* Update dependencies from https://github.com/dotnet/arcade build 20190924.3
* Update dependencies from https://github.com/aspnet/Blazor build 20191003.2
* Update dependencies from https://github.com/aspnet/AspNetCore-Tooling build 20191007.2
* Update dependencies from https://github.com/aspnet/EntityFrameworkCore build 20191010.4
* Remove potentially unnecessary feeds
* Install the runtime during source build
* Pin m.nc.app.ref
* Add aspnetcore-dev feed back to nuget.config
* Pin internal refs package
* Move efcore internal refs dependency
* Compile against ref assemblies
* Add manually generated internal ref assembly:
* DataProtection
* Kestrel
* Hosting
* Http
* Mvc
* Middleware
* SignalR
* Identity
* Components
* Fix crossgen for ref compilation
* Fix tools for ref compilation
* Explicitly specify ExcludeFromSourceBuild
* Build targeting pack for 3.0.1
* Improve condition for building targeting pack in 3.0.1
* Fixing siteex build for ref compilation
* Resolve reference assemblies from Extensions
* Don't build refPack during source build
* Add big list of project references, for tests to use
* Exclude sources files from indirect references
* The types in these packages will be compiled into the binaries of the projects that directly depended o it
* Add manual indirect references to project references
* Add samples/test assets
* Don't add indirect refs for ProjectRefs with ReferenceOutputAssembly=false
* Fix JSInterop for ref compilation
* Do not substitute ext ref assemblies in ref pack
* Disable the TestFramework assembly attribute from Logging.Testing
There's custom logic in ProjectTemplates.Tests to use a different TestFramework instead
* Fix Functional tests
* Issues caused by incorrect deps files working around this via test infrastructure instead
* Mvc
* Analyzers
* StaticFiles
* SignalR
* HttpOverrides
* Moves Identity UI to use Static Web Assets
* Removes the static files as embedded content.
* Stops plugging the static assets through the embedded file provider.
* Selects the UI framework at build time instead of runtime.
The Arcade SDK requires that the obj/ and bin/ folders be placed in the top-level artifacts/ folder of the repo. Although this PR does not complete our Arcade convergence, this is a step towards updating our repo to build with the Arcade SDK.
Changes:
* Set output path for build to artifacts/bin/$(ProjectName)/
* Set intermediate output path for build to artifacts/obj/$(ProjectName)/
* Cleanup .gitignore files (remove duplication between repo-root and tested gitignore files)
* Add code check which looks for project files that share the same name (could cause issues)
* Rename project files to have unique names (avoid race condition of build output)
* Update all locations which were hard-coded to expect bin/ and obj/ in the project directory
* Add overrides for tests which still assert test binaries exist in a given location relative to the source code
.NET Core 2.0 reached EOL last year. This removes multi-targeting our test projects and test assets to only use .NET Core 2.1 and .NET Framework 4.6.1.
Changes:
* Fix broken tests and VS solutions caused by source code reorganization
* Add a check to validate generated code and solutions on PRs
* backport some source code reorg to src/Identity
* Fix startvs.cmd if you've already run build.ps1
* Add PR checks for tests on Linux/macOS
* Skip broken Nginx tests
* Add conditions to skip IIS tests on non-Windows platforms