* Handle misbehaving user code
- Execute EndPoint logic on a threadpool thread
- Turn synchronous exceptions into async ones to unify the
error handling
- Added tests
* Allow processing of other incoming invocations in parallel
- Don't wait on the response of an invocation to pick up
the next message from the channel.
- Unhandled exceptions should continue bubbling up correctly
* Use TryRead and TryWrite
- Use TryWrite to avoid errors on channel close for /send requests
- Use TryRead until it returns false for all transports but long polling
- Remove Streaming* classes from Sockets. The main
API will be channels based and streaming transports
will use the PipelineChannel (formerly FramingChannel) to
access messages.
- Added WriteAsync and ReadAsync to Connection and hid
the IChannelConnection from public API.
- Also fixed the fact that unknown methods caused server side
exceptions.
- Changed the consumption pattern to WaitToReadAsync/TryRead to avoid
exceptions.
- React to API changes
* Need a separate set of primitives to handle messaging
* Using Channels (not Pipelines!) to provide the data flow for messaging
* All transports are now "message" based transports
* Added an adaptor to convert message-based transports to serve
streaming endpoints
Making sure that OnConnected/OnDisconnected events are invoked correctly (e.g. if invoking OnDisconnectedAsync on hub threw we would not call OnDisconnectedAsync on lifetime manager and therefore we would continue to use/track connections that were already closed)
- Changed IHubConnectionContext and friends to be generic.
- Hub by default is Hub<IClientProxy>. We'll enable dynamic and arbitrary TClients in another commit.
- Moved the IHubConnectionContext implementation out of HubEndPoint
- Added IHubContext to allow getting at the publish side of things without
being in side the hub. The HubEndPoint now injects this as well.
- HubContext has the implementation of the IHubConnectionContext
- Moved ISignalRBuilder and SignalRBuilder into their own files