- React to rename of EndPoint to ConnectionHandler
- Rename UseSockets to UseConnections
- Rename MapEndPoint to MapConnectionHandler
- Rename HttpSocketOptions to HttpConnectionOptions
- Made HubCallerContext an abstract class
- Made DefaultHubCallerContext that gets data from the HubConnectionContext.
- Removed IP address
- Removed Connection property
- This PR attempts to move things where they are needed instead of where they
happened to be used. As a result we should now have Sockets.Abstractions and
Sockets down to the minimal set of things required to make them run.
Sockets.Abstractions should go away in favor of Protocol.Abstractions and
Sockets contains the EndPoint abstraction and related types.
- Moved ConnectionManager and friends to
Sockets.Http.
-Removed Sockets and moved everything into Sockets.Abstractions.
- Moved DefaultConnection and put it in Sockets.Abstractions.
* Features everywhere
- The goal here is to move things closer to the final design where
ConnectionContext represents a very low level primitive that represents
any connection like transport. As part of that change, we remove unnecessary
properties like User and move those into features. They temporarily live in the same
assembly but they are not required by ConnectionContext.
- Used features for Hubs instead of Metadata
- Metadata is no longer thread safe
* Replace ConnectionContext with HubConnectionContext
- The SocketDelegate implementation owns the transport pipe,
it's a single producer single consumer model. SignalR needs to support
multiple producers so that broadcast, return values and sending to individual
connections works. This change introduces a multi producer channel that is used
by all producers to copy data to the transport safely. This will make the move
to pipelines easier.
* Added support for non blocking sends on HubConnection
- Renamed Invoke to InvokeAsync
- Add support for non blocking send to TS client
- Add tests to make sure that non blocking sends don't send responses
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec