- React to rename of EndPoint to ConnectionHandler
- Rename UseSockets to UseConnections
- Rename MapEndPoint to MapConnectionHandler
- Rename HttpSocketOptions to HttpConnectionOptions
- The long polling transport simulates a persistent connection
over multiple http requests. In order to expose common http request
properties, we need to copy them to a fake http context on the first poll
and set that as the HttpContext exposed via the IHttpContextFeature.
- This PR attempts to move things where they are needed instead of where they
happened to be used. As a result we should now have Sockets.Abstractions and
Sockets down to the minimal set of things required to make them run.
Sockets.Abstractions should go away in favor of Protocol.Abstractions and
Sockets contains the EndPoint abstraction and related types.
- Moved ConnectionManager and friends to
Sockets.Http.
-Removed Sockets and moved everything into Sockets.Abstractions.
- Moved DefaultConnection and put it in Sockets.Abstractions.
* Add support for timing out poll requests
- Default poll request is 110 seconds (like in previous versions of SignalR)
- Use 200 with a 0 content length for timeouts.
- Added support for not timing out while debugging
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec
* Remove the RequestId from DefaultConnectionContext
- Added a GetHttpContext() extension method on ConnectionContext
- Also fixed an issue not setting LastSeenUtc
- Preventing from closing long polling transport with 204 in case of
error
- Reporting an error to the client if WebSocket was not closed normally
Note in case of ServerSentEvents it is not possible on the client to
tell the difference between when the server closed event stream due to
an exception or because the client left OnConnectedAsync. In both cases
the client sees only that the stream was closed.
Part of: #163
* Progress towards splitting the layers
- This is based on the work anurse did in anurse/endpoint-middleware-spike to
introduce a connection middleware pipeline that mimics much of our http
pipeline. The intent is that this layer will be generic enough to build both
SignalR and Kestrel on top of but we're not there yet. This change makes incremental
progress towards splitting apart sockets and http so that we can add the tcp transport
without breaking everything all at once.
- Created Microsoft.AspNetCore.Sockets.Abstractions where the primitives for
sockets live. That includes, ConnectionContext (formerly Connection), EndPoint,
ISocketBuilder, SocketDelegate, etc.
- ConnectionContext isn't in it's final form as yet, it still very closely mirrors
the original Connection object we had so that tests continue to pass.
- The HttpConnectionDispatcher doesn't know about EndPoint anymore, it just cares
about invoking the SocketDelegate.
- EndPointOptions has been removed as part of this change as it coupled http specific configuration
to the end point type. There's a new HttpSocketOptions that needs to be passed into MapSocket calls.
- Updated the tests to deal with the API changes.
- We're now using the routing system in a very vanilla way now that
we're not using the URL space as part of the protocol.
- Removed the path argument from the HttpConnectionDispatcher (simplifies code and removes duplication from tests)
- Today we don't end the request if the application completes
but the websocket transport hasn't gotten the receive frame as yet.
This changes adds a WebSocketOptions.CloseTimeout to EndPointOptions
that allows configuring this timeout. When the timeout is reached, we abort
the connection and end the transport task so that the request can end.
- Added tests for websocket timeout and skipped tests for application timeouts
* Fix issue where multiple calls to dispose don't wait properly
- DisposeAsync returned immediately to anyone but the first caller.
This means that it was possible to end the request before properly
waiting on the transport task which means writing after dispose was possible.
- Added a test