- Don't allocate when enumerating connections
- Don't allocate tasks unless we truly go async
- Don't get the timestamp, just write the pings always (if there's no ongoing write)
- Track the time since last keep alive write instead of the last write
- ValueTask all the things!
- Renamed HubConnectionList to HubConnectionStore
* Remove the Channel<HubMessage> from the HubConnectionContext
- Replace the channel with a single lock around the pipewriter. Since writes are always synchronous, the lock is held for a very short time.
- We were only using them in this scenario for handling multiple producers (the hub output, the keep alive ping and the broadcast).
- Handle the scenario where there's back pressure (when we use pipes that are bounded) and give callers a single task representing when back pressure is released.
- Handle synchronous exceptions in RedisHubLifetimeManager
- Fixed benchmarks
Late parameter binding
Storing exception thrown during parameter binding and rethrowing when the method is about to throw. This allows completing invocations with a HubException and keeping the connection open.
We will also no longer close the connection if parameters for client side methods cannot be bound. We will log and continue.
Fixes: #818
(Also fixing #1005 because I was just touching this line)
* fix issue with incorrect user detection when Invoking for User
* fix failed testcases
* use proper extension method to avoid potential null reference exception
* fix for channel name in redis version + follow SignalR team recommendations
* remove unncessary freespace
* remove whitespaces
* introduce IUserIdProvider to resolve user id
* Move IUserIdProvider from HubLifetimeManager to HubConnectionContext
* setting user id to connection context in hubendpoint
* Features everywhere
- The goal here is to move things closer to the final design where
ConnectionContext represents a very low level primitive that represents
any connection like transport. As part of that change, we remove unnecessary
properties like User and move those into features. They temporarily live in the same
assembly but they are not required by ConnectionContext.
- Used features for Hubs instead of Metadata
- Metadata is no longer thread safe
* Replace ConnectionContext with HubConnectionContext
- The SocketDelegate implementation owns the transport pipe,
it's a single producer single consumer model. SignalR needs to support
multiple producers so that broadcast, return values and sending to individual
connections works. This change introduces a multi producer channel that is used
by all producers to copy data to the transport safely. This will make the move
to pipelines easier.
* Merge transport and hub protocols
- This change merges the transport and hub protocols into a single protocol. The
idea being that sockets in a purely streaming layer that sends frames from the underlying
transport. This makes things like TCP possible and doesn't impose a framing layer at the lowest
level. This will make it possible to build servers like kestrel on top of the TCP layer.
- The Message was removed from the lowest layer of the stack and pushed into the hubs layer. Hub invocations
are framed with what was before the transport protocol. Connections also need to state upfront if they support
binary or not. This will determine how data will be serialized to the specific connection.
- Changed the SSE parser and writer to be strictly SSE without any of the transport protocol specific
information.
- To ensure we aren't using types in the wrong layers
- Moved protocol logic into SignalR
- Socket.Abstractions is now the root of the universe, Sockets.Common will likely be removed
or turned into Sockets.Common.Http.
- Move SSE parser to Sockets.Client and SSE writer into Sockets.Http
- Moved tests into the appropriate test projects
- Updated the spec