* Progress towards deleting Sockets.Abstractions
- Moved our custom DefaultConnectionContext to Sockets.Http and renamed it to HttpConnectionContext.
- Renamed ConnectionManager to HttpConnectionManager
- Use DefaultConnection in tests and benchmarks
- Delete ConnectionMetadata
- React to rename of EndPoint to ConnectionHandler
- Rename UseSockets to UseConnections
- Rename MapEndPoint to MapConnectionHandler
- Rename HttpSocketOptions to HttpConnectionOptions
- The long polling transport simulates a persistent connection
over multiple http requests. In order to expose common http request
properties, we need to copy them to a fake http context on the first poll
and set that as the HttpContext exposed via the IHttpContextFeature.
* Tackling some low hanging performance fruit
- Use native Memory/Span APIs on Stream and WebSocket in .NET Core 2.1
- Remove double copying in formatters
- Implemented custom HttpContent over ReadOnlyBuffer<byte>
* Features everywhere
- The goal here is to move things closer to the final design where
ConnectionContext represents a very low level primitive that represents
any connection like transport. As part of that change, we remove unnecessary
properties like User and move those into features. They temporarily live in the same
assembly but they are not required by ConnectionContext.
- Used features for Hubs instead of Metadata
- Metadata is no longer thread safe
* Add support for timing out poll requests
- Default poll request is 110 seconds (like in previous versions of SignalR)
- Use 200 with a 0 content length for timeouts.
- Added support for not timing out while debugging
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec
* Remove the RequestId from DefaultConnectionContext
- Added a GetHttpContext() extension method on ConnectionContext
- Also fixed an issue not setting LastSeenUtc
- Preventing from closing long polling transport with 204 in case of
error
- Reporting an error to the client if WebSocket was not closed normally
Note in case of ServerSentEvents it is not possible on the client to
tell the difference between when the server closed event stream due to
an exception or because the client left OnConnectedAsync. In both cases
the client sees only that the stream was closed.
Part of: #163
* Split http and non-http layers
- This change introduces Microsoft.AspNetCore.SignalR.Http
and Microsoft.AspNetCore.Sockets.Http which expose extension methods
on IAppBuilder for wiring up a sockets and signalr pipeline.