- Today we don't end the request if the application completes
but the websocket transport hasn't gotten the receive frame as yet.
This changes adds a WebSocketOptions.CloseTimeout to EndPointOptions
that allows configuring this timeout. When the timeout is reached, we abort
the connection and end the transport task so that the request can end.
- Added tests for websocket timeout and skipped tests for application timeouts
- Remove Streaming* classes from Sockets. The main
API will be channels based and streaming transports
will use the PipelineChannel (formerly FramingChannel) to
access messages.
- Added WriteAsync and ReadAsync to Connection and hid
the IChannelConnection from public API.
- Also fixed the fact that unknown methods caused server side
exceptions.
- Changed the consumption pattern to WaitToReadAsync/TryRead to avoid
exceptions.
- React to API changes
* Need a separate set of primitives to handle messaging
* Using Channels (not Pipelines!) to provide the data flow for messaging
* All transports are now "message" based transports
* Added an adaptor to convert message-based transports to serve
streaming endpoints
* add tests to WebSockets transport
* adds some error handling
* make logger factory required
* allow frames to be received after the application closes the output