The Arcade SDK requires that the obj/ and bin/ folders be placed in the top-level artifacts/ folder of the repo. Although this PR does not complete our Arcade convergence, this is a step towards updating our repo to build with the Arcade SDK.
Changes:
* Set output path for build to artifacts/bin/$(ProjectName)/
* Set intermediate output path for build to artifacts/obj/$(ProjectName)/
* Cleanup .gitignore files (remove duplication between repo-root and tested gitignore files)
* Add code check which looks for project files that share the same name (could cause issues)
* Rename project files to have unique names (avoid race condition of build output)
* Update all locations which were hard-coded to expect bin/ and obj/ in the project directory
* Add overrides for tests which still assert test binaries exist in a given location relative to the source code
* Make endpoint middleware explicit
This change makes the endpoint middleware explicit again, and updates
all of the templates.
The other change here is make UseEndpoints be the place where you
register endpoints. This is vital because it puts your code visually at
the point of the pipeline where it executes.
Lastly, I removed support for UseMvc with endpoint routing. This is
causing issues for some security features, and we're moving in the
direction of trying to make the middleware heavy implementation required
in 3.0. There are some issues we won't be able to fix in MVC if we can't
unambiguously know if UseMvc was used or the middleware.
Changes:
* Remove obsolete targets which are unnecessary now that this repo no longer builds git submodules in a separate build process
* Remove the need for static analysis of 'ArtifactInfo' items
* Simplify how the code signing task is configured
* Remove unused repo tasks
* Remove duplicate lists of external dependencies and packages to be produced
* Remove obsolete build definition
* Remove obsolete build script parameters
* Add VisualStudioSetupOutputPath