* Removes a bunch of trivial usage of Blazor
... in names and comments where we don't specifically mean Blazor.
* Remove obsolete Startup from Components app
* Move UseBlazor into Blazor.Server
Moves UseBlazor and the related features in Blazor.Server - along with
some other general cleanup of misc shared files.
Now Components.Server has a much slimmer set of dependencies (MVC is
gone) and doesn't contain the "double startup" pattern that we
introduced (sorry).
We'll revisit UseBlazor and the dependencies there once the new
MapFallbackToFile support is available from static files.
* minor PR feedback
* Update reference assemblies
* fix broken test
* Make InputBase use EventCallback for ValueChanged
... so that the host component gets re-rendered automatically after each value change (like when binding to DOM elements).
* Improve E2E test code
... so that the host component gets re-rendered automatically after each value change (like when binding to DOM elements).
[Components] Prerrendering startup experience
* Introduces an IComponentPrerrenderer to handle Prerrendering
* MVC registers a basic static prerrrenderer.
* Components registers a more feature complete prerrender that will
handle reconnection to the original circuit after prerrendering in
the future to allow for prerrendered interactive components.
* Removes UseRazorComponents
* Removes the SPA fallback in favor of a catch all route in
Index.cshtml
* Moves the framework files to be served by the default StaticFiles
middleware in the pipeline by way of plugging specific providers
through options.
* Lifts UseSignalR(r => r.MapHub<ComponentHub>()) into startup and
replaces it with a shorthand for MapHub using endpoint routing.
* Adds extension methods to map components to selectors for a given
hub.
* Updates the razor component templates to include prerendering and use a razor page as the entry
point.
Changes:
* Make Visual Studio 2019 a prerequisite for building this repo
* Update .sln files
* Update Windows SDK to 17134
* Update developer docs
* Disable ANCM tests
* Update to .NET Core SDK 3.0 Preview 2
* Use Microsoft.NET.Sdk.Razor as a package consistently accross the repo
* React to changes in metadata from Microsoft.NETCore.App
* React to changes in .NET Core SDK
* Attempt to workaround CodeCheck.ps1 failure which doesn't repro locally or on different agents. Possibly due to differences in the version of the PowerShell task?
* Remove dead YML file
* Rename usages of win7-{x64,x86} to win-{x64,x86}
* Update KoreBuild to 3.0.0-build-20190219.1
The changes here make event dispatching (including bind) more
user-friendly by avoiding the need for manual calls to StateHasChnaged.
We also introduce a new type `EventCallback` (and `EventCallback<T>`).
This is a new primitive that is like a super-powered version of a
delegate. When writing a component that accepts delegates as parameters,
consider using `EventCallback` for the following reasons:
- Allows consumer to pass a variety of different delegate signatures
- Does proper event dispatching and error handling
Using `EventCallback` will eliminate most of the remaining cases where a
manual `StateHasChanged` is required when components are passing content
and delegates to each other.
`EventCallback` is inherently async for the reason that this is really
the only way to provide correct error handling.
-----
The fix for this will be two-phase by first creating a set of APIs that
can be targeted by the compiler that has the desired behaviour and then
updating the compiler to target this new infrastructure.
* Improve Components error handling
* Change event handlers IHandleEvent, IHandleAfterEvent to be async.
* Return faulted tasks to Renderer instead of handling exceptions in ComponentBase
* Use ILogger in RemoteRenderer, and log to console in WebAssemblyRenderer
* Cleaning up touched files
Fixes https://github.com/aspnet/AspNetCore/issues/4964
Add new command line parameters for working with the project:
* `-NoBuild`, `-NoRestore` - these already existed, but users found it hard to discover this powershell syntax: '-build:$false'
* `-Arch`/`--arch` - set the target CPU architecture to build. Defaults to x64
* `--os-name` - on non-Windows builds, manually specify if the build should target Alpine. generic Linux, or MacOS
* Rename flags used to build specific project types. The pattern now is `--build-$(group)` or `--no-build-$(group)` (In PowerShell its `-Build$(Group)` or `-NoBuild$(Group). Example: -NoBuildJava
Changes to build definitions:
* Update the ci build definition to build all supported architectures
* Support publishing multiple artifacts per job
Other changes:
* `-NoBuild` implies `-NoRestore`
* Add new properties, `TargetArchitecture`, `TargetOsName`, and `TargetRuntimeIdentifier`
* Replace usages of `SharedFxRid` with these new properties
* To make `--no-build-nodejs` actually work, replaced Components.Browser.JS.csproj with Components.Browser.JS.npmproj
* Fix errors when building for win-arm on a clean machine
* Fix a few other project errors, like using the wrong syntax for DefaultItemExcludes, or using the wrong Platform value for x86
* Only use async marshalling to renderer sync context when necessary
Note that the lifecycle methods already take care of capturing the correct sync context, so continuations will already be serialized.
Avoiding an extra layer of asynchrony keeps the semantics of rendering closer to the WebAssembly cases, and will fix a range of intermittent errors in the wild.
* Add E2E test of triggering rendering from outside the sync context
* Actually throw if attempting to render from incorrect sync context
* Add "Dispatch" API
* Handle dispatch within dispatch. Also test Dispatch on WebAssembly.
* Avoid heap allocation
* Simplify E2E test
* Replace Dispatch() with Invoke() and InvokeAsync()
* Add E2E test to validate async execution order
* Clean up
* Replace UseServerSideBlazor with UseRazorComponents, which doesn't require Blazor build artifacts
* Make UseRazorComponents serve blazor.server.js from embedded resource
... so we don't need a build step to put it on disk somewhere.
* Fix TestServer
* Update ComponentsApp not to use Blazor build targets
* Update ComponentsApp.App sample to use new build package
* Update string constant in test
* Rename blazor.*.js to components.*.js
* Ensure correct build order
* Update nav menu title in Components sample app
* Fix remaining paths
* Switch ComponentsApp.App to use Sdk="Microsoft.NET.Sdk.Razor"
* Update mono.cecil version
* CR: Replace FrameworkFilesProvider with EmbeddedFileProvider
* CR: Use ManifestEmbeddedFileProvider
* Move Components.Build to blazor/src/. No content changes yet.
* Rename Components.Build to Blazor.Build and update file paths
* Move Components.Build.Test files. No content changes yet.
* Update contents in Blazor.Test
* Fix names of props/targets files
* Add minimal Components.Build package that just imports Razor targets and analyzer
* Make Blazor.Build depend on Components.Build and get Razor compilation targets from there
* Fix version of reference from .Blazor.Build to .Components.Build
* Fix signing error on local builds
* Update artifacts.props
* Auto-install local copy of selenium-standalone on build
* Automatically start/stop selenium-standalone when running E2E tests
* Update after rebase
* Exclude node_modules from E2ETests project
* Avoid deadlocks
* Include E2E tests when running all tests in src/Components
* Be more forgiving about waiting for selenium-server to be ready
* Update usage of shared source file
This wasn't properly forwarding the base path to the configuration.
Basically nothing was setting RemainingArguments. We have a test project
that sets the base path, but it was never used when debugging locally.
I also cleaned this up a bit and changed it to use dotnet exec. This
allow you to debug the CLI and related server pipeline, but has the
tradeoff of not rebuilding.