- Creating an MSBuild project for the TS client
- Adding project references to the TS client project from projects that need the client - (ensures the correct targets dependency graph and prevents building the client multiple times and related races)
- Removing gulp tasks from individual projects (allows containing npm only in the TS client source and node tests)
- Using incremental compilation to build the TS client only when inputs change (prevents building the client multiple times or when not needed at all)
- Removing `npm install` from all the projects (takes up to 10 seconds even if there is nothing to restore) - npm packages will still be installed when running full build (if needed) or need to be installed manually
* Fixed parameter count mismatch when invoking methods with wrong case
- Hub methods were being tracked with 2 dictionaries, one for parameter names
the other for callbacks. This change introduces a single dictionary that stores
the hub name to a HubMethodDescriptor. That descriptor stores the parameter types
and method info for the bound hub method.
- The callback is now just an invoke method on the HubEndPoint itself.
- Added tests for case sensitivity in hub method names
* Handle misbehaving user code
- Execute EndPoint logic on a threadpool thread
- Turn synchronous exceptions into async ones to unify the
error handling
- Added tests
- The connection state object is manipulated by multiple parties in a non thread safe way. This change introduces a semaphore that should be used by anyone updating or reading the connection state.
- Handle cases where there's an active request for a connection id and another incoming request for the same connection id, sse and websockets 409 and long polling kicks out the previous connection (https://github.com/aspnet/SignalR/issues/27 and https://github.com/aspnet/SignalR/issues/4)
- Handle requests being processed for disposed connections. There was a race where the background thread could remove and clean up the connection while it was about to be processed.
- Synchronize between the background scanning thread and the request threads when updating the connection state.
- Added `DisposeAndRemoveAsync` to the connection manager that handles`DisposeAsync` throwing and properly removes connections from connection tracking.
- Added Start to ConnectionManager so that testing is easier (background timer doesn't kick in unless start is called).
- Added RequestId to connection state for easier debugging and correlation (can easily see which request is currently processing the logical connection).
- Added tests
* Clean up disposal of connection state
- Removed IDisposable and added a DisposeAsync method to ConnectionState
- Added ApplicationTask and TransportTask to ConnectionState as first class
properties so that it is easy to see (in a process dump or debugger) the
outstanding tasks that Sockets is keeping track of on a per connection basis.