Commit Graph

18 Commits

Author SHA1 Message Date
BrennanConroy afa56e3012
MsgPack perf (#1845) 2018-04-04 07:11:16 -07:00
BrennanConroy 6640f14e35
Detailed errors enabled for functional tests (#1822) 2018-04-02 10:42:26 -07:00
BrennanConroy 903a9ea6a0
Use IBufferWriter in IHubProtocol (#1791) 2018-03-30 17:30:08 -07:00
James Newton-King 8c84518ecc
Message writing optimization (#1683) 2018-03-29 11:03:40 +13:00
David Fowler 19b9dca268
Change IHubProtocol interface to support partial parsing (#1745)
- These are the finishing touches before we disable batching on the
C# client and on the server. We're changing the IHubProtocol interface to
modify the input buffer with what was consumed. We're also changing it
to parse a single message at a time to be match what output writing does.
- Added TryParseResponseMessage and made it look like TryParseRequestMessage
2018-03-28 12:08:16 -07:00
David Fowler 2e63e5afe3
The rename games part 1 of many (#1696)
- React to rename of EndPoint to ConnectionHandler
- Rename UseSockets to UseConnections
- Rename MapEndPoint to MapConnectionHandler
- Rename HttpSocketOptions to HttpConnectionOptions
2018-03-22 22:35:55 -07:00
BrennanConroy a47e1051e8
Add protocol version to handshake (#1666) 2018-03-22 15:54:35 -07:00
David Fowler b111c91cb0
Don't copy the array for incoming msgpack reads (#1686)
* Don't copy the array for incoming msgpack reads
- Don't use ToArray on the already sliced msgpack data.
- Turns out msgpack is self describing enough to not require the count, it just needs the buffer and start offset.
2018-03-22 08:47:06 -07:00
James Newton-King 4f10560087
Rename negotiate to handshake, add handshake response, add close frame (#1591) 2018-03-20 17:40:22 +13:00
David Fowler b792fcb4ef
Reduce the per message read allocations (#1635)
- Introduced Utf8BufferTextReader that writes buffers directly into
the char[] allocated by JSON.NET when reading via the JsonReader.
- Use IArrayPool implementation over ArrayPool<char> when reading
incomming messages.
- Replaced JToken parsing with manual parsing using JsonTextReader.
- Added tests for parsing incoming JSON messages with out of order
properties.
- Make access to message headers lazy
- Changed IHubProtocol.TryParseMessage to be ReadOnlyMemory<byte> instead of ReadOnlySpan<byte>
2018-03-18 15:16:03 -07:00
David Fowler 227c6b8133
Use the array unpacker instead of the Stream unpacker (#1619)
- This reduces allocations and improves throughout of msgpack
2018-03-16 09:41:34 -07:00
David Fowler dc0567690d
Use features from Protocol.Abstractions (#1594)
- This is part of the grand unification of the connection layer between SignalR and Kestrel
2018-03-14 08:17:07 -07:00
Andrew Stanton-Nurse fb6121399c
Remove support for binary over SSE and add transfer format to negotiation (#1564) 2018-03-13 14:29:32 -07:00
Andrew Stanton-Nurse 6a2d41cc9f
Fix #924 by introducing HubDispatcher abstraction (#1479) 2018-02-22 20:59:34 -08:00
David Fowler c8d4cf689f
Tackling some low hanging performance fruit (#1470)
* Tackling some low hanging performance fruit
- Use native Memory/Span APIs on Stream and WebSocket in .NET Core 2.1
- Remove double copying in formatters
- Implemented custom HttpContent over ReadOnlyBuffer<byte>
2018-02-20 13:50:31 -08:00
David Fowler 6c22f25818
Client pipelines (#1435)
- Reworked the Client to be based on pipelines instead of Channels
- SendAsync no longer fails if the http request itself fails but the connection is closed as a result.
- Updated tests
- Base64Encoder needed to support multiple messages in the same span of data
2018-02-12 22:27:43 -08:00
Andrew Stanton-Nurse 0435b6dc6e
add headers and revamp msgpack tests (#1382) 2018-02-07 09:36:29 -08:00
Andrew Stanton-Nurse 144984e599
Split MsgPack into separate assembly (#1274) 2018-01-10 14:20:57 -08:00