Commit Graph

9 Commits

Author SHA1 Message Date
David Fowler 0e7967a7fc Allocate things per KestrelThread instead of per listener
- Moved things that have loop affinity to KestrelThread like
WriteReqPool, MemoryPool and the ConnectionManager
- Changed on the listeners to only kill the ListenSocket, not the
connections on dispose
- Moved connection disposal to KestrelThread.Stop
- Simplify the connection manager logic so it's possible to walk and
wait in a single call
2016-07-21 22:17:18 -07:00
Cesar Blum Silveira 3c0e0f8d88 Always throw same exception type on read after connection error (#975). 2016-07-21 16:33:56 -07:00
David Fowler 3078f4914c Removed unneeded things from Connection 2016-07-18 22:19:45 -07:00
David Fowler 8399910a6e PR feedback 2016-07-15 15:16:03 -07:00
David Fowler 14717f2a3f Always allocate the socket closed tcs 2016-07-15 15:16:03 -07:00
David Fowler 142685c0fb Remove state lock from Connection
- Remove the state lock by creating the frame earlier
- Set properties on the frame that need to be set before calling start.
- Don't rely on the copy ctor of the *Context hierarchy to set
*everything*
2016-07-15 15:16:03 -07:00
Cesar Blum Silveira 3bb7f4e2c4 Treat ECONNRESET as a connection error (#934). 2016-07-15 14:53:21 -07:00
Mike Harder 5ecb1f59a4 Limit size of memory buffer when reading request (#304)
- Added property `KestrelServerOptions.MaxRequestBufferSize`
 - Default is 1,048,576 bytes (1MB)
 - If value is null, the size of the request buffer is unlimited.
- Fixed bug in `IConnectionControl.Resume()` where `_socket.ReadStart()` can throw if the socket is already disconnected.
- Made `UvStreamHandle.ReadStop()` idempotent, to match `uv_read_stop()`.
2016-06-13 18:52:20 -07:00
Andrew Stanton-Nurse 09f5be1434 fix #909 by moving most classes to Internal ns 2016-06-03 14:14:21 -07:00