Commit Graph

31 Commits

Author SHA1 Message Date
Steve Sanderson 9f589b71df Fix diffing when "bind" is combined with conditional attribute. Fixes #624 2018-04-20 22:49:12 +01:00
Ryan Nowak 8485e2ea10 Add support for Action event handlers
This change adds `Action` to the set of types that have an overload on
RenderTreeBuilder. Additionally, we special case `Action` in the runtime
because passing the event args via DynamicInvoke() would throw.

Finally, reverted some of the clutter introduced by the first pass of
the event handler feature.
2018-04-11 07:36:05 -07:00
Ryan Nowak df13669362 Improvements for delegate types (#516)
* Improve support for more types of event handlers

Improves support for for other types of event handlers with eventargs
types derived from UIEventArgs. Additionally fleshes out the set of
event handler types.

This change improves support for using more specific event handler types
like:

```
<button onclick="@Clicked" />

@functions {
    public void Clicked(UIMouseEventArgs e) { ... }
}
```

And:
```
builder.AddAttribute(12, "onkeypressed", KeyPressed);

...

void KeyPressed(UIKeyboardEventArgs e) { ... }

```

In particular what got better is:
- overload resolution for the AddAttribute method
- performance of different cases for AddAttribute

-----

The runtime now treats delegates as one of three types:
- arbitrary delegate: not attached to DOM events, not tracked by
renderer
- UIEventHandler: can attach to DOM events, tracked by renderer, first
class in IHandleEvents
- UIEventHandler-like: can attach to DOM events, tracked by renderer,
requires some special runtime support.

The set of overloads on AddAttribute has been tuned with a few specific
cases in mind.

Lambda expressions in an attribute will be inferred as UIEventHandler
unless the compiler does something more specific. So for instance,
passing a lambda as an attribute value for a component, where the
component doesn't define a matching attribute, will always be inferred
as UIEventHandler.

We now support method-group to delegate conversion for methods that
accept a derived UIEventArgs type. This means you can use a signature
like `void KeyPressed(UIKeyboardEventArgs e)` without any compiler
magic, and this will work in the runtime as long as the event type
produced by the runtime matches.

We also allow user-defined UIEventArgs-derived types. There's a pattern
for this and it requires defining an extension method and delegate type.

The method-group to delegate conversion part required some doing. It
doesn't play well with generics (Action<T> where T : UIEventArgs)
doesn't work at all. Adding more actual overloads (as opposed to
extensions) would cause lambda cases we want to work to be ambiguous.

----

The performance win here is to remove the need for a 'wrapper' delegate
created by the event handler tag helper code. This wrapper is now
created by the runtime, but only *after* we have checked the frame for
changes. This requires more heavy lifting in the runtime, but has the
advantage of producing no-op diffs as often as possible.

You will still get some inefficient behavior if your component uses a
capturing lambda in an event handler, so don't do that.

* Add selenium logs to test output

* Minor feedback

* WIP
2018-04-09 13:21:12 -07:00
flash2048 b53d39e16f Corrects spelling of some comments, method name and remove an excess flag 2018-03-29 14:20:04 +01:00
Steve Sanderson ce10e6fa19 In preparation for DI, give every Renderer an IServiceProvider 2018-02-23 09:32:26 +00:00
Steve Sanderson 25b76bc6dc Skip rerendering child components if their params are definitely unchanged 2018-02-22 13:23:52 +00:00
Steve Sanderson df825de86d Reorganise some test helpers in shared locations 2018-02-16 17:23:04 +00:00
Steve Sanderson f91d1d4803 Better handling of render-after-disposed scenarios 2018-02-16 12:10:44 +00:00
Steve Sanderson 29a6175ac1 Define RenderFragment concept 2018-02-16 10:10:10 +00:00
Steve Sanderson 1ac5ee25c1 Rename RenderTreeBuilder's AddText to AddContent, since it will be used for other types too 2018-02-16 10:10:08 +00:00
Steve Sanderson 0eb0555303 Eliminate IComponent.BuildRenderTree to guarantee that components are only rendered by themselves 2018-02-13 19:47:37 +00:00
Steve Sanderson 70a3ee3d98 Remove externally-callable Renderer.RenderInNewBatch() now that rendering is triggered by components themselves 2018-02-13 17:06:00 +00:00
Steve Sanderson 804ab2d89f Add IHandleEvent concept so components can define their own lifecycle around events 2018-02-13 16:42:21 +00:00
Steve Sanderson 861154764c Introduce IComponent.SetParameters, moving parameter-setting and rerendering logic into component base class 2018-02-13 15:00:53 +00:00
Steve Sanderson 695ddc0fd6 Add Init/RenderHandle concepts so components can rerender themselves arbitrarily (e.g., after internal state change) 2018-02-13 11:49:33 +00:00
Steve Sanderson e37e22aa27 Further renderer refactoring 2018-02-10 10:55:44 +00:00
Steve Sanderson 15ddcd03b0 Major refactor of responsibilities in rendering code. Not quite done
with this yet either.
2018-02-09 14:50:07 +00:00
Steve Sanderson b8ed7bc2c5 Track event handlers via explicit IDs rather than by index into frames
array
2018-02-08 15:31:45 +00:00
Steve Sanderson 83fa72bc7e Have RenderTreeDiff build its own array of referenced frames rather than pointing to the latest render tree
This is in preparation for supporting multiple diffs for the same
component in a single batch (which means we can't rely on there being at
most only new render tree per component)
2018-02-07 10:27:32 +00:00
Steve Sanderson 33932f41fc Replace "DescendantsEndIndex" concept with "SubtreeLength"
In other words, use relative addressing so that frame data is
independent of its position in the array
2018-02-07 10:27:32 +00:00
Steve Sanderson 93f17219ea Rename OpenComponentElement -> OpenComponent for consistency 2018-02-05 00:19:44 +00:00
Steve Sanderson 1fda744770 Make RenderTreeFrame properly readonly to allow more pass-by-ref cases 2018-02-05 00:16:08 +00:00
Steve Sanderson f1332919bc Rename RenderTreeNode -> RenderTreeFrame (and correspondingly, "node" ->
"frame" everywhere)
2018-02-04 22:21:29 +00:00
Steve Sanderson 50a5baa872 Dispose components on removal 2018-01-30 10:00:30 +00:00
Steve Sanderson 55592f583b Update RendererTests to be more explicit about batch expectations 2018-01-29 20:28:38 +00:00
Steve Sanderson 080e6395cb Move to batched rendering 2018-01-29 20:16:42 +00:00
Steve Sanderson 27d0ce4da9 Begin differentiating between rendering as a new batch on in an existing batch (even though batches don't exist yet) 2018-01-29 16:47:52 +00:00
Steve Sanderson 882096755b Rerender child components when their parameters change 2018-01-26 14:25:26 -08:00
Steve Sanderson 94ad26a479 Update properties on retained child components 2018-01-26 11:58:43 -08:00
Steve Sanderson 1b4fa4781a Give attribute nodes a single object-valued value so they can be used for component properties too. 2018-01-26 09:40:48 -08:00
Steve Sanderson 0aa164073d Rename Microsoft.Blazor.* -> Microsoft.AspNetCore.Blazor.* everywhere 2018-01-24 15:48:38 -08:00