- Tied into VS4Macs ProjectExtensions in order to bootstrap our Razor world.
- We currently watch all DotNet projects with the expectation that they're the only ones that can potentially turn into Razor compatible projects.
- Added a fallback Razor project host which is used for pre-Razor SDK Razor versions (< 2.1).
- Added a default Razor project host which consumes all MSBuild data from the users packages and sets up the Razor world accordingly.
- Had to modify some existing contracts to work better with new expectations. one of these was the VS4Mac specific Workspace accessor; essentially we needed to be able to lookup a workspace from a solution.
- Some of our previous expectations about addins were wrong (not being able to directly reference your libraries). To avoid using reflection to bootstrap our types I tried out directly referencing our libraries and all worked fine.
- Refactored the DefaultRazorProjectHost in windows (since we had to in Mac) for testing purposes.
#2081
- Created a new `Microsoft.VisualStudio.Editor.Razor` assembly to contain Visual Studio platform agnostic info.
- Added a new `Microsoft.VisualStudio.Editor.Razor.Test.Common` project to be the centerfold for all VisualStudio agnostic test pieces.
- Added a `Microsoft.VisualStudio.Editor.Razor.Test` project and pulled in LanguageService test files into the the Editor.Razor.Test project to correspond to their movement in the src project.
#1690