- Put everything in the libuv transport package under `Microsoft.AspNetCore.Server.Kestrel.Transport.Libuv.*` namespaces.
- Move stuff in Transport.Libuv/Internal/Http and Transport.Libuv/Internal/Infrastructure to Transport.Libuv/Internal (keep the Networking directory for the libuv wrappers).
- Add `Libuv` prefix to most libuv internal classes.
- Rename `KestrelEngine` to `LibuvTransport`.
- Rename `SocketOutputConsumer` to `LibuvOutputConsumer`.
- Rename `SocketOutputProducer` to `OutputProducer`.
- Fix namespaces in `Microsoft.AspNetCore.Server.Kestrel.Core.`
* Don't update consumed if we didn't see a new line
- The start line parser incorrectly updated the consumed cursor
when it attempted to find new lines across buffers. This change fixes
that and also removes passing the span by reference (which will be illegal).
- Added a unit test
This feature generates a unique ID per request. This unique ID can be
used in event source and logging.
Also, this change improves KestrelEventSource by moving it back into the
Kestrel.Core assembly and de-coupling from the Libuv transport. This
adds two new events, RequestStart and RequestStop, which can be used to
identify the correlation between connection ID and request trace
identifier.
* Fixed regression caused by transport refactoring
- Libuv should not close the socket until it has started it. Before this was enforced
by calling ReadStart before starting the frame but the flow has changed. Now that closing the connection
is communicated via the pipe, we need to start consuming writes after calling ReadStart.
- Renamed OnSocketClosed to Close and moved dispose and logging into that method.
Fixes#1571
- Change Alloc to be a Write with a callback that exposes the WritableBuffer.
This allows the ISocketOutput to implementation to not call the callback if
the underlying socket is dead.
- Added a new functional test
* Faster Write implementation
- Use Unsafe.CopyBlockUnaligned to copy bytes to the
WritableBuffer. This is temporary until we get newer
corefx bits with a better span.CopyTo implementation.
- Remove WritableBufferExtensions from Performance project
- Split method into WriteFast and WriteMultiBuffer
- Cache the span for the common case where
the buffer is non empty.
- Use ref locals instead of pinning pointers in fast path
- Changed socket output to be based on pipelines
- Changed connection filter glue to be based on pipelines
- Codegen that used `MemoryPoolIterator` for output now uses `WritableBuffer`
- Made `UvWriteReq` async/await friendly with `LibuvAwaitable<T>`
- Deleted MemoryPool and friends