document changes.
Recent builds of msbuild have node reuse enabled by default. This locks up the
task dlls after the test's completed preventing rebuilds untill you kill the process.
This change will allow someone extending Razor to use generic type
parameters in generated classes.
There's no user-level extensibility provided here yet, as in there is no
language support for adding type parameters.
- Used our test path utilities to properly navigate to the project directory.
- Added some logic to make future debugging/test failures more diagnosable.
#2184
Gives our generated a files an extension that isn't used for any other
purpose (that we know of). This is handy for tooling to be able to
quickly know if a file is 'ours'. This comes up in places like
IVsSymbolicNavigationNotify (go to definition).
* Merging changes (from dev branch; doing manually to squash them really)of HTML Parser to be aware of HTML Comments so TagHelpers don't complain about comments as content.
- Tied into VS4Macs ProjectExtensions in order to bootstrap our Razor world.
- We currently watch all DotNet projects with the expectation that they're the only ones that can potentially turn into Razor compatible projects.
- Added a fallback Razor project host which is used for pre-Razor SDK Razor versions (< 2.1).
- Added a default Razor project host which consumes all MSBuild data from the users packages and sets up the Razor world accordingly.
- Had to modify some existing contracts to work better with new expectations. one of these was the VS4Mac specific Workspace accessor; essentially we needed to be able to lookup a workspace from a solution.
- Some of our previous expectations about addins were wrong (not being able to directly reference your libraries). To avoid using reflection to bootstrap our types I tried out directly referencing our libraries and all worked fine.
- Refactored the DefaultRazorProjectHost in windows (since we had to in Mac) for testing purposes.
#2081
- For older version of Razor the HTML comments will be complained about by TahHelperRewriter
- RazorParserFeatureFlags tests now ensure that AllowHtmlCommentsInTagHelpers is true in 2.1 version and false in older versions
- Added extra test for IsHtmlCommentAhead to make sure Razor code transition is allowed in comment tag
- Moved the unallowed html comment ending to a static array.
* Add support for generating attributes on Razor assembly
* Generate ProvideApplicationPartFactoryAttribute on Razor assembly
* Generate RelatedAssemblyAttribute on application assembly
Since the default tag helper provider is used by MVC then MVC should
include it. Now that Blazor is in the mix we shouldn't include it for
all configurations.
* Update path calculation for BuiltProjectOutputGroupOutput to include full path. This matches
the behavior of Microsoft.Common.targets.
* Add Razor symbols to DebugSymbolsProjectOutputGroupOutput
Fixes#2116
- Existent imports are imports that have content that contribute to the processing of a Razor document. Prior to this we had a legacy expectation that code documents had empty markers in them for all of their import locations. This proved troublesome when cross-referencing files that had file paths and were supposed to be existent but weren't in metadata. Now that we have a project engine with a de-coupled import feature we can rely on the import feature for finding all locations of important files and then strip out any non-existent items.
- Strings here was important because any import added to the system dynamically needs to eventually make its way back to being a project item. With strings we can state that they do exist (have content) but do not have any file paths associated.
- Updated all call sites to use the new AddDefaultImports string based api.
#2080
Step 1: Add HostProject
This is a somewhat complex addition to the ProjectSnapshotManager. Now
that we accept updates from the underlying IDE project system we need to
coordinate those with the Workspace.
This means that ProjectSnapshot itself now also has a version concept.
Step 2: Introduce a new project system based on CPS
We use project capabilities defined by the Razor SDK to determine
whether to rely on MSBuild evaluation to detect the configuration or
whether to fallback to assembly-based detection.
Step 3: Flow RazorConfiguration everywhere
We use now expose the RazorConfiguration to the language service and
editor. This means that we no longer need to detect the project's
configuration asynchronously, it happens much faster now.
* WebSdk transitions
* Add a reference to Microsoft.Net.Sdk if it wasn't previously referenced
* Move PreserveCompilationContext in to our target
* Remove use of transition property
Adds a loader (with shadow copying in server mode) based on the Roslyn
Analyzer loader design.
Adds some targets to the Razor SDK that we can use to compute the
configuration and extensions.
Passes all of the metadata through to the command line tools so they can
deal with extensions.
* Add a reference to Microsoft.Net.Sdk if it wasn't previously referenced
* Move PreserveCompilationContext in to our target
* Remove use of transition property
- Updated all implementations of `IImportProjectFeature`; for MVC I went ahead and made a single project item that's always returned for MVC scenarios. That project item is smart about returning its content in a light-weight stream fashion.
- Had to add a `RazorProjectItem` => `RazorSourceDocument` conversion mechanic into `DefaultRazorProjectEngine`.
- Added tests for `DefaultRazorProjectItem.ConvertToSourceDocument`.
- Removed the `ProjectEngine` API from `VisualStudioRazorParser`. This was unrelated but was missed feedback.
#2068
- Instead of using Razor/Mvc TemplateEngine use `RazorProjectEngine`. This involved changing several locations (each of which used `RazorTemplateEngine` in an entirely different way) to use the RazorProjectEngine's two Process methods.
- Changed an unused public API `VisualStudioRazorParser.TemplateEngine` to `VisualStudioRazorParser.RazorProjectEngine`.
- Ported the remainder of `RazorEngineBuilder`'s extension methods over to `RazorProjectEngineBuilder`. These were used in tests and our `RazorGenerate` tool.
- Added a few test helper methods/classes to enable simple testing of the `RazorProjectEngine`.
- Resolved several test hacks that were working around little discrepancies each of the `RazorTemplateEngine` APIs.
- Changed the template engine factory service to be a project engine factory service.
This change makes it so that we no longer create 'design time' engines.
The choice of design time or runtime is made when we initiate a code
generation operation.
Options instances are now created as part of the CodeDocument
initialization. Our existing code can still be created using a
RazorEngine so our passes that initialize the options still support the
old code path.
- Removed the `Process(string)` overload to make it extra clear that you must operate on project items. This way we also don't need to worry about the various formats of paths that can flow through the system.
- Updated tests to use the new project item format.
- Did a few formatting fixes on unrealted files.
#2049
This change adds a test to verify that Razor targets don't show up in
design time builds when RazorCompileOnBuild=true
We don't want to add a significant perf cost to design time builds since
they affect project load.
- Changed all existing APIs to utilize `RazorProjectFileSystem`. This was possible because `RazorProjectFileSystem` inherits from RazorProject.
- Renamed `FileSystemRazorProject` to `DefaultRazorProjectFileSystem`.
- Renamed FileSystemRazorProjectItem` to `DefaultRazorProjectItem`.
- Obsoleted `RazorProject.Create`
#1828
* Move path munging in to Razor SDK
* Use AssignTargetPath to determine the target path for outputs and embedded resources
Fixes#1829Fixes#1847Fixes#1999
* Add prelimianry support for extensions to Razor
This PR adds MSBuild insfrastructure to the SDK that can understand
concepts we need to expose to the project, code generator and runtime
like:
- Language version
- Configuration
- Extensions (plugins)
As an example of how this works, I've done the wireup for MVC. This will
now generate assembly attributes in your application that can act as a
source-of-truth for what should be included in runtime compilation, and
it's all based on the project-file. This means that it can be delivered
and configured by packages.
The next step here is to implement a loader for RazorProjectEngine based
on these primitives, and then use it in our CLI tools and MVC.
The next step after that is to expose it in VS and VS4Mac through the
project system.
- Removed `TagHelperFactsServiceInternal` since we had no way of retrieving the internal Workspace service given the exposed public API. Not to mention I think the `TagHelperFactsService` made more sense as a MEF service anyhow.
- Moved `TagHelperFactsServiceInternal` tests to `Microsoft.VisualStudio.Editor.Razor.Test` project and changed them to utilize the non-"internal" version.
- Updated completion service API to rely on non-`TagHelperFactsServiceInternal` pieces.
#2004
- The Mac implementation does not have fallback logic like the windows variant because Workspaces in VS mac world are spun up / torn down regularly. We don't want to be tracking down bugs that involve us adding services or Razor logic to Workspaces that have nothing to do with Razor.
- Added a test for the `DefaultVisualStudioWorkspaceAccessor`. Could not add other tests due to limitations of MonoDevelop's abstractions.
#1989
- Updated the a `VisualStudioWorkspaceAccessor` API in windows to enable the factory to retrieve a workspace given a text buffer.
- Added a way to add test services to `AdhocWorkspace` so we can test against services being retrieved from a `Workspace`. This will be much more common once we rely on services coming from `TextBuffer`s in our other tooling pieces.
- Added tests for the default workspace provider.
#1989
The fix for this for preview1 is to ignore any files with an absolute path. MvcPrecompilation
ignores files outside the project root, and we're aiming for parity.
This will have a proper fix in preview2
- Lifted `DefaultEditorSettingsManagerInternal`s state / event handling functionality into its `DefaultEditorSettingsManager`.
- Re-purposed `EditorSettingsManagerInternal` into a less-API heavy middleman `WorkspaceEditorSettings` for any workspace services concerned with editor settings to consume.
- Moved `DefaultEditorSettingsManagerInternal` into the Editor.Razor assembly and renamed it to `DefaultWorkspaceEditorSettings` since it needed the `EditorSettingsManager` API to function properly. The contract still exists at the `CodeAnalysis.Razor.Workspace` level.
#1982