* Mark all blobs as shipping
- available (though not discoverable) in public dotnetcli feed
* Stabilize package versions
* Remove assumption that Microsoft.AspNetCore.AzureAppServices.SiteExtension packages have same version
- Microsoft.AspNetCore.AzureAppServices.SiteExtension.3.0 ships
- Microsoft.AspNetCore.AzureAppServices.SiteExtension.3.0.x?? do not ship
* Make installer versions consistent
- VS.Redist.Common.AspNetCore.SharedFramework and ...TargetingPack packages are non-shipping
- everything else ships
nit: remove extra whitespace in .nuspec files for the packages
* Correct assumptions in framework unit tests
- tests sometimes do not calculate version properties as product projects do
- Microsoft.AspNetCore.App.Ref and ...Runtime packages may rev versions separately
* Fix last 2 `SharedFxTests` failures
* Correct Microsoft.AspNetCore.App* versions used in ProjectTemplates tests
- `$(SharedFxVersion)` is not useful in test projects due to stable versioning
* Add continue on error for test templates
- #11924
- change ci.yml to use stages and post-build.yml
- add use of publish-build-assets.yml and post-build.yml
- create manifests and push to artifacts in last build step of each job
- pass more MSBuild properties into those builds
- use Arcade to publish installers
- use distinct `$(AssetManifestFileName)` values per job
- set global property to override what's hard-coded in Publish.proj
- change codesign-xplat.yml to use empty.proj and normal Arcade signing and publication process
- remove XPlatPackageSigner.proj
- change default-build.yml to use job.yml
- remove unused parameters e.g. `matrix`, `poolName`, `variables`
- use `enableMicrobuild` and `enablePublishTestResults` to eliminate duplicate build steps
- add .dll's and .exe's as files to sign w/ Microsoft400
- add signcheck exclusions
- remove custom manifest generation i.e. the `GenerateBuildAssetManifest` target and related artifacts
- update docker infrastructure to use same paths in and out of the container
- avoids problems adding to artifacts from within the builds
- correct typo in build.sh
- use `$env:DOTNET_INSTALL_DIR` in `DotNetCommands`
- relax expectations that an arch-specific folder exists under (say) `$env:DOTNET_HOME`
- avoids need to define `$env:DOTNET_HOME` in all jobs on CI
- update dependencies from dotnet/arcade build '20190908.2'
- upgrade to eg. Arcade SDK '1.0.0-beta.19458.2' package version
- pick up dotnet/arcade@dd593acc8b fix
- enable use of `%(PublishFlatContainer)` metadata and correct signing validation issues
- use `$(DotNetFinalVersionKind)` in preparation for servicing builds
- set `$(IsStableBuild)` for use in Arcade infrastructure
- disable signing validation for now (see #13864)
nits:
- upload logs in first artifact
- remove attempts to package non-existent VSIX
- follow-up to 29cf7ecb80
- respect verbosity setting in build.sh
- add more information to Artifacts.md
- enable test signing in internal PRs
* Revert "Revert "Improve components infrastructure (#12145)" (#12679)"
This reverts commit e2d57e2806. The improvement to components infrastructure is now reinstated with the following changes:
* Check in release JS artifacts and use them as a fallback when it's not possible to build npmproj.
* Dont' build nodejs in source build.
This is a setting AZDO supports to control how long you have after a
build is canceled before all of the work is terminated.
When a build reaches a timeout, usually the `build.{cmd|sh}` step will
be terminated, and then you have cancelTimeoutInMinutes number of
minutes to do everything else before everything shuts down.
We need to a value larger than the default of 5 minutes because it takes
us *about* 5 minutes to upload all of our logs and artifacts in a
success case.
This should give us a sufficient grace period to upload all of our logs
in the case that a build fails due to a test hang.
* Remove generated Web.JS javascript files files
* Build NodeJS project referenced by managed projects by default
* Build Web.JS before other CI jobs
- We can't build Web.JS on Linux Musl for example
* Make BuildAll not override explicit BuildJava/NodeJS/Native/Managed settings
* Capture CodeCheck logs for debugging
* Skip NodeJS projects when generation ref assemblies
* Do not build dependent projects if NodeJS is not built
* Make build fail immediately if BuildNodeJS is true but NodeJS is not installed
* Do not build nodejs in installer builds
* Replace usages of $(CI) with $(ContinuousIntegrationBuild)
* Move RepoTasks to eng/tools/
* Remove dead code
* Update build.sh/ps1 to invoke Arcade instead of KoreBuild
* build/repo.props => eng/Build.props
* build/CodeSign.{props,targets} => eng/Signing.props
* build/repo.targets => eng/Build.props, eng/CodeGen.proj, and eng/AfterSolutionBuild.targets
* Remove AddAllProjectRefsToSolution.ps1
* Put selenium process tracking into artifacts/tmp/
* build/docker => eng/docker
* Move content from korebuild.json to global.json
* Remove cibuild.{sh,cmd} and update ci.yml
* Ensure vswhere detects BuildTools installations
* Remove sign check exclusions (Arcade does not support)
* list VS required components in global.json
* Update CodeCheck.ps1
* Update arcade (#11143)
* Fixups to broken build
* capture test results in xunit form
* attempt to fix code check
* restore before linux build
* remove duplicate signinfos
* More build fixes
* exclude node_modules from unique project check
* fixup signing props
* More build fixes
* Remove unused NoWarns
* Skip building site extension
* Suppress xunit color in console output
* Install x86 runtime
* Run KillProcesses.ps1 at end of build on CI
* activate env vars in codecheck.ps1
* Fix signing and generate build manifests
* Fixup code check and linux installers build
* Remove custom restore targets
* Import flaky test props
* Restore original manifest generation code and set warnAsErrors=false
* Alwasy restore the toolset
* More attempts at build fixes
* run restore before building deb/rpm packages
* pre-install Yarn.MSBuild
* Remove WIX workaround
* Attempt to fix RPM installers and x86 build
* Fix helix tests, java auto-detection, and code gen steps
* Globally disable MSBuild node resuse and capture MSbuild crash logs
* Cleanup build invocation for installers
* Set max time on xunit tests to 15 min
* Update helix-test.yml
* Fix Hosting tests
* Fix TestHost
* Fix Negotiate.Test
* Fix Mvc tests
* Capture results
* Fix Hosting tests
* Fix Kestrel tests
* Fix ServerComparison tests
* Fix DefaultBuilder functional tests
* Skip template tests
Need to run pack before running tests on mac/linux now
* Fix Identity test
* Fix ServerComparison tests
* Verify nginx installation on ubuntu
* Verify nginx installation?
* Try adding to path
* Try symlink
* Sudo?
* Woot it works
* Disable timeout
Template tests require more than 15 mins
* list env vars
* Use correct dotnet_home
* Prepent path instead
* Fix npmproj tests
* Fix CORS tests
* Debug signalr tests
* Debug signalr
* Capture bin
* Try building templates sequentially
* Debug signalr
* Cleanup
* Disable signalr npm tests
* Debug template test
* Try to fix templates again and make steps more reliable
* Cleanup
* Feedback
* Add option for only packing runtime-specific packages
* Remove Microsoft.AspNetCore.Blazor.Templates.dll from the Blazor VSIX
* Cleanup implementation of ANCMSymbols packaging
* Update build.cmd to install .NET Core into $repoRoot/.dotnet instead of $repoRoot/.dotnet/x64
* Move restore sources from build/sources.props into eng/Versions.props (following arcade conventions)
* Remove usages of RuntimeFrameworkVersion in tests and build
* Update Blazor VSIX to use Arcade VSIX tools
* Rename Common.Tests to IIS.Common.TestLib and make it a test asset
* Remove custom versions props for ANCM installer code
* Remove duplicate references to xunit and remove usages of IsTestProject
* Remove duplicate references to Internal.AspNetCore.Analyzers
* Import Arcade.Sdk props and targets and remove custom versioning props
* Remove references to Internal.AspNetCore.Sdk
* Rename PackageLicenseType => PackageLicenseExpression
* Remove dependency on tasks in Internal.AspNetCore.Sdk, add ref to Internal.AspNetCore.BuildTasks as a temporary workaround
* Use Arcade's nuspec support
* Rename SignalR.Client.FunctionalTests to SignalR.Client.FunctionalTestApp
* Fixes for changes to property evaluation order
* Update BaseLineGenerator to netcoreapp3.0
* React to changes in evaluation order in RPM files and quirks in using <Exec> instead of <Run>
* Update Microsoft.Extensions.ApiDescription.Server to react to changes in Arcade packaging
* Workaround aspnet/AspNetCore#11009
- aspnet/AspNetCore-Internal#2126
- allow release pipeline to publish symbols on all builds: #10113
- add new project that publishes symbols to MSDL and SymWeb
- release pipeline prepares then restores and builds the new project
- expire symbols after 10 years (or so)
nits:
- add `$env:DOTNET_SKIP_FIRST_TIME_EXPERIENCE` to ci.yml
The Arcade SDK requires that the obj/ and bin/ folders be placed in the top-level artifacts/ folder of the repo. Although this PR does not complete our Arcade convergence, this is a step towards updating our repo to build with the Arcade SDK.
Changes:
* Set output path for build to artifacts/bin/$(ProjectName)/
* Set intermediate output path for build to artifacts/obj/$(ProjectName)/
* Cleanup .gitignore files (remove duplication between repo-root and tested gitignore files)
* Add code check which looks for project files that share the same name (could cause issues)
* Rename project files to have unique names (avoid race condition of build output)
* Update all locations which were hard-coded to expect bin/ and obj/ in the project directory
* Add overrides for tests which still assert test binaries exist in a given location relative to the source code
* EnableAzurePipelinesReporter for helix
* Update Helix SDK
* Revert a fix that broke things even more
* Try publishing test assets
* Try fixing Kestrel tests on Helix
* Try a temp file in the working directory
* Skip Http2Spec tests on Debian 8
* Missed update
* Try a different format
* Disable failing test on Fedora
* Mark flaky test
- aspnet/AspNetCore-Internal#2231
- use internal pools for all internal builds
- do not sign in builds for internal pull requests
nits:
- VSTS -> Azure DevOps
- restore higher `maxParallel` values for E2E tests on Linux and Windows
* Always fully build Components.Server.csproj
* Use pre-built js files instead of building on the fly
* Use a sourcemap file for Debug. .gitignore sourcemap files
* Install nodejs on CodeCheck agents
Fixes https://github.com/aspnet/AspNetCore/issues/9402
* Move to BYOC queues
- aspnet/AspNetCore-Internal#2033
- use conditions matching aspnet/Extensions and dotnet/Arcade
- e.g. 05cb24592a/azure-pipelines.yml (L49-L54)
- install necessary Build Tools for Visual Studio 2019 components and workloads on CI
- revert part of 85ae18c723 because multiple editions of VS 2019 are now publicly available
- that is, restore support for multiple editions in InstallVisualStudio.ps1
- update InstallVisualStudio.ps1 to
- support BuildTools edition of VS 2019
nit: merge a couple of Windows build steps
- support automatically updating latest version of a VS edition on the machine
- include `-Quiet` option for a completely non-interactive installation
* Install SQL Server 2017 Express LocalDB in Windows test job
* Drop back to SQL Server 2016 Express LocalDB
* Instead: Install SQL Server 2017 Express LocalDB and its cumulative update
* Don't move Microsoft.AspNetCore.Blazor.Templates.dll into output directory
- assembly is not of interest and should not be signed
* Revert most of "Don't move Microsoft.AspNetCore.Blazor.Templates.dll into output directory"
- didn't help odd attempt to sign this file and it was only a warning
This reverts commit b55d69c370.
* Back to using SQL Server 2016 Express LocalDB again
- installing cumulative update was taking extra time and not reliably updating the LocalDB install
- reverts part of 70d8d125f9, leaving direct download and some reordering
* Do not assume vsjitdebuger.exe exists
- component is not available in BuildTools edition of VS