* Add support for timing out poll requests
- Default poll request is 110 seconds (like in previous versions of SignalR)
- Use 200 with a 0 content length for timeouts.
- Added support for not timing out while debugging
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec
* Progress towards splitting the layers
- This is based on the work anurse did in anurse/endpoint-middleware-spike to
introduce a connection middleware pipeline that mimics much of our http
pipeline. The intent is that this layer will be generic enough to build both
SignalR and Kestrel on top of but we're not there yet. This change makes incremental
progress towards splitting apart sockets and http so that we can add the tcp transport
without breaking everything all at once.
- Created Microsoft.AspNetCore.Sockets.Abstractions where the primitives for
sockets live. That includes, ConnectionContext (formerly Connection), EndPoint,
ISocketBuilder, SocketDelegate, etc.
- ConnectionContext isn't in it's final form as yet, it still very closely mirrors
the original Connection object we had so that tests continue to pass.
- The HttpConnectionDispatcher doesn't know about EndPoint anymore, it just cares
about invoking the SocketDelegate.
- EndPointOptions has been removed as part of this change as it coupled http specific configuration
to the end point type. There's a new HttpSocketOptions that needs to be passed into MapSocket calls.
- Updated the tests to deal with the API changes.
- It was possible for the application to be torn down during
a background scan. When that happened, the timer would be disposed
before the end of the scan and would throw an ObjectDisposedException
when timer resumption happened. This change introduces a lock that avoids that
race.
Fixes#161
- The connection state object is manipulated by multiple parties in a non thread safe way. This change introduces a semaphore that should be used by anyone updating or reading the connection state.
- Handle cases where there's an active request for a connection id and another incoming request for the same connection id, sse and websockets 409 and long polling kicks out the previous connection (https://github.com/aspnet/SignalR/issues/27 and https://github.com/aspnet/SignalR/issues/4)
- Handle requests being processed for disposed connections. There was a race where the background thread could remove and clean up the connection while it was about to be processed.
- Synchronize between the background scanning thread and the request threads when updating the connection state.
- Added `DisposeAndRemoveAsync` to the connection manager that handles`DisposeAsync` throwing and properly removes connections from connection tracking.
- Added Start to ConnectionManager so that testing is easier (background timer doesn't kick in unless start is called).
- Added RequestId to connection state for easier debugging and correlation (can easily see which request is currently processing the logical connection).
- Added tests
* Clean up disposal of connection state
- Removed IDisposable and added a DisposeAsync method to ConnectionState
- Added ApplicationTask and TransportTask to ConnectionState as first class
properties so that it is easy to see (in a process dump or debugger) the
outstanding tasks that Sockets is keeping track of on a per connection basis.
- Remove Streaming* classes from Sockets. The main
API will be channels based and streaming transports
will use the PipelineChannel (formerly FramingChannel) to
access messages.
- Added WriteAsync and ReadAsync to Connection and hid
the IChannelConnection from public API.
- Also fixed the fact that unknown methods caused server side
exceptions.
- Changed the consumption pattern to WaitToReadAsync/TryRead to avoid
exceptions.
- React to API changes
* Need a separate set of primitives to handle messaging
* Using Channels (not Pipelines!) to provide the data flow for messaging
* All transports are now "message" based transports
* Added an adaptor to convert message-based transports to serve
streaming endpoints
* Clean up shutdown management
- ConnectionManager now implements IApplicationEvents. It makes testing cleaner
but makes service registration a little messy.
* Cleaned up service registration and layering a bit
- Added SocketsApplicationLifetimeEvents instead of implementing it
on ConnectionManager directly.
- Exposed ConnectionManager.CloseConnections()
- Exposes a list of connections for user code to act on
- The connection list is thread safe (uses a concurrent dictionary under the hood)
- Removed the Bus and just used the connection list in the samples